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Unity3d game engine details game development audio playback (15th)

Unity3d game engine details game development audio playback If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550 Playing Game audio plays a very important role

"Unity3d game development" Ugui Plugin starter Game Menu

/XINCGer6 DATE:2016/09/147 */8 usingUnityengine;9 usingSystem.Collections;Ten One Public classPlayer:monobehaviour { A - Public floatSpeed=90f; - //Use this for initialization the voidStart () { - - } - + //Update is called once per frame - voidUpdate () { +Transform. Rotate (vector3.forward*time.deltatime*Speed ); A } at - Public voidChangespeed (floatnewspeed) { -Speed =Newspeed; - } -}View CodeThis script can control the rotation speed of th

IPhone game development tutorial game engine (2)

to the target texture, it is often possible to describe some source textures to a limited part of the target texture. For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw. The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing

14. Search for the Scene and Layer of Game Development in Cocos2dx 3.0: A game has a dream.

Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In

Spritekit mobile game joystick joystick use--by Ifiero game development tutorial

* 0.12Let XPos = sprite.position.x + xLet YPos = sprite.position.y + ySprite.position = Cgpoint (X:xpos, Y:ypos)//Update aircraft locationSprite.zrotation = data.angular//aircraft angle steering;}When the joystick is stopped;Joystick.stophandler = {[unowned self] inGuard Let Sprite = Self.playernode else {Return}Print ("Stop", Sprite);}}```> Add joystick function to the override Func Didmove (to View:skview) {}```Game Handle StartOverride Func Didmov

How data in the C # Unity game development--excel is in the game (iii)

This post is continuous: how the data in the C # Unity game development--excel is in the game (ii)A few days ago something so did not continue to update, today we went on to say. In the last post we saw that the Excel data has been generated in the. bin file, but in fact it is still not available in the game. There are

Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.

Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.First, Fung Lok Hui Ranch System IntroductionBlack Chicken 9.9 Yuan daily income 1 yuan 15 days total income 15 yuanBeijing Duck 99.9 Yuan daily income 9 yuan 15 days total income 135 yuanTibetan pig 699.9 yuan daily income 67 yuan 16 days total income 1072 yuanWhite Sheep 1

MMORPG large game design and development (multi-threaded server game scene)

Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it

Game Development Series 1 enemies in Game 1

Game Development Series 1: enemies in the game (1) http://www.flashempire.com/school/tutorview.php? The id530 is not a strange thing for the current Flash to develop games like a decent one. The content I mentioned here is related to game development, but it is basically Syn

Android game development-notes sorting-surfaceview game framework sorting

I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of

Silverlight Game Design: (ii) scene editor for better game development

been used in desktop business game development, like the soft star of the "Angel Empire" series. A dynamic scene coordinate system, not only can the previous mention of the puzzle into a simple, and can make a game according to different scenes, different conditions with different gradient and arbitrary cell size; arbitrary tilt can make your

Unity3d Game of the Kunlun game won [Angry Bird]IP Development Authorization

Dog Planing Learning Network reports/Kunlun listed after 10 consecutive trading days to let domestic shareholders XI, and the last night in Beijing, the Kunlun listing appreciation meeting, Zhou boss "extravagantly 1888 shares" of the local tyrants lottery to let the industry feel the great Kunlun. after the successful listing, Kunlun in the hand-tour business will have what big move? Today, the Kunlun Games officially announced, has been with the world famous mobile

Best practices and optimizations for the "Unity game development Five" game directory structure

Best practice pre-conditions for game directory structure1. Multi-person collaborative development, GIT management2. The game is not big, all scenes merged into a scene, eg. Rolescene, Mapscene, Storescene3.Master one person to manage the scene to prevent multiple people from modifying the resulting home view (binary) conflictGoal1. Multi-person parallel

Unity3d game development from zero single row (three)-extreme speed Create a cool game terrain

trees can be imported directly here. The number of parameters is set in setting.Then is to choose a variety of trees and brush.The operation of plants is similar, the sixth tool, after importing some models can start to brush!Several parameters of the brush, Brash size,opacity. Target Strenth are able to adjust their own look, very good understanding.Brush the same time hold down shift is deleted.Lights, sky boxes and fog and wind.The last part to be added, although not part of the creation of

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooter

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooterRequirement Analysis Since we are playing airplane games, what game targets do we need? Observe the pictures in the game under the camera. First of all, the main

Swift game Development Tetris: No.8 Game rules

time Fallingshape is set to nil, so Swiftris will start a new fallingshape.Scoring mechanismWe should remember that most of the game has scores, let's improve the scoring mechanism:We need a set of variables score and level to represent scores and levels When we get rid of a whole line, we score, and the whole game relies on that to score, right.This is a long, long code, but there should be nothing partic

Game System Development Notes (4)-Introduction to game programs

Game programs or other functions are not very different from developers. The major difference lies in product design. However, gaming is one of the largest and most complex applications in the software world, and the code scale is basically on the order of millions of lines. Therefore, the implementation requires careful architectural design and flexible application of programming languages and skills, otherwise, the legendary software crisis may eas

Thoughts on development of mobile game CP in 2015 and game cp in 2015

Thoughts on development of mobile game CP in 2015 and game cp in 2015Current CP model and Problems of Fast-selling products: Product: Find the most profitable, most popular, and most promising micro-innovation in China. Find an example to copy from the foreign rankings. No beneficial copyright, only pirated or popular themes Dare not innovate, av

Game Development Foundation 1: Game metrics

certain proportion. Stripe represents the benefits created by a certain proportion of IAP. It points out that most purchases (67%) come from the price of $1-5, but they only account for 27% of the revenue they create. * Ainemo usersAinemo users consume the minimum amount per month, usually less than 1 euro. * Dolphin usersTheir investment is relatively "average", and the monthly consumption is usually about 5 euros. * Whale userWhale investment is large. The average monthly investment is usuall

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