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Classical Material Mechanics test questions

First, fill in the blanks (1 points, total 28 points) 1. The material mechanics takes the member as the research object, mainly studies its strength, the rigidity, the stability question in the tensile compression, the shearing, the torsion, the bending these four kinds of basic deformation, in order to ensure the design is both economical and safe rod piece. 2. The basic method of finding internal force in mater

Use of Material Design CardView, materialcardview

Use of Material Design CardView, materialcardview This article introduces the use of the CardView control, CardView inherits to the FrameLayout class, is a class under the support-v7 package, you must introduce the cardview dependency package, you can find in the downloaded sdk folder... CardView can be used to achieve the card layout effect, which is very nice. Cards can also contain rounded corners, shadows, and backgrounds. CardView is a ViewGroup

Android (lollipop/5.0) Material Design (iv) Create lists and cards

Material Design SeriesAndroid (lollipop/5.0) Material Design (a) Brief introductionAndroid (lollipop/5.0) Material Design (ii) Getting Started GuideAndroid (lollipop/5.0) Material Design (iii) using Material themesAndroid (lollipop/5.0)

Android Material Design-Maintaining Compatibility (Compatibility)-(7)

Android Material Design-Maintaining Compatibility (Compatibility)-(7) Some materialdesign functions such as material themes and custom activity transition can only be used in Android 5.0 (API level 21) or later system versions. However, you can design your app to use those features, whether on devices that support materialdesign or earlier Android versions. Define optional styles You can configure your a

Unity Shader Tutorial-Lesson Three: Practice! Same shader, multiple material.

codeshader" Mydiffuse "{properties{_emissivecolor (" emissive color ", color) = (1, 1, 1, 1 ) _ambientcolor ("Ambient color", color) = (1, 1, 1, 1) _somevalue ("coefficient", Range (0, ten)) = 2.5}subshader{tags {"Ren Dertype "=" Opaque "}lod 200cgprogram#pragma surface Surf Lambertfloat4 _emissivecolor;float4 _ambientcolor;float _ Somevalue;struct input{float2 Uv_maintex;}; void Surf (Input in, InOut surfaceoutput o) {float4 c = Pow ((_emissivecolor + _ambientcolor), _somevalue), O. Albedo = C

Design Skills for converting ERP system into zero material list

data. This is also an important way to improve the accuracy of the material list. Dedecms.com Third, review the bill of materials. The materials list must be reviewed after it is entered or changed. That is to say, only the approved bill of materials can be used by other users. In actual development, many developers will ignore this point. If the usage of a part in the BOM changes or a new part is added, the BOM status does not automatically change t

Qt3d's Study (iv): Specifying the rendered material and effect

Qt3d's Study (iv): Specifying the rendered material and effectIn the previous article I learned how to simply display the model. The Qt3d contains a parser for the OBJ model, so that a simple obj model can be loaded and displayed. In fact, Qt3d for the rendering of the configuration is very strong, by setting the material, we can get a very good rendering effect, and can be set by the effect, the specified

Unity Transparent Material Batch

NO Batch?There are a lot of examples in the game scene, the pressure of the drallcall is very large, but after a walk through the discovery, why the same particle effects are not merged, why? After a lot of testing, I found that if the transparent material is modified to be non-translucent, it can be merged, which makes me very strange? Unity provides the ability to dynamically merge materials, though with a lot of limitations, unity seems to give a v

New definition of photo watermark: Design of watermark camera material

Article Description: experience sharing: The key points of watermark camera material design. Watermark Camera (Professional Edition) has been released for nearly half a year, the watermark has more than 130. In the design process of watermark material, the team often think about what kind of design can get good return, for the popular user's favorite, this is also the watermark

Material Design Introduction

Material Designmaterial Design IntroductionMaterial Design is Google's new language, Google wants to send this to unify the user experience on various platforms, Material design is characterized by clean typography and simple layout to highlight the content.Material Design has made recommendations for typography, materials, color matching, light efficiency, spacing, text size, interaction, and animation tra

Learning in the MATERIAL design component

Accept Change There are many rules for buttons only. The material design has 3 different kinds of buttons: floating, embossed and flat. Material design has a variety of interfaces, a single button is difficult to meet the needs. In all these kinds of interfaces, it is not possible to keep them unified by memory alone. However, the material design co

Google has released a new material Design dynamic performance Guide

Material Motion In the material design world, the dynamic utility is an elegant, flowing way to describe spatial relationships, functions, and intentions.  Why is it important to be effective? Action can show us how an app is made and used. Dynamic effect can be done: Focus Guide between different views When the user completes a gesture, prompts the user what will happen Define the hierarchical and s

Beauty Mito Jewelry Material Installation method sharing

To the U.S. Mito software users to detailed analysis of the installation of jewelry materials to share the method. Method Sharing: 1. Jewelry material can be divided into static and dynamic two categories, the main material to dynamic; static material is mainly "Non-mainstream printing", which has a lot of material

Photoshop use of material to make lifelike ink word effect tutorial

To you photoshop software users to detailed analysis to share the use of material to make lifelike ink-like effect of the tutorial. Tutorial Sharing: 1, a new 800 * 800 pixels, resolution of 72 of the canvas, the background selected white. First, save the text material, in Figure 2 right click "Save Picture as", and keep to this machine. 2, a new group, with PS to

Unity, Access material

Label: Meshrenderer meshrenderer=gameobject.getcomponentif (meshrenderer!=null) {Material material=meshrenderer.material;if (material!=null) {Do something with material}} Reference: 1,http://forum.unity3d.com/threads/is-it-necessary-to-destroy-the-instance-material-manaully-

Unityshader Example 11: Screen effect mosaic (Mosaic) material

_mosaicsize;v2f vert (appdata_t v) {v2f O;o.vertex = Mul (UNITY_MATRIX_MVP, V.vertex); O.texcoord = Transform_tex (V.texcoord, _maintex); return o;} Fixed4 Frag (v2f i): sv_target{float2 UV = (I.TEXCOORD*_MAINTEX_TEXELSIZE.ZW); UV = Floor (uv/_mosaicsize) *_mosaicsize;i. Texcoord =uv*_maintex_texelsize.xy;fixed4 col = tex2d (_maintex, I.texcoord); Unity_opaque_alpha (COL.A); return col;} ENDCG}}}VF Version Code 01 effect:C # script codeto make screen effects, but also need to script the match,

Game Mod (group model) model, material view & Production getting started classic tutorial

game SDK, the SDK has a dedicated 3 DMAX tool and a Photoshop DDS plug-in. Simulation 2Game extractor is suitable for extracting a large number of files, such as music (there is no Chinese version, it is recommended to install Kingsoft, game extractor needs to install Java Runtime Library !)Material extraction/import of the simpe model (no Chinese version is available. We recommend that you install Kingsoft)There are four types of related files: Cate

About the Material System in the game

Material, the word has its own interpretation from all walks of life. The artist collectively referred to object textures, object colors, and highlights as materials. The graphic interfaces such as d3d and OpenGL call the object surface texture as texture, while the diffuse reflection and highlights are called materials. The materials mentioned in the game engine or graphics engine are different. The materials mentioned in the engine are not only the

A common way to change model material, color, and map in bulk

Directly on the code: /// ///Change Model Material/// /// the type to change, such as "Color,texture,material" /// Transform Array /// Private voidUpdatemodelmaterialwhereT:New() { if(!typeof(T). Equals (typeof(Color)) !typeof(T). Equals (typeof(texture2d)) !typeof(T). Equals (typeof(Texture)) !typeof(T). Equals (typeof(Material)))

WPS Office Grab fresh version V8.0 release material library Speed 5 times times

Recently, Jinshan Office software officially released WPS Office grab Fresh version of V8.0, the new version of the WPS Office 2012 Smart Light, convenient installation, deep compatibility with the characteristics of Microsoft Office, you can easily in the fashion interface and classic interface between a key switch. In addition, WPS Office grab fresh version of V8.0 on the online material library has been improved, so that the speed of the

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