Use lua-nginx in openresty to create a socket instance
This article mainly introduces how to use lua-nginx to create a socket instance in openresty. This article provides the code instance and running effect. For more information, see
The Lua
BAT batch processing: one-click generation of APK package script sharing
This article mainly introduces BAT batch processing, one-click APK package generation script sharing. This script applies to cocos2dx + lua projects. For more information,
Source: http://www.cppblog.com/Leaf/archive/2009/05/16/83145.html
It is said that the author of this article is ogdev's hack master.
Use examples to learn about Lua (1) ---- Hello World
1. PrefaceThe scripting language is indispensable in
Pit 6: there is a deeper pit in pit 5, that is, the meaning of type C of the second parameter is different from that of type B. Let's take a look at the example. (I think that B Represents byte earlier, only this pitfall 6 is available)
For example:
C ++ calls Lua
In this section, I will step by step guide you through C ++ to call the Lua function and accept the return values of Lua, and encapsulate a class by analyzing the call methods, the final encapsulated class is not optimal, but it
To call the cocos2d-x function in Lua, you must register the Declaration in Lua to call the Lua file in the project to avoid Nil
The following is my example. I want to add cccontrolslider, which is actually very simple. First we find luaco cos2d.
From Lua 5.1 onwards, we can use the require and module functions to obtain and create modules in Lua. From the user's point of view, a module isProgramLibrary, which can be loaded through require. Then a global variable of table type is obtained.
To integrate the compilation Lua (or other languages) function in sublime Text 3, you only need to set the original
{"Shell_cmd": "make"}
Replace it with the following code:
{"Cmd": ["C:/users/Administrator/appdata/Roaming/sublime text
Lua has simple syntax and clear ideas, which can describe our ideas well.
However, as a scripting language, it will eventually be embedded into our system in order to shine brightly for us to meet our needs.
Now let's take a look at how lua works
The main part of the company project is in C + +, while the UI part is written in Lua, so the quick framework is chosen. Project first developed the IOS/MAC version, these two days try to configure their Win32 project, encountered some problems,
Lua basics: Several table Construction Methods
The previous research on Lua was on paper, and there was no real project trainer. Now the company's projects are basically developed with Lua. It's time to add my poor Lua knowledge.
I will not talk
Question One
The demo provided in the Https://github.com/mmin18/WaxPatch URL can be run, but there is a problem if you change the patch.zip to your own and upload it to your own server (github), In the demo,
Openresty (nginx extension) for anti-CC attacks
Guide
Openresty through the aggregation of a variety of well-designed nginx modules (mainly by the Openresty team independently developed), so that Nginx effectively into a
The place of the timer is still more, the logic judgment in the game is a lot of use every frame executes. Quick for schedule is encapsulated in scheduler this LUA file. If it is the first contact with quick, may follow the official API to write a
Modular Mechanism Module1. What is moduleFor users, a module is equivalent to a so library. The main goal of the module is to implement code sharing.2. How to write moduleLUA uses table to implement the module, which is typically written as
For C + + programmers accustomed to using Visual Studio + Visual Assistx, using powerful Xcode to write code is inconvenient, and if you write Lua scripts, you have to use sublime Text, that's not much to say, Tears are rushing ...The answer to
First Cocos2d-x LUA gameOur first cocos2d-x Lua program, named Hellolua, began to learn other things from the project.Create a projectOur creation of the Cocos2d-x LUA project can be implemented cocos by the command tools provided by Cocos2d-x, but
There are two main ways of integrating LUA Protobuf1. Protobuf-gen-lua programmeHttps://github.com/sean-lin/protoc-gen-lua Reference instructions to integrateThe solution is to export the proto file to a LUA file, which is a little cumbersome to use,
Today I want to use LUA for data manipulation in QTIt turns out that there are fewer articles using LUA in Qt, though it's simple, but it's written to provide a primer, by the way, to recordI'm using the QT Creator 3.4.2, with the mingw4.9.2
"Reprinted from" Http://blog.chinaunix.net/uid-552961-id-2736410.htmlThe Require mechanism in LUATo facilitate code management, it is common to separate the LUA code into modules and then load them through the Require function.Now look at the
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