Advanced | Control This is a high-tech grade test Flash review problem, I did not fully follow the original problem in the production, mainly through this example to learn to "use custom classes to achieve animation control" of some methods on the line.
First, the definition class
Enter the following class definition code in the text editor to save as: human. As class Person {
Attribute definition
var speed: number = 1;
private Var Personso:sound;
Public Function person () {
Personso = new Sound
This example describes the PHP memory cache memcached class. Share to everyone for your reference.
The implementation methods are as follows:
Copy Code code as follows:
? Php
Class Memcachemodel {
Private $MC = null;
/**
* Constructs a method for adding servers and creating memcahced objects
*/
function __construct () {
$params = Func_get_args ();
$MC = new Memcache;
If you have multi
Show time
function Get_time () {
var a = This.createemptymovieclip ("Time_show", 200412);
A.createtextfield ("Time_text", 0, 0, 0, 140, 18);
A.time_text.background=true;
A.onenterframe = function () {
This.time_text.text = new Date (). getFullYear () + "year" +new date (). GetMonth () + "month" +new date (). Getday () + Day +new date (). GetHours () + ":" +new date (). getminutes () + ":" +new date (). getseconds ();
};
}
Get_time ();
——————————————————————————
Show Frame speed
function Get_fps
development. It is very troublesome to handle many details and has a great deal of work in the early stages of the project. Taking our project as an example, our UI architecture is like this:1. All interface components are directly dragged and dropped on the stage, and most of the functional code is compiled during release, basically using the new method. The advantage of this method is that it is convenient to edit the interface and intuitively grasp all the UIS on the whole, reducing the burd
work in the early stages of the project. Taking our project as an example, our UI architecture is like this:
1. All interface components are directly dragged and dropped on the stage, and most of the functional code is compiled during release, basically using the new method. The advantage of this method is that it is convenient to edit the interface and intuitively grasp all the UIS on the whole, reducing the burden on running the program and avoiding many problems caused by addtostage. The dis
class or a MC associated with the UI main class. We chose the MC method, the MC method is more flexible. The second layer is all the components in the MC. Most of these components are a group of components divided by functions, such as your personal panel, the component itself is also a
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Using
System;
Using
System. Collections. Generic;
Using
System. componentmodel;
Using
System. Data;
Using
System. drawing;
Using
System. LINQ;
Using
System. text;
Using
System. Text. regularexpressions;
Using
System. Windows. forms; namespace win. regx { Public partial class frmimage: form { Public frmimage () {} PrivateVoidBtn_click (ObjectSender
Debian-based Linux system this is as easy:
$ sudo apt-get install memcached$ sudo service memcached start$ sudo pecl install memcached$ sudo service httpd restart
Now we shoshould mention there are technically two PHP libraries available to work with memcached. the older library is called "memcache" and is lacking in some features. the newer "memcached" library uses libmemcached and is generally preferred.
The first step in PHP is to connect to the server. connections can be persisted into SS r
memcached, for the next access. $ Mc-> add ($ key, $ datas);} else {echo "\ n ". str_pad ('read datas from memcached. ', 60 ,'_'). "\ n" ;}var_dump ($ datas) ;?>
Page cache: each time you access a page, the system first checks whether the corresponding cached page file exists. if it does not exist, it connects to the database to obtain data, displays the page, and generates cache page files at the same time, in this way, the page file will play a rol
Keyboard controls role movementIdea: 1. Use the keyboard to control mc movement, for example, Key. isDown (Key. RIGHT ); 2. The range of mc movement is as follows: top, bottom, left, and right.Step 1: Create a role and save it as a video clip. The instance name is "mc ".Step 2:AS code layer:Var speed = 12;// Moving speed: the distance between each move
into the main file and then to write: program code: -------------------------------------------------------------------------------- Createemptymovieclip ("MC", 10); Mc._x=MC._y= 0; Mc.Loadmovie("2.swf"); -------------------------------------------------------------------------------- Of course the time file and the main file frame frequency is not the same, oth
(inside) a table (inside) a book (inside) a page (inside)
It's much easier, isn't it?
Now I began to say the path, which was also to be mingled with the description of the object, to see:
Start with the example.Create a new Flash file and build a MOVIECLIP,MC named "MC", put it in the home scene, then create a button, put it in the "MC", and drag one out of
Control 1, prohibit import movie, write on the first frame
_root._name = "NN";
This.onenterframe = function () {
if (this._name!= "nn" | | _root.getdepth ()!=-16384) {
This.unloadmovie ();
}
};
2, can only import, can not play directly
_root.onload = function () {
if (This._level = = _level0 | | _parent = = undefined) {
Loadmovienum ("", 0);
}
};
3, import finished, control movie properties, set import movie Clip MC
_root.onenterframe=function () {
if
Explosion:
3D Flip:
Parabola Pie chart:
In FLASH7 and the following versions, as is not a direct cutting of the image, and in these effects, without cutting, is not allowed to split the picture into multiple units to move independently. So, how does this work out?
First look at the following two map:
You can see that the same image, with the same mask, and then change the position of the mask, you can get different regions of the image, to achieve the effect of image cutting.
In order to
I believe you have used Attachmovie this statement, you can easily bind the library with linkage output elements, in some games and more interactive sites are often used. So here is a problem, if I in the SUB.FLA library with linkage set a few elements, and then want to attachmovie these elements inside the MAIN.FLA, how to deal with Nepal?
The first method , Main.fla use of Loadmovie (); or Loadmovienum (), import the sub.swf first, and then use Attachmovie to bind the elements after the import
9. [AS function code tutorial 12] color filling gameIn this course, we will learn how to use the Color class to create a Color filling game.In this example, we will review the applications of for... in and mongodobject.Ideas:1. Use the script code to create a color palette. Click the color block to retrieve the color;2. Draw a filled video clip and save each clip as a video clip. For example, if the filling object is a character, you need to save his hair, eyes, face, and other parts as video cl
Hdu_2871
Hu Hao's blog says that this can be used as a warm-up question for splay, and the result is 270 rows.CodeBut it ended up in TLE and had to be written into a line segment tree.
The reset operation is the simplest. You can initialize the root directly and add a delay mark.
We can use LC [] (left contiguous) to indicate the number of consecutive vacancies in a range starting from the left. RC [] (right contiguous) the number of consecutive vacancies in a range starting from the right
time researching, and now I want to help you.
Body
I. Tween class
Flash now supports a very special new class "Tween" class, which can simplify the movement of many MC functions. Its usage is as follows:SomeTweenID = new mx. transitions. Tween (object, property, function, begin, end, duration, useSeconds)The parameters are described as follows:Object: the name of the MC instance for which you want to add t
project. Taking our project as an example, our UI architecture is like this:
1. All interface components are directly dragged and dropped on the stage, and most of the functional code is compiled during release, basically using the new method. The advantage of this method is that it is convenient to edit the interface and intuitively grasp all the UIS on the whole, reducing the burden on running the program and avoiding many problems caused by addtostage. The disadvantage is that when the UI ex
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