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So happy .... Actually made a little contribution to the open-source business :), a bug in Lua stdlib that was pointed out a long time ago was confirmed.

Haha, it's about the bug of the set Module of the Lua stdlib library. In fact, the author seems to have confirmed it for a long time .... But I haven't accessed Gmail for a while, so I didn't see it... The author said that this bug has been modified

Getting started with lua5.1

Lua is a very powerful scripting language. It can be used to write AI processes, write state machines, and generate Interfaces Based on this configuration on the client.If you want to use this stuff, download it to the http://www.lua.org first.When

Daily basic knowledge of Lua (1)

After installing Lua, you can learn how to program Lua scripts. 1. The terminal executes Lua test. Lua to execute the test. Lua script; 2. After the terminal executes LUA-I test. Lua and runs test. Lua, it enters the interaction mode; 3. run dofile (

Mysql-proxy for MySQL read/write splitting and load balancing

It is easy to use MySQL-proxy to implement read/write splitting and load balancing in MySQL. However, large-scale processing still needs to be improved in terms of performance. The main configuration steps are as follows: 1.1. Install

Use openface to train a new dnn Model

TAG set IMA represent ATI people error repr res Openface-Based Neural Network Training1. Install openface and related environmentsHttps://www.cnblogs.com/pandaroll/p/6590339.htmlThe test Link contains2. Prepare training dataDataset: facescrubLink:

Wireshark captures omci packets

1. Installation File: 1.1 bindechex. Lua 1.2 omci. Lua   2. Copy the above two files to the wireshark installation directory, such as c: \ Program Files (x86) \ Wireshark   3. Change the init. Lua file. After opening the file, add dofile (data_

[COCOS2DX-LUA Script Development 5] Lua uses OOP (in the face of object thinking programming), without binding to create custom Lua class

This site's article is originally written by Li huaming himi. The reposted article must be clearly stated: (Author: Sina Weibo: @ Li huaming himi)Reproduced from [Black Rice gamedev block] original link: http://www.himigame.com/lua1/1282.html☞Click

How to use custom classes in cocos2dx-lua and use of tolua ++

Monkey original, reprinted. Reprinted Please note: Reprinted from cocos2d Development Network --cocos2dev.com, thank you! Original address: http://www.cocos2dev.com /? P = 405 Use cocos2dx-lua development, inevitably define their own class, but

Extract file data from ZIP files based on zlib

Er, I have reviewed my previous articles today. The highest attention rate is the "self-painted radiobutton". Many people have sent messages to send source code, which is also lazy, now the source code connection has been added to the end of the

Skynet NewService API Reference

Local Skynet = require ("Skynet")Skynet.start (Start_func) C Service Snlua The main logic inside the first LUA file executed after startup must be Skynet.start (START_FUNC), which starts the logic of running the LUA service

Lua standard library (RPM)

Reprint Address: http://www.yiibai.com/lua/lua_standard_libraries.htmlLUA's standard library provides a rich set of features that are implemented directly with the C API, built on LUA programming language functions. These libraries provide services

IntelliJ idea Configuring the LUA development environment

A ready software?? Vredist_x86.exe is a support plugin for the C + + development environment, and if Vcredist_x86 is missing, installation Luaforwindows-5.1.4-35.exe may error. Luaforwindows_v5.1.4-35.exe,luaforwindows is a LUA

Cocos2d_x + Lua [0] -- debug Lua using decoda

Odustggg Personal Original, welcome to reprint, reprint please indicate the source, http://blog.csdn.net/odustggg/article/details/8175059We have used the hellolua project in the cocos2d_x engine for testing. Drag the hello. Lua file to decoda,

Lua project analysis and creation of new scenarios

After creating a new project, we can take a simple look at the file structure of this project, with such a File hierarchy Several proj. * folder is not required. It is the solution of the corresponding platform. Res stores our game resources,

Cocos2dx-lua binding custom c ++ class (1)

This article describes how to bind a custom c ++ class to lua on mac. 1. Tools first Find your cocos2d-x/tools/tolua ++, where files are roughly divided by type: (1) *. pkg: used to define the c ++ class to be bound and the interfaces to be exposed.

About cocos2dx program BUG debugging Solution

Let's talk about debugging of mobile game development today. I have to say that, compared with PC platform games and software development, it is much more difficult to develop games and software on mobile phones. There are many reasons for this. For

Use LuaPlus to integrate the Lua script implementation tutorial in the C ++ Project

UseLuaPlusIntegration in C ++ ProjectsLua scriptImplementation is the content to be introduced in this article, mainly to learnLua script. It took two days to complete integration in the C ++ project.Lua scriptFeasibility analysis. The following job

In the vs project, use c ++ to call lua and lua to call c

In the vs project, use c ++ to call lua and lua to call c In the previous article, we have discussed how to compile lua source code and generate lua. lib (please refer to use vs2010 to compile lua5.1 source code to generate lua. lib), in the new

How to use C ++ to read the Lua configuration file

UseC ++ReadLua configuration fileThe implementation case is the content to be introduced in this article, mainly for understanding and learningLuaOfConfiguration FileThe content of this article is mainly implemented by Code. For details, see this

Quick-cocos2d-x tutorial 9: instance plus background image

After combing the various directories of the quick-cocos2d-x framework, we started our instance tutorial, after helloworld, add a picture, lua editor, I used lua editor, not bad. First, create a game01 instance by referring to the tutorial.

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