1, first perform polygons/create POLYGPN tool operation, draw the crack shape we want (is a piece of), such as figure.
2, like the picture below, a piece of painting out, each piece must be able to pick up.
3, the last piece to form a large ground,
In their own hard drive to see the previous collection of a concept design map, feel very interesting, so also did a tutorial for you to reference.
1. Use the duplicate with transform to copy the steps first.
2, scaling a new cube growth strip, to
This is a one-stop model, like the figure.
1, the following began to make skeleton animationskeletonjoint, starting from the tap downward painting.
2, as the figure.
3, the figure has the following points to note: When the skeleton skin is best
The 01 model is borrowed from the thousand-west-American girls model It ~
02 before and after the body to create curve, note that the back needs to be stitched, so the curve built here must be on a plane
03 Select those curve~ that need to
The realization of blast special effect
It is hard to make a real flame out of a single particle of material, and to analyze the burning state of the explosive flame we can divide it into three different effects states.
1, the explosion of the
1. Create a 300 canvas with black color.
2. Use the Pen tool to draw an outline (use the pen to draw a picture is to be able to better leave a few missing corners, faster than the rectangular corner) and then fill the blue background.
3. Use
In this lesson, the actual steps of how to create a cartoon material (cartoon shader) are fully demonstrated, and we use the ramp node and several other tool nodes to rearrange the Blinn material (remapping), and eventually, That is, can achieve
This tutorial explains the effects of the particles by paint effect strokes. Let's look at the steps below.
1. First, create a NURBS column body.
2, open Paint effect work panel.
3, set a good save path, I save in D:, you can set at will, the
Then last said, last time did not say how to let this counter corner freely, now I do a supplement. The nonsense has begun. For the last time, now we're going to talk about the essence of this skeleton and add attributes to the skeleton. First
Next we continue the creation of the upper body bones. First we analyze the movement characteristics of the shoulder bones. The movement of the shoulder is caused by the rotation of the clavicle as the axis. And both shoulders will be free to
This tutorial is a foreign tutorial, mainly through this example to understand the dynamics of the Foundation. Let's talk about the production steps below.
1, in the scene to establish a NURBS circle, its settings as shown.
2, the circle as a
This is what I learned last night from Maya's official video teaching, hoping to be helpful to friends who don't know, this is a simple leg-bone setting that fits only the cartoon character.
1. First create a skeleton of the leg with default
01Sprites particles can map or paste a sequence of pictures on each particle,
There are a number of examples from a point emitter, note that in the above figure, the arrow direction does not point to their respective speed direction, and here is
01 These days in the family studying particles have a little experience, they made a snow scene, write to everyone to see. Only hope that the people have not learned the particles do not walk me so many detours. Write badly, everybody forgives a lot.
First, let's take a look at the resulting animation effect, as shown in the figure.
1, create a random curve, as shown.
2. Create an X-axis "wheel".
3. Name the torus (wheel) you just created as wheel, and then press Trl+g to create an empty
Before starting this tutorial, let's look at the current level of skeleton, in this case, the pelvic bone of the Tyrannosaurus rex is the highest level of the skeletal hierarchy, which is the parent skeleton of all bones.
After determining the
Step one: Open the Super icon to build a blinn material, set the color to sky-blue, give bump a water texture material, rename this material value is ripple.
This is the texture node diagram.
Step two: Build a NURBS plane scaling it larger than
This tutorial will guide us through the creation of a burning fuse.
1. Create a nurbs circle and a curve. parameters, such as diagram settings.
2, in the created surface input project, there are two secondary curves, which are used to regulate the
Introduction:
Hello everyone, this time I started to learn CG friends, to explain a basic material production-ice, I hope to be helpful to some friends.
First, create a phone material that gives the object in the scene. Sets the color to white and
Python environment variable setting method, python environment variable
The scripting languages in Alias Maya are Mel and Python. It is said that Houdini will also use Python as the main scripting language in the future. As a special effect teacher, mastering the
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.