server with the least amount of code.
SoundGames and simulation programs rely heavily on sound and music to provide an atmosphere
FMODHttp://www.fmod.org/Webpage introduction:FMOD supports 3D sound, midi, Mod, mp3, ogg vorbis, wma, aiff, recording, blocking/surround, cd playback, mmx, feature stream, dsp effect, and spectral analysis.User sampling, synchronization support, ASIO, EAX 2 3, etc.
OpenALHttp://www.openal.org/Webpage Introduction: the cro
MIDI audio (MIDI audio)
There is not much to say about MIDI audio. All you need to do is set the filename attribute of the mediaplayer to a MIDI file and call the play method. The extensions of MIDI files include. Mid and. RMI.
An example of playing
Sound can create a mood, triggering reverie, when combined with virtual images, more can let the whole world full of illusion. Sound is the basis of multimedia technology. This is why Sun's Java Media technology development team is busy preparing the Java Sound 1.0 API and including it in the next version of the Java Development Tool Library.
Before the advent of the JAVA2 platform, the Java language was able to handle only the sound of telephone sounds, which were stored as μ-law au files at a
Today, I will write two commonly used plug-ins in unity3d: easytouch and ngui. The versions I used are easytouch 3.1.1 and ngui 3.6.0 respectively. The following are my learning experiences on these two versions.
1. easytouch
Easytouch is a plug-in for the touch screen. It provides a virtual touch button, which consists of three parts: a joystick, a button, and a touch response.
1.1 easytouch joystick
This
SneakyInput is a virtual joystick library. SneakyInput is the virtual handle in 2dx. But the 2dx version downloaded from the official website is too old, to modify him, applicable to cocos2d-x 2.1.4 version. In theory, it applies to all 2dx versions 2.1 +. Go to the topic: [cpp] # include "SneakyInput/SneakyJoystickSkinnedBase. h "# include" SneakyInput/SneakyButtonSkinnedBase. h "SneakyButton * button; SneakyJoystick *
ways to enhance your application's functionality. Almost every computer game or multimedia program has a background in some kind of midi or CD music. Music can make users happy, and playing the right music in a suitable situation can make the programmer and his VC + + program glow.The first part of MIDI playbackMusical Instrument Digital Interface (MIDI) is an a
First create an instance of a stickI'm here to change the name to moveCopy the name Rotate.Tick the dynamic display so that the user clicks on the joystick (now the joystick game is displayed dynamically)Set the position of the joystick (one in the lower left and one in the lower Right)Click on the bottom left of the screenThe character moves directly with the
linear.x.
Maybe you've seen the type of/joy topic.
Rostopic Type/joyShow
Sensor_msgs/joy
$rosmsg Show Sensor_msgs/joy
Std_msgs/header Header
uint32 seq Time
stamp
string frame_id
float32[] axes
int32[] Buttons
OK, now I also know the topic of/joy and its type. Let's start writing code:
#include
After that, run this node, turtle node, handle node, you can control the turtle. Now we program these three nodes to launch files and set the control buttons and speed:
When you start the
computer game or multimedia program has a background in some kind of midi or CD music. Music can make users happy, and playing the right music in a suitable situation can make the programmer and his VC + + program glow.The first part of MIDI playbackMusical Instrument Digital Interface (MIDI) is an agreement developed by some of the world's largest companies, in
: CD format, WAVE (*. WAV), AIFF, AU, MP3, MIDI, WMA, RealAudio, VQF, Oggvorbis, AAC, APE. 1, CD format CD format sound quality is a relatively high audio format. So to speak the audio format, CD is naturally the leading pioneer. In most of the playback software "open file Type", you can see the *.CDA format, this is the CD track. The standard CD format, also known as the 44.1K sampling frequency, is the rate 88k/s,16 bit quantization, because the CD
In the Windows environment by programming to manipulate the mouse, keyboard is a simple thing, but have you ever thought to try another one of our more common input tools-game joystick? In some cases, especially in the form of small game software, the addition of support to the joystick can provide users with a more user-friendly man-machine interface, greatly improve the game software to play.
There is no
C # WinForm uses the digital interface of the instrument,
To continue, C # has been implemented before calling Windows API to implement the pop-up dialog box function. The main code for using the User32.dll file is as follows:[DllImport ("User32.dll")]Public static extern int MessageBox (int h, string m, string c, int type );For more information, see: http://hovertree.com/h/bjaf/psjdasa2.htmThe effect is as follows:I also practiced calling winmm. dll to play the wav audio file. The main code is
large volume of people, a mix of sounds, which involves the sound mixing part, we will also discuss below. After reading this article, you will learn when to use a program to express another life of the game: music and sound effects.□Start with MIDIMost of the music in early dos systems adopt the audio card specification. The sub-file named CMF is in this format. Of course, games usually won't let you see the real practice, however, the internal use of this format is mostly non-trivial. Windows
Friends is going to play console. They has joysticks and only one charger for them. Initially first joystick is charged at a1 percent and second one was charged at a2 Percen T. You can connect charger to a joystick only on the beginning of each minute. In one minute joystick either discharges by 2 percent (if not connected to a charger) or charges by 1 percent
A. joystickstime limit per test1 secondmemory limit per test256 megabytesinputstandard inputoutputstandard outputFriends is going to play console. They has joysticks and only one charger for them. Initially first joystick is charged at a1 Percent and second one is charged at a2 Percent. You can connect charger to a joystick only at the beginning for each minute. In one minute
high-level commands that are independent of the device. Can control the audio and video peripherals, we do not have to care about the specific equipment can be CD, video disc, waveform audio equipment, audio-visual equipment and MIDI devices such as the control of media equipment, can also be understood as a row of buttons on the device panel, By selecting a different button (sending different commands) to enable the device to complete a variety of f
1. Download the joystick plugin (I uploaded one)
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2. Create a Easytouch
Click "Creat" to create Easytouch
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Previously, we used surfaceview to draw a joystick disc in the project and set surfaceview transparency. However, this would cause surfaceview components to overwrite other components, which is generally irrelevant, in other cases, the pull-up and drop-down functions are similar. The layout to be pulled is located at the top to overwrite other components. The following figure shows the transparent usage of surfaceview:
Setzorderontop (true); mholder.
For RPG games on mobile platforms, we often use virtual joystick to control the walk and behavior of character roles. I believe we are no stranger to it. We tried easytouch2.5 before, it is found that the latest version of 3.1 is not easy to use. The version 2.5 does not do well in self-adaptation, and the latest version has solved this problem. Of course, unity also comes with the joystick, which is easy t
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