P1193Minesweeper accepted Tags: [show tags]DescribeI believe everyone has played the game of minesweeper. There are some thunder in a n*n matrix, you need to find out the ray based on some information. Halloween arrived, "Yu" has been a simple game of minesweeper, the rules of the game and the same as mine, if a lattice does not have thunder, then it is the number of the figure and his 8 connected lattice i
Main topic:Give you A
2 N
The Minesweeper board we assume is
2
Column
N
OK (it doesn't matter anyway), champagne and the first
1
The column does not have thunder, then the title has been told you the first column of the lattice point after the middle of the number. And then ask you for a second column of how many kinds of mine-laying schemes.Problem Solving Ideas:F
on the function in different sections given, When the article is over, the code is complete. This is different from the usual code in the book to the file as a whole, I think this will help to let you understand a program from design to the final completion of ideas.
Game Introduction
Minesweeper this game we must be familiar with, but this two-person mine-clearing game of the new way we may have not seen, in fact, this is a network of MSN software
In this paper, we describe the simple game of minesweeper implemented by PHP. Share to everyone for your reference. Specific as follows:
$init = $_post["init"];//game restart
$clickvalue = $_post["Clickvalue"];//minesweeping
$checkflag = 0;//victory or defeat
$click _count = 0;//clicks count
if ($init = = NULL $clickvalue = = null) {//initialization
$_post = Array ();//set POST with a array
$_pos
final long Serialversionuid = 1l;//screen width private int screenwidth;//screen height private int screenheight;//diagram Slice width private int imgwidth = 20;//picture height private int imgheight = 20;//map line number private int rowNum = 0;//map column number private int colnum = 0; Total number of mines private int minenum=99;//timer private int timer=0;//game time private int time=0;//number of non-minesweeper private int restmine;// Not the
Yesterday when observing the snake's code, saw how to implement the C + + code to achieve minesweeper, think it is very interesting, today then tried again#include #include#includeusing namespacestd;intmap[ A][ A];//in order to avoid the special processing of the boundary, we extend the surrounding boundary of the two-dimensional array 1intderection[3] = {0,1, -1};//Array of directionsintCalculate (intXinty) { intCounter =0; for(inti =0; I 3; i++ )
C + + Novice Code, please forgive me.C + + written in a simple console version of the minesweeper game. The player opens the box by entering the coordinates of the square.is just a prototype, can let the player perform turn the box operation and judge wins and loses, has not added the Mark box, the game menu, the recording game time, the reopening one bureau and so on function.Players to enter the coordinates of the way to open the box is only suitabl
Let's have a pleasant terminal under the sun. MineYesterday with the wonderful Lin chat "minefield" This sensitive word, and then very honored ... Should not be able to bomb me ...Later bored to play the mine, and then found that I was swept before, without any skill. After the encyclopedia only found that minesweeper is a skill, and then play A, Yi is very interesting ... Probably feel a bit, today again test number of electricity, last night wrote a
Bzoj 1088: [SCOI2005] Minesweeper MineWrite a pitch, not a DP of the game problemIf you know the former \ (i-1\) item, the first \ ( i\) item will be known by the second column of section \ (i-1\) .Set \ (f[i]\) is the first column of the i\ line position If there is thunder, Ray,\ (f[i] = 1\), no Thunder \ (F[i] = 0\)\ (a[i]\) is what the topic reads.Then the transfer equation is \ (f[i] = a[i-1]-f[i-1]-f[i-2]\)When the limit is not met \ (F[i] or $
specific redraw, to achieve the game interface update. The bitmap offset is used to draw the polygon.(3) Mouse controlvoid Maingamewindow::mousepressevent (Qmouseevent *event) {if (Event->y () Do a simple collision detection, left-click to mine, right-click Mark.(4) Select difficultyvoid maingamewindow::onlevelchooseclicked () {qaction *actionsender = (qaction *) dynamic_castChoose the difficulty inside can according to signal slot in the signal type, set different difficulty, directly to the g
Minesweeper is a popular type of puzzle games, released in 1992. The goal of the game is in the shortest possible time according to the number of clicks on the grid to find all the Regez, while avoiding stepping on the Thunder. We can use C language programming to achieve the game. We can separate the file code under three different files, game.h: header file, game.c: Used to complete the function code, TEST.C: Main write logic functions.
To write a m
-click:First judge the position of the press, only the button bitmap above and the egg above the left click is valid;If you clicked on the button bitmap, change the picture of the button bitmap (and reinitialize when the left key is released)If you click on the egg bitmap, if there is no bone in the egg, then display the corresponding number, and redraw the surrounding 8 positions, when the egg has a bone, the game is over, stop timingLeft button to release:If it is above the button bitmap, rein
to manipulate elements in the nine lattice?The following approach was adopted: the acquisition of the nine Gongge elements of the landmine element gives the Minenum (number of mines) attribute of the non-landmine element within the nine element plus 1. OK, and save a big lost code, how did not think before, was himself stupid cry.Minenumeve:function(index) { var _this = this; if ($ (". Con span"). EQ (index). Data (). State.ismine) { //For mine
Add the minesweeper Development Project of xingd.
We are ready to use JavaScript to implement lightweight clearance games. For convenience, the underlying framework is developed using jquery.
Compared with the complex system requirements of xingd, my requirements are much simpler:Browser -- arbitrary -- Firefox + firebug recommendedDevelopment Tools -- arbitrary -- scite recommended
The main plan is to first introduce jquery and then compare it w
. The character ' * ' indicates that the corresponding lattice is a mine lattice, the character '? ' Indicates that the corresponding lattice is a non-mined lattice. There is no delimiter between adjacent characters.Output format:The output file contains n rows of m characters per line, describing the entire minefield. Use ' * ' to represent a minefield, and to use the number of mines around it to indicate non-mined lattices. There is no delimiter between adjacent characters.Input and Output Sam
Please attach the original question:On an N-m board, there is a position of thunder (denoted by "*"), and the other location is open space (denoted by ".").LGTB wanted to write down a few mines in each of the 8 adjacent squares around it.Please help him to print out the board after writingInputEnter the first line containing two integers n, m for checkerboard sizeNext n rows, m characters per line, representing the chessboard1 N,m 1000OutputThe output contains n rows, m characters per line, repr
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