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Pascal code implementation of SVM Based on SMO Method

;Rdbblue: tradiobutton;Procedure btnpredictclick (Sender: tobject );Procedure imgpointmouseup (Sender: tobject; button: tmousebutton;Shift: tshiftstate; X, Y: integer );Procedure formcreate (Sender: tobject );Procedure formdestroy (Sender: tobject );Procedure btntrainclick (Sender: tobject );PrivateMysvm: tsvm;Public{Public declarations}End; VaRFrmmain: tfrmmain; Implementation {$ R *. DFM} Procedure tfrmmain. btnpredictclick (Sender: tobject );VaRI, j, X, Y: longint;Point: tsingleextendedarray;

Coco2dx 2.0 solves the problem of Android Multi-Resolution

Cocos2dx cross-platform engine is really interesting. I recently decided to transfer the game written by oC to cocos2dx. However, Multi-Resolution on the androd platform is a big problem, which is not called in IOS. 480*320*960*640*1024*768 can be well solved based on pixels. Fortunately, the setdesignresolutionsize provided on cocos2dx supports multi-resolution, but you will know after using it. If the screen ratio is not 480*

Why is json parsing ineffective?

The content of {code...} $ json is like this: {code ...} $ Json content is like this: {"pagination":{},"meta":{"code":200},"data":[{"attribution":null,"tags":[],"type":"image","location":null,"comments":{"count":0},"filter":"Normal","created_time":"1453516817","link":"https:\/\/www.instagram.com\/p\/BA3XjWMP4ye\/","likes":{"count":0},"images":{"low_resolution":{"url":"https:\/\/scontent.cdninstagram.com\/hphotos-xpf1\/t51.2885-15\/s320x320\/e35\/12547507_218933238449715_1618422633_n.jpg","wi

Php uses regular expressions to process values that are not required in strings.

Today, when collecting images from the Momo website, the resolution of the images will be changed to 320*480, and the original images contain pixel information. For example, the clear cottage wallpaper (320*480) is the last one I want to leave. what should I do? First we should... SyntaxHighlighter. all (); Today, when collecting images from the Momo website, the resolution of the images will be changed to

Complete lamp Server Configuration

Apache Tar zxvf httpd-2.2.11.tar.gz CD httpd-2.2.11 ./Configure -- prefix =/usr/local/apache2 -- enable-Rewrite -- enable-SSL Make Make install After installation, run the following command to start Apache/usr/local/apache2/bin/apachectl start. Install PHP Tar zxvf php-5.2.6.tar.gz CD php-5-2.6 . /Configure -- prefix =/usr/local/PHP -- with-apxs2 =/usr/local/apache2/bin/apxs -- With-mysql =/usr/local/MySQL -- With-config- file-Path =/usr/local/PHP/etc -- With-JPEG-Dir =/usr/local/defaults 6/--

Install NetWeaver Java 7.5 (on Windows R2)

Environment:Windows R2 Standard 中文版, ready to install NW 7.5 Java32GB MemorySUSE Linux, HANA 1.0 SP11 Get ready:Modify the Hana, Windows time zone, to ensure consistent timingModify host name to Miix Disable ipv6, fixed IP, modify hosts, you can ping mii15 hostanmeTo completely disable the IPV6 protocol, you must change the registry (the IPV6 protocol cannot be uninstalled by Windows Server version 2008).In the registry, locate Hkey_local_machine\sy

Hadoop vs spark Performance Comparison

)) Basically eight centers Memory consumption: (each node is about 5.8 GB), about 50 GB in total. Memory analysis: 20 GB of raw data and 20 GB of map output Iterations Time 1 108 S 2 0.93 s 12/06/05 11:11:08 info spark. cachetracker: Looking for RDD Partition 12/06/05 11:11:08 info spark. cachetracker: Found partition in cache! Test on 20 GB of data (more iterations) Root @ master:/opt/spark #./run sp

The size of setDesignResolutionSize to the vertical screen is incorrect.

Previously, I used a horizontal game, and then generally used the following code to adapt to multiple resolutions: typedef struct tagResource{ CCSize sizeInPixel; CCSize sizeDesign; char directory[100];}Resource;static Resource resPhone = { CCSizeMake(480, 320), CCSizeMake(480, 320), "iphone" };static Resource resPhoneRetina = { CCSizeMake(960, 640), CCSizeMake(480,

Android calculates the resolution, pixel, density, screen size, and DPI of the pad or mobile phone.

Basic mobile phone resolution knowledge (DPI, DIP computing) 1. terms and concepts Terms Description Remarks Screen size) It refers to the actual physical size of the mobile phone, such as the commonly used 2.8 inch, 3.2 inch, 3.5 inch, 3.7 inch Motorola's milestone mobile phone is 3.7 inch Aspect Ratio (width/height Ratio) Refers to the actual physical size width/height ratio, divided into long and nolong Milestone is and belongs to long Res

Android px, DP, SP convert to and from each other

DP (DIP): device independent pixels (unit independent pixels). Different devices have different display effects, this is related to the device hardware, generally we support WVGA, HVGA and QVGA recommend this, do not rely on pixels.DP is also a dip, which is basically similar to SP.You can use a DP or SP if you set properties that represent length, height, and so on. However, if you set the font, you need to use the SP. The DP is not density-independent, and the SP is not related to scale, excep

MEncoder and FFmpeg parameters (Java processing Video) < fourth >

MEncoder Turn flvMENCODER-FFOURCC flv1-lavfopts i_certify_that_my_video_stream_does_not_use_b_frames-of LAVF-OAC mp3lame-lameopts aq =9:CBR:BR=64:VOL=2-OVC lavc-lavcopts VCODEC=FLV:VBITRATE=200:ACODEC=MP3:ABITRATE=56-VF scale=320:270,expand= 320:270:::1,crop=320:270:0:0-ofps 18-srate 22050 Input.xxx-o output.flvMEncoder turn aviMENCODER.EXE-OAC mp3lame-lameopts a

Learn more about the UIWindow associated with IOS development _ios

= @ "Uiinterfaceorientationportraitupsidedown";BreakDefaultOrientationdes = @ "";Break}NSLog (@ "System ver:%@, \rorientaion:%@, \rwindow bounds:%@",[Uidevice Currentdevice].systemversion,Orientationdes,Nsstringfromcgrect (self.window.bounds));} The sample code is simple, create a new project, and then add the above code directly in the delegate.The results on IOS 8 run as follows: Copy Code code as follows: 2014-06-04 09:26:32.016 svios8[4143:61114] System ver:8.0, Or

iOS gets AppIcon and Launchimage ' s name (app icon and startup picture name) _java

= "LaunchImage-700"; Uilaunchimageorientation = Portrait; Uilaunchimagesize = "{320, 480}"; }, {UilaunChimageminimumosversion = "7.0"; Uilaunchimagename = "launchimage-700-568h"; Uilaunchimageorientation = Portrait; Uilaunchimagesize = "{320, 568}"; } ) */ } See, the Project AppIcon icon and startup picture information can be obtained from [[NSBundle Mainbundle] infodictionary] , which also

The unit of measurement for Android PX,IN,MM,PT,DP,DIP,SP

Google's recommendation, pixels uniformly use the dip, the font unified use SPFor example, the difference between PX and dip:px pixels, if using PX, will be used to draw the actual pixel, than a bar, with a line length of 240px, in the 480 wide simulator is half the screen width, and in the 320 wide simulator is 2/3 of the screen width. Dip, that is, the height of the screen is divided into 480 points, the width divided into

Android gets screen size and density

from://http://blog.csdn.net/ithomer/article/details/6688883Android to get the screen longer than the width, referring to the internet has a lot of code, but the results are inconsistent with the actual, such as my phone is i9000, the screen size is 480*800px, the results are 320*533The results are very unreliable, so I wrote a few lines of code, pro-TestTest parameters:Test environment: i9000 (Samsung)Physical screen: 480*800pxdensity:1.5Test code:[Ja

Android screen density (Density) and resolution concept detailed

Mobile devices are big and small, so how to adapt to different screens, which has caused us programmers a lot of confusion.I also suddenly think of these issues, and then go online search related things, organized as follows. First, you must understand the following length units. Length units in Android (DP, SP, PX, in, PT, mm) see a lot of netizens do not understand the difference between DP, SP and PX: Now introduce the DP and SP. DP is also dip. This is basically similar to SP. You can use a

X01.os.1:bios Interrupt

It's just a little prep work. In order to display the string, you need to call interrupt: int 0x10 (ah=0x13). Specific parameter settings, refer to my summary of the following:INT ten (AH = 0)-----------------Function: Set display modeCall Parameters:AL = 00:40 * 25 black and white Way01:40 * 25 Color mode02:80 * 25 black and white Way03:80 * 25 Color mode04:320 * 200 Color graphic mode05:320 * 200 Black an

Android size Issues

screen area . So, for example, we say that a cell phone is 3.2 feet, that is, the diagonal length of its viewable area is: 3.2*2.54 = 8.128cm.Resolution : It refers to the number of pixels in the vertical and horizontal direction of the screen. For example, the resolution is: 480*320, that is to say: Horizontal direction (width) has 320 pixels. The vertical direction (high) has 480 pixel points.dpi: pixel

Android screen adaptation

that was added from Android 2.3 (API level 9).DPI is the abbreviation for "dot per inch" and the number of pixels per inch.General screen: LDPI is 120,mdpi is 160,hdpi is 240,xhdpi is 320.Third, how to achieve adaptive screen size?1) Interface layout aspectIt is necessary to prepare 5 sets of layouts according to the size of the physical size, layout (put some common layout XML files, such as the top and bottom layouts in the interface, will not chan

Learning notes: App transduction-Details Android and iOS platforms

Learning notes: App transduction-Details Android and iOS platformsReprinted from: http://www.woofeng.cn/articles/168.html Copyright belongs to the original author allYa Ru has leeOriginal address: http://blog.boocss.com/app-android-ios/One. Android versionIn the Android version of the design, there are many sizes, then we want to use a size as the benchmark, then the benchmark size is 480px*800px, after the completion of the plan to start cutting diagramTo be aware of:A:android mainly has 3 kind

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