Unity reflection assignment common variable details, unity assignment variable details
1. Create a base class Demo, create different variable types in the subclass, and assign two common variables to the same object. The effect is as follows:,First, write the common attributes of the base class and obtain the attribute values through reflection.
using System;using UnityEngine;using System.Reflection;public
Unity camera focus function, unity camera focus
Abstract: This article is original, reprint please indicate the source of http://www.cnblogs.com/AdvancePikachu/p/6742796.html
Requirements:
When editing a game's task editing scenario, the camera needs to switch back and forth between multiple objects to be edited. If you only use the camera's mobile rotation, for objects with relatively close locations, a fo
Unity learning Summary 4. unity learning Summary
Silence for a long time, busy for a long time, starting from the beginning is still trying to find excuses for failing to make a good summary and thinking. To sum up, time can still be drawn out. Recently, the accumulation of pitfalls seems to be almost enough. This is also equivalent to leaving more attention to solving problems in the future. I hope you can
Unity game: North America market research independent developers return to the publisher model, unity North America
The data from an industry survey at this game developer conference gave me some new thoughts on the trend of Self-release of games. This survey sampled 2014 participants from the 2000 North American game developers conference. The results show that the proportion of self-released games by deve
Unity client Framework notes (State mode and Policy mode in game applications), unity Client
It took a few days to sort out the client framework of the new game. Although there was a relatively clear direction, it was still a bit confusing at the beginning, but after the final sorting, I personally feel that the code is much refreshed.
This article is not about the teaching of design patterns, but about som
What file paths are included after the Unity project is created ?, Unity Project
After creating a projectYou will find that four different directories-Assets, Library, ProjectSettings, and Temp and several script-Related Files
Assets Directory:It mainly involves all C # files and any other game objects, such as 3D models, 2D textures, and sounds somewhere in this directory. If the file is not in this direct
Select the scene you want to use, right-click Select Dependencies, which will select all the files used in this scenario and export the files as. Unitypackage.In the same way, export the package separately for all the files used in several scenarios. Delete all other files except the scene file in the project and import the previously exported package.In this way, the files in the project are the files used in the scene.Before these operations, the data should be backed up to prevent mis-operati
Tag: no 51ctoUnity adds memory when the mesh is updated, and the general method is to use an array to fill in. Vector3[] vertices = new Vector3[segmentCount * 4]; Vector3[] normals = new Vector3[segmentCount * 4]; Vector4[] tangents = new Vector4[segmentCount * 4]; Color[] colors = new Color[segmentCount * 4]; Vector2[] uvs = new Vector2[segmentCount * 4]; int[] triangles = new int[segmentCount * 6]; mesh.vertices = vertices; mesh.normals =
resource will compress the file, but it will not compress the package in its entirety. And it is a read-only folder, that is, the program can only read and write when it is running. It has different paths under each platform, but you can use Application.streamingassetspath to select the corresponding path based on the current platform.Some games in order to let all the resources use Assetbundle, will put some initial assetbundle in the Streamingassets directory, Run the program when you copy th
Let's talk about this. How to find the performance problem of mono memoryMono is primarily a code problem, and various solutions will be addressed elsewhere, starting with the resolution of each spike, which can lead to Gc,mono heap memory requests.1. First Use cube to measureRun a game on the phone, look at the data.You can see that you have applied for memory here. This time there was a downward spike, and this was a GC. Then Mono discovers that the memory you have applied for in your code has
Originally thought of this function how to realize, just in the project see here record.First of all, there will be a basic material in the model of the project, which is the material of the model that the art gives you.There may be a need to trigger an event in the game, add a streamer or stroke to your body.We know that these effects should be shown in the body, with special effects is not good-looking, to use shader to express.That's when you need to change a shader.In fact, we will not direc
Reprint: http://weibo.com/p/1001603906313603156948 Yellow highlight is the error warning, the severity of error is high, 1 respectively Assets/standard assets/scripts/ MeshCombineUtility.cs (27,74): Error cs1061:type ' Unityengine.mesh ' does not contain a definition for ' gettrianglestrip ' a nd no extension method ' Gettrianglestrip ' of type ' Unityengine.mesh ' could is found (are you missing a using directive or An assembly reference?)
2) Assets/standard Assets/scripts/meshcombineutility.
public void Bossrotaition ()
{
quaterion loktion=quaterion.lookrotation ( player.instrance.transform.position-transform.position);
Transform.localrotion=quaterion.lerp (transform.rotation,looktion,0.2f);
}
(Simple four-element rotation)* I wrote a boss rotation attack player method, with four elements, Quaterion.lookrotation () method to fill in a direction (player coordinates-boss coordinates to get boss to the player direction);And then assign a value to the loclrotion, to look like a spin
is used;
(2) run the game to see the smooth entrance effect of the game main menu. The difference from the previous section is mainly manifested in two aspects: one is the delay of the admission time, and the other is the animation effect after the entry. This article is based on the University's ngui user manual.
Tip: the animation effects provided by ngui are not just bounce effects. To learn more about the effects, you can flexibly use the "code auto-completion" function of the Script
) { if(Enablelog) {debug.logerror (message, context); } } Static Public voidLogwarning (Objectmessage) {logwarning (message,NULL); } Static Public voidLogwarning (Objectmessage, Object context) { if(Enablelog) {debug.logwarning (message, context); } }}Rain Pine provides downloaded DLLs, generated using the MonoDevelop compiler, and can be used in VS, but will prompt for debuger errors. In VS Mode,(1) A C # DLL project can b
Simple first talk about unity in the more commonly used English words, do not need to recite, at least see can think of the Chinese meaning can be.Common English。Scripts---The directory where the scripts are stored scene---the directory where the scenes are storedHorizontal---Horizontal Vertical---vertical position---position Rotation---rotation destroy---destroyedCollision---Collision Collider---trigger virtual---subclass can be modifiedLoad Selectio
Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several:
Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I have seen many questions raised by people in the group. I think learning shader is still a
Using MonoDevelop write for a period of time shader code, found that the efficiency is too low, so swap with sublime Text. First, installation steps 1, Sublime text official website: HTTP://WWW.SUBLIMETEXT.COM/2, download installs 2, install the package Control https://sublime.wbond.net/installation#st2, download control.sublime-package 3. Open sublime Text, click the menu bar Perferences/borwer Packages 4. Copy the files downloaded from step 2 to
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