mmorpg multiplayer

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Sketch Design (i): One of the most liberal design methods

extreme. Of course, paper material is only one of them, if you need a large number of whiteboard, or even expensive photographic equipment, in order to achieve the goal, material and time cost is to be considered synthetically. QQ Multiplayer Video For example, in the initial design needs to do a few user interviews. But at the time there was no time to do demo and high-fidelity prototypes. In order not to waste this opportunity of intimate contact

Game Network knowledge that every game developer needs to know

What every programmer needs to know about game networking January 24, 2010 Introduction You ' re a programmer. Have you ever wondered how multiplayer games work? From the outside it seems magical:two or more players sharing a consistent experience across the network like they Ly exist together in the same virtual world. But as programmers we know the truth of what is actually going on underneath are quite different from what It turns out that it's all

Introduction to ogre graphics engine (zt)

knowledge about how to use it, and its functions are more powerful than those of the game shell or scripting language. You need to understand C ++ programming, especially the object-oriented programming method (object-oriented programming). Ogre is not suitable for users who have just learned programming, in other words: you cannot learn C ++ programming by learning the Ogre engine. 4-Can ogre be used to create various types of games?Yes. Unlike other 3D engines, ogre does not tend to be a type

Flash online game development experience and framework

★Front-end architecture and Personnel Division of Flash web game→ The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the scale and difficulty of the vast majority of flash web games in China, I think there are about 2-7 front-end as personnel, and there are generally no more than 10 million lines of effective code for the main program. In this case, the Division of

Front-end architecture and Personnel Division of Flash web game)

The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the scale and difficulty of the vast majority of flash web games in China, I think there are about 2-7 front-end as personnel, and there are generally no more than 10 million lines of effective code for the main program. In this case, the Division of Personnel should be divided by functions and modules, so as to av

is node.js suitable for game background development? _node.js

How are the Web servers and game servers connected? 1. The game is divided into many kinds, let's take a look at MMORPG first. No matter how simple the RPG server is unavoidable to deal with the situation of multiple people interaction, hundreds of people in the same scene, each client needs to receive the other people's Operation information. Second, the user's operation is very frequent, the general server tends to hold long connections. And thes

Application of frame synchronization in competitive network games

Frame synchronization can be found on the Internet less information, about the game is not, but the principle of implementation is relatively simple, in recent days wrote a document about frame synchronization, as to colleagues to sweep literacy, by the way also hair, you can give other people reference -by Fox Frame Synchronization --Competition Network game design Scheme First, preface Frame synchronization, according to the definition of wiki encyclopedia, a synchronization source for the p

"Special" PHP + browser development of local application feasibility

support websocket kind of Then on the Nodejs + Socket.io library, with less than 20 lines, a simple server push multiplayer chat system can be born. ------Solution-------------------- Reference: local app? Can let users compromise, with the latest browser, meaning to support websocket kind of Then on the Nodejs + Socket.io library, with less than 20 lines, a simple server push multiplayer

A tease than the programmer Web front end ideal!

thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ...Since you want to play games, let's start. First, with the FW painting game UI, painting and painting, draw three version also 3 months passed. Then I think the reason why I do not do 3d game. Well,

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (30)

C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online gaming, the virtual world opened the magic gorgeous heart, so I firmly believe that with

Server Framework Review

"C + + End Tour"The first touch of the game project, MMORPG, although the MMORPG has a pretty high technical threshold, but that will be mostly in writing logic, rarely deep in the bottom, so the harvest is limited.Win platform, the overall view is divided into three layers: HomeServer, Gameserver, four DB process (Accountdb, Chardb, Logdb, mailDB). HomeServer is responsible for the login queue, the same co

Application of frame synchronization in competitive network games

Application of frame synchronization in competitive network gamesFrame synchronization can be found on the Internet less information, about the game is not, but the principle of implementation is relatively simple, in recent days wrote a document about frame synchronization, as to colleagues to sweep literacy, by the way also hair, you can give other people reference -- Competition Network game design SchemeFirst, PrefaceFrame synchronization, according to the definition of wiki encyclopedia, a

Server Architecture Analysis of well-known online games

, haha)3. A mine explodes a prop or mine explodes to trap another player.4. players pick up items or eliminate/rescue a trapped player Like MMORPG, among the above logic, the biggest broadcast volume is actually player movement. In order to keep the player's screen synchronized, every step of the message sent by other players must be sent to other players in real time. Generally, the logic control of online games is mostly on the server side. Sometime

Deep Analysis of Starcraft 2

and Kerrigan. Because the battle model will affect the future development of the star MMORPG, I personally feel that it is very challenging to be a star MMORPG, because sci-fi subjects (such as interstellar) compared with mythical theme (such as Warcraft), it is difficult for users to recognize it, because it feels a little far away from us, not as friendly as knives and magic. Battle Mode There are al

Front-end architecture and Personnel Division of Flash web game

The front-end main program architecture and module division are closely linked with the division of labor and personnel, which are largely determined by the project itself. Looking at the vast majority of flash WebGame scale and difficulty, I think the front-end as personnel need between 2 and 7, the main program effective code generally does not exceed lines. In this case, the Division of Personnel should be divided by functions and modules, so as to avoid the maintenance of the same Code by mu

Scenario Management, discard scenario Diagram

Scenario diagrams have always been considered suitable for general Scenario Management of games.AlgorithmIt seems that the scene graph is not written into the engine. However Test and analysis, I think the scenario diagram is not suitable as a general scenario organization method. I will explain the reasons below and propose an alternative This method is suitable for managing MMORPG online games. If you have any different opinions, you can discuss

Network Protocol Design

Tags: des style blog HTTP color Io ar use strong An article: The focus is1. Prevent message loss(1) The recipient receives a response(2) After sending and sending, if you fail to receive a response for a period of time, resend the message. If you do not receive a response for multiple resend attempts, exit2. Prevent response loss(1) If the response is lost, the sender resends the message. The receiver must determine whether the received message is repeated (the serial number is added to t

is node. js suitable for game background development?

How does the Web server and game server relate to each other?Hundred Cattle Information Technology Bainiu.ltd organized and published in the blog Park1. There are many kinds of games, let's look at MMORPG first.No matter how simple the RPG server is unavoidable to deal with the situation of multi-person interaction, hundreds of people in the same scene, each client needs to receive other people's Operation information.Second, the user's operation is v

A tease than the Web front end ideal

difficult to do.This time Silverlight came out, read a few tutorials, at that time, my blood, I was in the heart of a tall idea. Why don't I do a web game with SL? Thinking for a few days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ...Since

A tease than the programmer Web front end ideal!

days, and thinking of a variety of situations, I feel I immediately become local tyrants. I was determined to leave the house, in the rental of the home for a year without work, I intend to be a person to do a MMORPG out. Now think of me as a good dick, a bunker ... Since you want to play games, let's start. First, with the FW painting game UI, painting and painting, draw three version also 3 months passed. Then I think the reason why I do not do 3d

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