summarize which types of design patterns are used to solve the problems (this will be reflected in each mode)
(5) basic conditions for learning the design model
As the saying goes, "if you want to exercise your power, you must first go to the palace, even if you do not succeed ." This may sound interesting and evil, but it does reflect very real problems. The prerequisite
me to marry you, I have to promise my terms."Me: "What are the terms I promise, you say?"Mary: "I have a crush on that one-carat diamond."Me: "I buy, I buy, still have?" ”Mary: "I have a crush on the villa by the lake."Me: "I buy, I buy, still have?" ”Mary: "Your penis has to be 50cm long."My head is humming, sitting in a chair, a bite: "I cut, I cut, and there?" ”...Iterative sub-patterns: Iterative sub-patterns
Java design patterns ------- factory patterns
Java design patterns -------- factory patterns
Classification and Definition 1) Simple Factory: Also known as the Static Factory Method mode, which belongs to the class creation mode. In simple factory mode, instances of different classes can be returned based on di
[Summary of design patterns] Some Thoughts on common design patterns (To be continued ...), Design Pattern not complete to be continued
Preface
In the [Java design patterns] series, LZ wrote more than a dozen articles on design patterns, roughly about the role, writing, advantages and disadvantages, and application sce
JAVA design patterns-learning Summary (sequence), java Design Patterns
Design ModeDesign pattern is a summary of the code Design experience that has been used repeatedly. The design pattern is used to make code reusable, make it easier for others to understand, and ensure code reliability.
There are 23 common design patterns. There are three categories:Creation
Original: Http://www.tuicool.com/articles/6JBN7z3
If you are not yet aware of template method patterns and policy patterns, read the policy mode (strategy) and template method patterns first.
The main idea of the template method pattern is to define an algorithm flow, implement the specific steps, and defer to subclasses. This allows specific steps in a "custom
be dependent? What is the difference between reference and dependency?This is a good question! In some cases, a class retains the reference of another class, but this class does not call the method of another class, but exposes the reference of another class for external calls.For example, if Class1 has a certain attribute Class2, you can access this attribute to obtain the instance of Class2:Class1 = new Class1 ();Class2 = class1.Class2;Although Class1 references Class2, it does not call the C
developers, never care about these behaviors. The code is as follows:JavaScript var address = (function// address module function(obj) { Address.refresh (obj); }); return { function(avatar) { console.log (' Refresh receipt address List ');} } ;}) ();Advantages and Disadvantages
Supports simple broadcast communication and automatically notifies all subscribed objects;
After page loading publishers can easily have a dynamic association wi
23 design patterns (21) java meta-mode and 23 Design Patterns
Dr. Yan Hong's book "JAVA and patterns" describes the Flyweight mode as follows:
In boxing, Flyweight refers to the most lightweight model, that is, "Fly magnitude" or "rainfall level". Here we use the free translation of "Enjoy yuan mode", because it can better reflect the intention of the model. The
Python design patterns, python Design Patterns
This article describes common python design patterns. We will share this with you for your reference. The details are as follows:
##! /Usr/bin/env python ###-*-coding: UTF-8 ## class HttpBase: # def get (self): # psss # class Http1 (HttpBase ): # def get (self): # print 'http1' # class Http2 (HttpBase): # def get (se
This article mainly introduces PHP object-oriented visitor patterns and the combination of patterns, interested in the reference of friends, I hope to help you.
Because the code example that continues the composition pattern in the original text is about the visitor pattern, it is merged here to review. But it's mostly about visitor patterns. As the name implies
This article references:: Geekband classroom content, Instructor: Li Jianzhong: Network information: http://blog.csdn.net/hguisu/article/details/7556625This article only as own study note, does not represent the authority, because is the beginner, has the mistake to please everybody correct, thanks.1, what is the Observer mode, where are the application sites?The Observer pattern (sometimes called the publish-subscribe subscribe> mode, model-view view> mode, source-listener listener> mode, or sl
change.Beverage.prototype.customerWantsCondiments =function(){ return true;//seasoning is required by default }; Beverage.prototype.init=function(){ this. Boilwater (); this. Brew (); this. Pourincup (); if( this. customerwantscondiments ()) {//If the hook returns true, the seasoning is required this. Addcondiments (); } };Do you really need to "inherit"?The template method pattern is one of the few inheritance-based design
mode:Loosely coupled The façade mode is loosely coupled between the client and subsystem, allowing the modules inside the subsystem to be more easily extended and Maintained. Simple to use The façade mode makes the subsystem more easy to use, the client no longer needs to understand the implementation within the subsystem, and does not need to interact with the modules inside the many subsystems, just interact with the façade class. Better partitioning of access levels By using facade wise
without modifying the existing code.
The difference between using wrapper mode and using inheritance: Using wrapper mode to dynamically add behavior, using inheritance is static and is determined at compile time. Assuming that the inheritance pattern is used, you must write a special class for each possible combination of behaviors, that is, the kind of behavior that your code can represent is determined by the class you are designing, and the customer cannot get a combination of
The factory method pattern and the abstract factory pattern in the design pattern have been unknowingly used in the programming, but often only practice did not carry out theoretical guidance, so feel that there is a 1:30 path to the monk without the system to learn the feeling of not practical. Now summarizes the abstract factory patterns used in the previous project to enhance understanding of the factory pattern in the Create mode. Let's start with
Created by Guo Chai April 16, 2015 21:50:33Eyes a little pain, eyesight is also in rapid decline, the window of the soul, pay attention to protection!================================================Coupling is a measure of a program written by the standard of good or bad?Coupling is an indicator of the degree of correlation between modules and modules"High cohesion, low coupling" is the object-oriented programming of core ⼼ mind;================The idea of design
Simple Design Mode
Introduction
Gof (Gang of Four, which refers to Erich Gamma, Richard Helm, Ralph Johnson John vlissides)'s design patterns (published in 1995) this is the first time that we have elevated the design pattern to a theoretical level and standardized it. This book proposes 23 basic design patterns. Since then, a large number of new design patterns
Http://topic.csdn.net/t/20040621/16/3110412.html
Introduction: the online criticism of MFC is endless. It is not good to say that it is similar to MFC. Some netizens even use "bad" to describe MFC. I have been learning mf c for some time. I feel that my level of MFC is moderate, and there is still a gap between my skills in using it. I have a deep understanding of the "pain" of learning MFC, so I usually try to avoid using MFC at work. A few days ago, I saw a discussion about the design
IOS design patterns-bridging and ios design patterns --
We recommend you refer to the OBJECTIVE-C design mode for learning design patterns.
When to use the Bridge Mode
1. Do not want to form a fixed binding relationship between the abstraction and its implementation (so that the implementation can be switched during runtime)
2. abstraction and its implementation
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