lua game development

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Development with Cocos code ide: Lua inheritance

and it is an object. _ t is of the table type, _ T. value is like B. value. Setdistribuable (children, base): sets the metadatabase of childeren to base, Setretriable (_ c, children): Set the _ c meta table to children, For example: _ C: son children: Father base: Grandpa The son wants to buy a toy. If: 1. He has money, buy it directly and get the toy. 2. If you have no money, search for your father's trouser pockets. If you have money, you will get the money and buy toys. 3. I have no money. I

A LUA example illustrates the principle of "separating structure and use" in agile development

to Htmlcode. Detach work and use the LUA example rewrite Performs a string Tohtmlcode transformation first String.tohtmlcode = function (self)Return ...EndThen add the interface implementation of the table that gets the parameter values:Table. Getparavalue = function (self, paraname)......EndLast use:Instdata:getparavalue ("Para"). Tohtmlcode ()How beautiful!!This is the UNIX programming art outstanding embodiment, the system has a lot of small progr

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What

Unity3d development of Lua in IOS on the pit summary

The same LUA code works on Android, but it may not work properly on IOS, resulting in red, crash, and so on, some of the pits I encountered while using LUA programming are summarized below:1. File.readalltext, such as the following code will collapse on iOS:Local path= "C:/1.txt"; local File=luanet.import_type ("System.IO.File"); local text=file. ReadAllText (path);The correct wording is as follows:Local pa

Unity Development Tips for the three Ugui-lua component recycling

Ugui ToluaLocal test = {}test.b = Gameobjecttest.c = Gameobject:getcomponent (typeof (UnityEngine.UI.Button))First Call UnityEngine.GameObject.Destroy (TEST.B)If test this table is also toluaunref recycled, it is foundTEST.c This reference to the button object in C # is not released from the Objecttranslator.objectsbackmapThe object in Objecttranslator is not released, it should be the object that you refer to in Lua. The normal practice is to ensure

Unity 2D Game Development QuickStart 1th creating a simple 2D game

Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D games. For example, there are some unity tools dedicated to developing 2D games. Now that Unit

Direct Action Game Object C # game development

Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o

Unity3d game development of my game concept

playersMulti-competing products under the theme: the market and the team are always hot game type flock to, nothing but a successful product verification, and the product of the same kind of successful products, the ultimate is nothing more than the theme/IP, such as the recent fiery battleship Empire, the essence or card, in addition to the quality of the product itself, A more important reason is the subject matter, battleship, we can look around t

IPhone game development tutorial game engine (4)

simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon? Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results. For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;en

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac

[Android game development] Eight open source Android game engine (great resources)

Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform

Unity3d Game Development Game Map, Model Basic specification (Q&A)

a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int

Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to us

"Texas Hold ' Em development record" with LUA implementation Ntohs () and htons ()

In the process of network transmission, it is necessary to convert the numeric value into a type that can be transmitted by the network (such as a string), which requires Ntohs and htons.Htons: Converts a value to a string (for network transmission).Ntohs: Converts a string (for network transmission) to a numeric value.For example, the backend to pass 1 of the length of the package to the front end, the length of 6598, then the number will be converted to the string ' Ab ' htons, the front end r

VS build Lua development environment and Luabridge Register C + + class (COCOS2DX project) (iii) Add event to EditBox

->setmaxlength (8); inPluaeditbox->m_editbox->Setreturntype (editbox::keyboardreturntype::D one); -Pluaeditbox->m_editbox->Setinputflag (Editbox::inputflag (flag)); toPluaeditbox->m_editbox->setdelegate (pluaeditbox); + -Pluaeditbox->addchild (pluaeditbox->m_editbox); thePluaeditbox->setposition (POS); * $Node->AddChild (pluaeditbox);Panax Notoginseng if(Pluaeditbox) - { thePluaeditbox->autorelease (); + returnPluaeditbox; A } the Else + { - Delete Pluaeditbox; $Plu

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development

Cocos2d-x game pause, continue to play, restart the implementation of the interface---game development "Zhao Yun to Fight" (10)

ccmenuitemimage *pcontinueitem = Ccmenuitemimage::create ("Pause_ Continue.png "," Pause_continue.png ", This,menu_selector (gamepause::menucontinuecallback));p continueitem-> SetPosition (CCP (VISIBLESIZE.WIDTH/2, visiblesize.height/2+30));//Restart game button Ccmenuitemimage *prestartitem = Ccmenuitemimage::create ("Pause_restart.png", "Pause_restart.png", This,menu_selector (Gamepause::menuRestart)); Prestartitem->setposition (CCP (VISIBLESIZE.WI

Game Development Experience of a senior

design a simple script to explain the execution system. Check the manuals of Python, Lua, and Ruby. It will take half a second. Programming role playing games with DirectX 8.0 While teaching, I used DirectX to write a gamecore library, which was initially engine-oriented. Isometric game programming with DirectX 7.0 3D is also based on two dimensions. This is why this book is worth reading. Modeling and

Java Chinese Chess game procedure Exploration [1]--Game Program Development Overview

an overview of game program Development Reprint please retain the author information: Author: 88250 blog:http:/blog.csdn.net/dl88250 MSN Gmail qq:dl88250@gmail.com Game is a very wide range of disciplines, big to everything development, small to the board game, Paul Vient

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