Cocos2d-x 3.2 Monopoly game project development-Part 10
Now we can only let our roles walk, and our opponents do not act. How can we achieve this in turn?
There are two methods: one is to use the frame swiping controller for update, and the other is to use the message mechanism. We try to avoid using the frame swiping controller. Use the second message mechanism.
We define the variable players_vector [Play
Cocos2d-x 3.2 Monopoly game project development-Part 2 titles Animation
Part 2 Title Animation
Create a new project under visula studio
Tool class ConstUtil. h. This file mainly defines some image resources, strings, fonts, etc.
# Ifndef _ CONSTUTIL_H __# define _ CONSTUTIL_H _ // defines four image resources of chengmai technology, use the company name for animation # define CHENG_IMAGE cheng.png # de
Monopoly mud Pascal source code chaobs adapted from Baidu's work
The source code is not original in chaobs, but the source code is still indicated during reprinting.
It is estimated that no child will know Mud after the 90 s.
Program wxtw;Uses CRT;TypeZbdy = recordX, Y: integer; end;VaR N, I, X, Y, T, SJS: integer; Ml: Char;ZB: array [1 .. 12] of zbdy;BeginRandomize;SJS: = random (3 );ZB [1]. X: = 15; ZB [1]. Y: = 15;Clrscr;Gotoxy (zb [1]. X, ZB [1].
Cocos2d-x 3.2 Monopoly game project development-Part 2 titles animation, cocos2d-x Project Development
Part 2 Title Animation
Create a new project under visula studio
Tool class ConstUtil. h. This file mainly defines some image resources, strings, fonts, etc.
# Ifndef _ CONSTUTIL_H __# define _ CONSTUTIL_H _ // defines four image resources of chengmai technology, use the company name for animation # de
Cocos2d-x 3.2 Monopoly game project development-Part 2 linked land payments toll, cocos2d-x Project Development
When you move to a plot of another role, you can calculate the tolls you need to pay based on whether the current plot is contiguous or not. The calculation method is the sum of the tolls for each plot.
First, obtain the x y coordinate of the block passing by the current walking role (the coordina
Cocos2d-x 3.2 Monopoly game project development-stand-alone development end, cocos2d-x Project Development
Today, I found a resource image and finished the map of the remaining two levels, including the summer beach. I was looking for a map of the sky garden, but I did not find any good picture after searching for a long time, it is changed to a map of ice and snow.
There are basically no major changes in
Cocos2d-x 3.2 Monopoly game project development-the tenth part to achieve people walking in turn, cocos2d-x Project Development
Now we can only let our roles walk, and our opponents do not act. How can we achieve this in turn?
There are two methods: one is to use the frame swiping controller for update, and the other is to use the message mechanism. We try to avoid using the frame swiping controller. Use th
Cocos2d-x 3.2 Monopoly game project development-Part 2 internationalization-solve Chinese garbled characters, cocos2d-x Project Development
Solve the Chinese Garbled text first. cheyiliu, a netizen, provides a simple solution as follows. If you have a better solution, please provide it.
1. Compile the plist file string_zh.plist to display Chinese characters in the file:
2. string_en.plist is used to d
) {money = Land_blank_money;} if (PayTag = = Msg_pay_tolls_2_tag) {money = Land_level_1_money;} if (PayTag = = Msg_pay_tolls_3_tag) {money = Land_level_2_money;} Clear the container first displayvector.clear (); richerplayer* landowner = getplayerbytiled (buy_land_x,buy_land_y); switch (playertag) {case player_1_tag:{// Get land tolls sum int retmoney = Displayarea (X,y,player1,player2_building_1_tilediD,player2_building_2_tiledid,player2_building_3_tiledid)///update the role corresponding funds
(MARK3); Pathmarkvector.pushback (MARK4);p athmarkvector.pushback (mark5);p athmarkvector.pushback (MARK6);}Draw path occlusion method void Gamebasescene::d rawpathcolor (std::vectorIn the Richerplayer::startgo method, before actually starting to walk, draw the path occlusion effect void Richerplayer::startgo (std::vectorvoid Richergamecontroller::endgo () {//At the end of each move, the current path occlusion effect is set to not be visible, so that each step is completed, and the current path
PC Game Programming (introductory article) chapter I Cornerstone 1. 1 boss Debut--GAF introduction chapter II 2D graphics program first experience 2. L Drink from--the first "game" program 2. 2 Know the reason why 112 D graphic basic 2. 3 Enter the world of graphics key--gafddraw 2. 4 2D The nature of the image-layer surface 2. 5 Scenes of the secret-scrolling ba
Program name: gold miner PC transplant versionVersion: 1.0Website: http://www.softboy.uqc.cnIntroduction: Golden miner is a classic Mini-game that can train people's ability to respond. In this game, you can earn points through "mining" and continue to upgrade. When you get the required money within the specified time, you can enter the next level. This
With the growth of years and years, I have become less and less fond of games. Not to mention the fact that there are not many games that can make me crazy. Remotely thinking about how many excellent domestic RPG games I spent three years in junior high school, xianjian series, xuanyuan sword series, youcheng magic sword series, shenjie, Wolong, and Phoenix ...... Most of today's games are just a few trials, and then they enter the recycle bin.
When I talk about this, I sometimes visit some
I believe that the AVADirect mini game PC has a general understanding of the following for you to share an article, the relevant industry to carry out a specific analysis and evaluation of the article.
Overview article
For SFF (minicomputer), chassis design is particularly important, so AVADirect chose BitFenix prodigy Fire Bird MINI-ITX chassis. In the following article we will give a detailed descriptio
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.