Yoga, Miix tablets have a gravitational induction function, how to lock the screen rotation, Yoga itself has a gravitational induction physical switch, but Miix no gravity sensor switch, how to shut down the system? Now let's introduce how to turn off the screen rotation in the Windows 88.1 system (Gravity sensor )。
Right-click in the desktop space to open the screen resolution, as shown:
Open scre
Mydevice.ioMobile devices, in responsive Web Design, relate to a core value which is the value of the CSS width or ("Device-widt H "), in CSS Device independant Pixels, which depends both of the browser and user zoom settings.Smartphones phablets Tablets Other connected
Common Smartphones Values
name
Phys.Width
phys.Height
CSSWidth
CSSHeight
PixelRatio
phys. PPI
CSS PPI
Apple IPhone 6
750
1334
375
.
Lsvg-p Datavg
DATAVG:
Pv_name PV State Total pps free PPS free distribution
Hdisk2 Active 1599 811 62..00..109..320..320
Hdisk3 Active 1599 1155 192..04..319..320..320
Hdisk4 Active 1599 1155 192..04..319..320..320
Hdisk5
versus pixels:When using native drawing technologies such as quartz, uikit, and core animation, you specify coordinate values using a logical coordinate space, which measures distances in points. this logical coordinate system is decoupled from the device coordinate space used by the system frameworks to manage the pixels on the screen. generally, the size used in the program is calculated by point. in the old iPhone, point and pixel are hardly distinguished, because they are both and
following graphics initialization functions:
void far initgraph (int far *gdriver,int far *gmode,char);
where Gdriver and Gmode represent graphics drives and patterns, path refers to the directory path where the graphics driver resides. The symbolic constants and corresponding resolutions for graphics drives, graphics patterns are shown in table 2.
The graphics driver is provided by the Turbo C Publisher with the file name extension. BGI. Different graphics drivers are available depending on
Conversion principle and code example of RGB to YUV
Conversion principle and code example of RGB to YUV
Because H.264 and other compression algorithms are performed in the color space of YUV, color space conversion is required before compression. If the resources collected by the camera are RGB, first convert them to YUV. if the resources are YUV, sort the data according to the YUV format supported by the compressors. This article uses rgb24 à yuv420 (yv12) as an example to explain the
Basic knowledge of mobile resolution (DPI,DIP calculation)
1. Terminology and concepts
Terms
Description
Note
Screen size (on-screen dimensions)
Refers to the actual physical size of the phone, such as 2.8-inch, 3.2-inch, 3.5-inch, 3.7-inch
Motorola Milestone mobile phone is 3.7 inches
Aspect Ratio (Wide-high ratio)
Refers to the actual physical dimensions of the wide-high ratio, divided into long and nolong
Milestone is 16:9 and belo
Dip: Device Independent pixels (device independent pixel ). Different devices have different display effects, which are related to the hardware of the device. We recommend that you use this function to support WVGA, hvga, and qvga without pixels.Density-independent pixels, an abstract unit based on the physical density of the screen. Density can be understood as the number of pixels per inch (unit: DPI). 1dp is actually equivalent to a point on the screen with a density of DPI (can it be underst
Navigation of this series of articles
FFmpeg Quick Start in Windows
Ffmpeg parameter description
Detailed description of mencoder and ffmpeg parameters (Java video processing)
Java generates video thumbnails (ffmpeg)
Use ffmpeg to convert video files to FLV
Java video processing mencoder
Java video processing ffmped + mencoder
Mencoder to flvMencoder-ffourcc FLV1-lavfopts protocol-of lavf-oac mp3lame-lameopts aq = 9: cbr: br = 64: vol = 2-ovc lavc-lavcopts vcodec = flv: vbitrate = 200: acodec =
ObjectiveFor mobile WebApp developers, viewport is a very important thing, easy to use but often do not understand, so I am determined to understand it.name= "Viewport" content= "Width=device-width, initial-scale=1, Maximum-scale=1, minimum-scale=1, user-scalable=no ">Viewport the units involvedResolution: How many pixels the device display can displayDPI (dots per inch): dots per inch densityPPI (Pixels per inch): pixel dots per inchPS: The PPI and DPI are all the same in the computer or mobil
classifications: ldpi (low), mdpi (medium), hdpi (high), and xhdpi (extra high)
It should be noted that xhdpi is added from Android 2.2 (API Level 8.
Xlarge is a category added from Android 2.3 (API Level 9.
DPI is the abbreviation of "dot per inch". The number of dots per inch.
Normal screen: ldpi is 120, mdpi is 160, hdpi is 240, and xhdpi is 320.
Reference: http://developer.android.com/images/screens_support/screens-ranges.png
Two methods to obtai
the abbreviation for "dot per inch" and the number of pixels per inch.General screen: LDPI is 120,mdpi is 160,hdpi is 240,xhdpi is 320.Reference: Http://developer.android.com/images/screens_support/screens-ranges.pngTwo ways to get screen resolution information:Displaymetrics metrics = new Displaymetrics ();Display display = Activity.getwindowmanager (). Getdefaultdisplay ();Display.getmetrics (metrics);The pixel value obtained here is the device ind
page before it is displayed on the screen).The Android browser loading page mentioned above is the default use of "Overview mode" (unless the user is disabled), the minimum value of the window setting for this mode is 800 pixels. So if your page is set to a page size of 320 pixels, it looks smaller on the screen (even if the physical window of the screen is 320 pixels, because the window that displays the
Android's definition of each resolutionHow to calculate when a picture is stored in a format argb_8888Memory consumption = picture length * Picture width/bytesPicture length = picture original long (Device dpi/folder dpi) Picture width = Picture original width (device dpi/folder dpi)Examples of validation are as follows:Picture size 200 * 320, device is red meter dpi is 320, belongs to xhdpi device.Verify
Context Stacks
How does qurza2d draw the drawing information and drawing properties into the graphics context?
Description
Creates a new project, customizes a view class and storyboard association, and overrides the Drowrect method in the class.Three steps to draw a line:(1) Getting context(2) Drawing(3) RenderingRequirements: Draw two separate linesCode and Effect diagram:
Copy Code code as follows:
-(void) DrawRect: (cgrect) rect
{
Get context
Cgcontextref Ctx=uigraph
digital data 10x100, GBR array data, each 320 byte, 10 digits 3200byte' BGR a point, 10x10 a number, a point three bytes (binary 8-bit, 16-system 00~FF)' Line 10 points 30 bytes + Line end tag 00 2 bytes 32 bytes, so a 10x100 width is less than long image each digit 10x10 is 320 bytes' The No Line end tag 0000, directly 300 bytes.These are the BMP 24bit data details.' As for the head, also very simple, con
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