Now the Hand Tour project if not a hot update iteration at all, especially like our project to do MMO is more often need to change the code.Today's projects typically choose to use LUA to implement hot updatesBut our project is not used for historical reasons, and it's a different kind of solution.All gameobject in the project do not hang scripts (the Ngui scripts are hung by code), scripts that do not inherit mono and become DLLs, and then use a star
Unity's Entity-component-system is very beautiful and very flexible. Many articles also promote the development model of this component entity. Because it fits into one rule: use combinations rather than inheritance.But the actual development process, limited to my personal ability, to achieve an equally beautiful component-based MMO framework is a very difficult thing.This article is a personal development process of some thinking, in fact, the so-ca
1, custom shortcut keys
Playing PS is like playing an MMO game, and the people who are releasing their skills through the keyboard KPM significantly higher than the dots on the screen. Photoshop provides a very rich shortcut key and supports customization, remember that commonly used shortcuts can save a lot of operation steps, the player can also customize the keyboard shortcuts, a key alignment, slicing.
PS Common shortcut key encyclopedia: jab He
As a painter, all the year round by the ravages of the Mad Devils, although dare not say that can completely control Photoshop this perennial collapse of the little Athey, but in the daily practice found many let me think "bar, but also can purple" skills. Here and you share, although some of the skills are more exotic, but if the small partners mastered, will be able to improve their operating efficiency of 50% (nonsense), and Photoshop harmonious coexistence, away from overtime, worry-free rev
as Tom Francis, the creator of "gunpoint", did. Idea Between aesthetics and mechanism, the idea of game occupies a strange space. They can add atmosphere and emotion to a rough mechanism, and that's the main motivation many people want to try or buy games. If you have more types of ideas (such as "Fantasy MMO"), you add more pressure to other game elements and need to revise the original guidelines. Here are some excerpts from the principles I wrote
scene is entered. Animator.update CPU Average value is 2.0 MS, mainly concentrated in the 0.1~4.3ms interval, for the MOBA project 5v5 scene, basically every frame has 90-130 objects in motion (in addition to heroes, creeps, as well as messenger pets, wild monsters, Towers, Plug-in and so on), because players are free to view any corner of the map, their animation system pressure per frame is several times larger than regular MMO games. therefore, "X
to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose;
Traditional gaming industry MMO/MMORPG, as well as the Web Game, each suit has a database, and may have to do a lot of data query and data revision work, in order to reduce maintenance and error probability, also may use the way of multiple instance deployment, according to the concept of the region to all
Have to say, Unity3d is a liberating productivity of the game engine, with a variety of editors, can be a series of visual operations.
It is important to note that Unity3d is suitable for small and medium-sized games such as FPS Games, physics games, and is not ideal for MMO development.
From the very beginning of contact with Unity3d, to understand the general content, to develop, self-intermittent use of half a month time. During a lot of detours,
S
support the defects, we can use the MySQL multi-instance binding processor method (NUMA processor must support, However, the majority of processors now support the allocation of different databases to different instances to provide data services; 4, the traditional game industry mmo/mmorpg and web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to r
best of both worlds:a great diversity of minds from all around the world with Wider viewpoints than our own–including specialists in their field–with the ability to contribute if we need changes or fixes to suit we more particular needs.Generally the community would build (and often improve) upon our contribution; Enriching it for better code for all. Much like life; Diversity is a good thing!It also have the Fringe bonus that Microsoft checks and reviews We code and–once it gets into a release
One of the requirements for developing games, especially for MMO hands, is to tap an outfit, create a tips interface near it, and describe the capabilities and information of the device.Like this in the red box above.The main problem is to generate this detail interface according to the gameobject of the click, the detail interface position needs to be placed reasonably (cannot display, cannot obscure etc.)The basic idea is thatFirst find Gameobject's
provide functional components at a specific level. It aims to save the game development time and risks, such as the drawing engine, physical engine, artificial intelligence engine, sound engine, and so on can be regarded as a kind of intermediary software. At present, there are also intermediary software development vendors that provide a complete solution for developing MMO games, including server and client programs.
In game program development, th
item Classes
Pmi
Tlabel, Tstatictext, etc. all label classes used for display
LbL
All panel classes such as Tpanel
PnL
All page-type control classes such as Tpagecontrol
Pgc
Tedit, Tmaskedit, etc. all single-line edit box class
EDT
TMemo, Trichedit, etc. all multi-line edit box class
Mmo
Tdrawgrid, Tstringgrid, etc. all grid classes
pathfinding
3) loads of computing entities on different maps
Difficulty 1:
For a general 2D flat game, you can divide a map by a certain size of blocks (partition), and find nearby entities to find nearby units, the data structure that can be used here can be quad-tree. If it is a 3D scenario, it will be an octree ), after finding a nearby unit, find the required entity in each unit (for example, according to a certain radius distance)
Difficulty 2:
In some early 2D flat games, A map is divided
up in a hot backup in a remote data center. mysql replication does not support multi-master replication, if you do not provide services to users, to effectively control costs, you may consider deploying a physical server with superior performance in a remote data center, or even multiple instances in addition to the Cabinet;
4. MMO/MMORPG in the traditional Game industry, and Web Game, each server corresponds to a database, but may do a lot of data q
Tag: Cal shader requires jpg One repo for eye finalUnity Development is the best place to have a variety of powerful plug-ins, which plug-ins to make everyone more effective, stable and powerful worthy of recommendation to learn and start? After Unity5.0, what plugins do you use to make UI and UI animations, UI effects? Or is there any good plug-in recommendation? About special effects production, what good is the use of plug-in experience? 52VR only according to the point of view of the multipl
RaceFour races is available for those who wish to choose the path of martial arts:the careful Gon, the playful Lyn, the Eleg Ant Yun, and the hardworking Jin.Blade Soul contains four playable races. They consist of the powerful Gon, the ambitious Jin, the beautiful Yun and the mischievous Lyn. Each provide a sets of classes playable with the race and some share classes with the other races. Races could also is available in only one gender. There is no difference in gameplay between races whethe
In 3D MMO or other types of games, usually need to do pathfinding, map for the road to find a variety of solutions, such as lattice, convex polygon, this article introduces a more commonly used navigation mesh way to carry out the road. However, the whole Navmesh algorithm is more complex, no in-depth research cannot be written out, we use online open source solutions, Google's recast solution. The development environment we use is Win7 + vs2013.I. In
of the original model is kept active;Disable skinned Mesh Renderer of the original model;Ensure that the original animation is always running;If you need mesh rendering to be merged with skinned mesh, you need to ensure that it is in the same texture Atlas and mesh container.
SimplelodIn addition to mesh Baker, the other plug-in Simplelod is also more suitable for large-scale scene production development. When dealing with multi-person online projects (such as
This article is still good to say:Http://www.cocoachina.com/game/20150924/13545.htmlDeveloper detail: A common architecture for end-of-tour and hand-tour servicesOrganize self-knowledge, wen/Weys laughThe beginning part speaks relatively briefly. When it comes to large-scale MMO and battle-net games, it's a bit more of an inflow.At the outset, the service side of the hand tour and the end tour is essentially no different, the difference is the game ty
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