linux game development

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Game Development Resources

Game Development Resources 1. Underlying Development kits and tools 1. http://www.mesa3d.org Mesa is an open source implementation of class OpenGL (http://www.opengl.org. 2. http://openil.sourceforge.net Dedevil (formerly openil) is a cross-platform graphics processing package that supports BMP, JPG, GIF, and other graphic file formats. 2. 2d

Game Theory Research 5) Game Design and Development

5. Game Design and Development . Game designers People who are interested in game design can be divided into two categories: artists with technical qualities and artistic tastes Technical staff. The former is familiar with the final effect they want to express and can use accurate languages, texts, images, and sounds.

Online game development One (game art)

First write the game art development and drawing (no, this slime I think I painted too magic, I must first po out)First we established the game for the pixel style, RPG role play + Adventure Battle class game. The protagonist is a Low level monster slime that is usually visible in RPG games. Initial character (protago

Step by step Game server development (2) Complete login, chat, and step by step game

Step by step Game server development (2) Complete login, chat, and step by step game I know that many of you don't want to read this article in the blog Park, but this is the beginning of my series of articles. Please forgive me. Multithreading, thread actuator (For details, refer to), socket communication (For details, refer) My blog-related article test code, e

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and

Introduction to "development record" WeChat mini-game development-Tetris

Prate For a while, I was going to do a small game, of course, is a single machine, just to understand the process of small game development, the final choice of Tetris this classic mini-game as a demo, the source code has been hosted value GitHub, of course, this game demo i

4. Casual game development (about game rules)

After the introduction of the first three sections, I believe everyone can run their own cocos2d-x game projects in different environments. Now we can start game development. I plan to share several casual games that I have played in the following days. The first game chose landlords. Okay, let's talk nonsense. To deve

Unity3d game development How to improve the game vitality

a new game, definitely want to advertise, or the current players are difficult to know. And the content of the game is the same, need to let the player at least know that there is such a thing, otherwise players must be confused early, so good game guidance is the key. Lack of goals: the late stages of the game, such

Chengdu game (game related tools) development

Recently, I wanted to send information to gameres, but I had to send it on my own website for fear of getting jokes. Now we are looking for Chengdu games and game-related tool and program development. It doesn't matter if a large company or a small company has a low salary. Don't treat me as an intern. Although I have obtained a diploma around March October, I can guarantee to work full-time after March Jan

"VC + + Game development" intelligence game--nitpick (imitation minesweeper)

In my Learning game development process, encountered the biggest trouble is not aware of a game complete implementation process, the code is second.Here, summarize the games I have done. The main is to comb the whole of each step.Let's look at the results.1th step, prepare the material pictureContains eggs, bones, and numbers as well as bone markers and small ham

[Visual c ++] Game Development Note 12 game input message processing (I) Keyboard Message Processing

This series of articles was written by zhmxy555. Please indicate the source for reprinting. Http://blog.csdn.net/zhmxy555/article/details/7390624 Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience I believe everyone is familiar with the man-machine interaction method of "Legend of the legend. In a time when there was not enough material, a low-configuration computer, a game named "Legend of the legend o

Beginners ' Gospel: Beginner's Guide to Game development-practical tips

I am often asked how a person with little or no programming experience can begin to make a game. Until now, I have always tried my best to answer one. However, the number of problems has grown to a difficult level, so I decided to summarize all the suggestions in an article as a reference for the people. This article is intended for people who want to develop their own games, but have little or no programming experience. In fact, I also assume that th

HTML5 eat Beans Game development Combat (a) using canvas to draw the game lead

(); Cxt.beginpath (); Draw mouth var ax = 0,ay = 0; var bx = 0,by = 0; var temp = radius * MATH.SQRT (2)/2; if (isright) ax = ball.x + temp; else ax = ball.x-temp; ay = ball.y-temp; BX = ax; by = ball.y + temp; Cxt.moveto (BALL.X,BALL.Y); Cxt.lineto (Ax,ay); Cxt.moveto (BALL.X,BALL.Y); Cxt.lineto (B

Html5 game development-Ping Pong game example (2)

Comments: Tip 2. Then, use the DIV node in the body to create a game platform. There are two beats and one ball on the game platform. Let's talk a little bit about the code.Headerandfooter Html5 introduces many new features and improvements, one of which is semantics. Html5 adds new elements to enhance semantics. We only use two headers and footer. [Semantic tags provide meaningful information in HTML, inst

Coc+rts+mor Game Development One (game feature analysis, and practice)

impressed when the game AI system, RTS game life cycle longer, subject to technical factors.There aren't many games on the market right now.Game involves the technology: the game's small map War fog effect hero skills, control Collection of resources, updating of building propertiesGame features (iii): Community games, support for multiplayer online technology: NPC-related functions (tasks. Dialogue. Trans

[Android game development 12] (Saving game data [above]) Details sharedpreference and fileinputstream/fileoutputstream store data to the SD card!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/327.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blo

HTML5 Doudou game development practice (1) Draw the game protagonist using Canvas, html5canvas

HTML5 Doudou game development practice (1) Draw the game protagonist using Canvas, html5canvas Recently, when I was studying HTML5, Einstein once said, "The best way to learn is to go through your own experience ". So I want to make a simple game while learning HTML5, which will be interesting to learn, what I want to

IOS 2D Game Development Framework spritekit--> (postion, Anchor Point, game scrolling scene)

the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen

"Code note" Multi-threaded game development--Voodoo: The first step--Start the Game Interface implementation (a)

Domain {4 Public Static void Main (string[] args) {5 New ktdlgame (). Initframe (); 6 }7 } Very simply, there is only one line of code in Domain.java, just to start the window initialization and opening. Ktdlgame.java 1 PackageCom.edp.domain;2 3 ImportJava.awt.Graphics;4 5 ImportJavax.swing.JFrame;6 7 ImportCom.edp.huabi.PaintHead;8 ImportCom.edp.interf.ChangLiangQingDan;9 Ten@SuppressWarnings ("Serial") One Public classKtdlgameextendsJFrameImplementschangli

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