ignores null values instead of participating in the calculation as "0"
COUNT (*) counts the number of rows in a table regardless of whether there is a null,count (field name) count the row with data for a particular column ignores null values
Max (), Min () max, min values ignore null
You can sum a single column, or you can sum a number of columns and omit the null value, and when you sum multiple column operations, the record of the row is ignored if the value of any column in the
In the development process we often use the three mesh operator, the following two cases can you say that more reasonable?Usage A:...Map...Integer count = Result.get (key);Count = = null? Result.put (key,1): Result.put (key,count++);...Usage B:...Map...Integer count = Result.get (key);Result.put (Key,count==null 1:count++);...At first glance, usage B is more refined, and usage a is clearer. In fact, you are wrong, usage A is wrong, do not believe you
This article mainly introduces how to implement the Focus Image switching effect of the js imitation potato mesh belt thumbnail, and involves the javascript technique for operating Image effects, which has some reference value, for more information about how to switch the focus image of a js imitation potato mesh belt thumbnail, see the example below. Share it with you for your reference. The specific imple
Today, we found that the mesh of Max's teapot has two points with the same index on one side. Ah, hahaha, mesh really has all the structures. If you are interested, try it.View code
for (int i=0; i { Object * selectObject = ip->GetSelNode(i)->GetObjectRef(); TriObject *tri = (TriObject *)selectObject->ConvertToType(ip->GetTime(),Class_ID(TRIOBJ_CLASS_ID, 0));
The organization method of U3D mesh. The default mesh construction method of U3D is triangle, that is, the index points to three points, so these three points will be connected to a triangle,
Before that, you must apply for many vertices, UV, and normal, and then set points and indexes. Note that the U3D area must be drawn counterclockwise to display the surface. Otherwise, the area is not displayed, the fo
Recently in dealing with a requirement, the requirements are described as follows: A simple process for a field of data queried in a database. Handled by: If the value of the field (the value range 0~4, possibly null) equals 0, then the default process is 1.The test code is as follows:1 Public classTestnull {2 3 PrivateInteger Starlevel;4 5 PublicInteger Getstarlevel () {6 returnStarlevel;7 }8 9 Public voidsetstarlevel (Integer starlevel) {Ten This. Starlevel
Written at the beginning:More and more annoying those without brain forwarding themselves do not do the verification of Bo main forum landlord, the Internet finally found some information, the result code is wrong, and some really because the version of the problem is too old incompatible, but some obviously have problems, forwarding before you try to know is definitely not available. Results... Hey... I really don't want to say anything.This time in the small map to draw a line circle, using th
In most programming languages, there are three-mesh operators: In this form, let's take a look at the three-mesh operator instance.
$safe = $input? $input: ' Default ';
This code is a bit redundant in some places, so the median value is already optional. Now just use the ifsetor syntax, just like the following code.
$safe = $input?: ' Default ';
One of the common operations in processing input data is t
Three-mesh operators in JavaThree-mesh operators in Java:Some select branching structures, which can be replaced with simple conditional operators. Such as:if (aB) min=A; Else min=B; // You can use the following conditional operators to handle min= (awhere "(aThe conditional operator consists of two symbols "?" and ":", requires 3 operand, so also called it the trinocular operator.Three-
1. First add the scene model2. Add Navmesh render for scene model (pathfinding path), Operation:windows->navigation-> tick Navigation static option, uncheck Generate option->navigation Area selected as Walk Able->back bar Adjust agent radius parameter->bake button to complete pathfinding rendering3. Add nav Mesh Agent components for moving objects4. Add a script to the object you want to moveusingUnityengine;usingUnityengine.ui;usingSystem.Collections
The three-mesh operator in C language
The code is as follows:
Expression expr1:expr2; Expression is true to take the value of EXPR1, otherwise take EXPR2 value
Python three Mesh implementation method:
(1) expr= judgment expression and expr1 or expr2
The expression is true, and if Expr1 is True then Expr=expr1, false or EXPR2,EXPR=EXPR2.
When the expression is false, it becomes false or expr2, and EX
Here's a small piece to bring you a brief discussion of why Python does not need three mesh operators and switch. Small series feel very good, now share to everyone, also for everyone to make a reference. Let's take a look at it with a little knitting.
For the trinocular operator (ternary operator), Python can be replaced with conditional expressions
For example, x
1if X
NOTE: Conditional expressions was introduced before Python 2.5, so the a
The LUA logical operator considers false and nil to be false, and the other is true. andand or The result of the operation is not true and false, but is related to its two operands.That is:A and B: If A is false, return a, otherwise return BA or B: If A is true, returns a, otherwise returns BThe lua three-mesh operator is A and B or C One problem here is that when B is nil, it returns the value of C. Copyright NOTICE: This article for Bo Master origi
This article is a turn, the original http://blianchen.blog.163.com/blog/static/13105629920103614613291/Before continuing with the following NAV mesh generation algorithm, let's introduce the computational geometry involved. Here are only a list of the conclusions, to learn more about the reference related books.
Vector Plus subtraction:To set the two-dimensional vector p = (x1, y1), Q = (x2, y2), the vector addition is defined as: P + Q = (x1 + x2
Check mesh quality and modify2d->qulifyindex: where view/edit/optimize toolbar functions are commonly used, especially the place Node in the Edit page , you can dynamically drag the node and observe the quality of the unit to meet the requirements; Manually move node location: You can use the above method or translate functiontool->tanslate: shift+f4:, pan node functiontool->project: mapping nodes to edges2d->edit element: You can merge and split t
D3d mesh example program Purpose
Load a simple. x resource file to display the mesh model.Program Implementation
#pragma once#pragma comment(lib,"winmm.lib")#pragma comment(lib,"d3d9.lib")#pragma comment(lib,"d3dx9.lib")#includeRunning result
Summary
1. This is not very difficult. After loading the. X file, you can obtain various data from the loaded object and display it in sequence during rendering.
2. Mo
Tag: replace array int array to implement connection span Python request ternary operation1. Three mesh operation, ternary operationIf L==1:name = "Alex" Else:name = "Eric" name = "Alex" if L==1 Esle "Eric" Print (name) 2.c connection to PythonSTR, the function of a string is usually to generate a new string (parenthesis, replace, etc.)List, the function of a dictionary is generally modified in themWhat is this for?Li = [11, 22]If the list is stored
Polygon Mesh Property MapPre-stated:This view involves the use of the path class, if you are unfamiliar with the path class, you can see http://blog.sina.com.cn/s/blog_4d9c3fec0102vyhs.html, this article is easy to understandThe view also involves mathematical cos and sin, which is the basic knowledge of some circles, and if not, please fill in high school knowledge.:Step One: Analyze variable information//-------------we have to give the analog data-
Reference Link: http://blog.csdn.net/zuoyamin/article/details/9287507For custom mesh, it's important to have three points:1. Number of vertices = number of triangles +2; triangle vertex number =3* triangle number2. The order of vertex creation is best to be created clockwise or counterclockwise, which greatly reduces the complexity of the algorithm3. The order of vertex drawing must be drawn clockwise or counterclockwise in order to correctly draw a g
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