, the open and closed operations are performed to obtain a smooth target.
# Define the structure element kernel = cv2.getStructuringElement (cv2.MORPH _ RECT, (50, 50) # enable and disable operations to remove background noise, CLOSE the operation and fill in the target hole opened = cv2.morphologyEx (gray, cv2.MORPH _ OPEN, kernel) closed = cv2.morphologyEx (opened, cv2.
non-zero edge mask 2 # The Pan flood fill 3 cv2.floodFill (blured, mask, (W-1, h-1), (255,255,255), (, 2), (, 3), 8) 4 cv2.imshow ("floodfill", blured)
Then convert to grayscale
1 gray = cv2.cvtColor(blured,cv2.COLOR_BGR2GRAY) 2 cv2.imshow("gray", gray)
In this case, the target image is not smooth, and there is still some noise. Therefore, the open and closed operations are performed to obtain a smooth target.
1 # define the structure element 2 kernel = cv2.getStructuringElement (cv2.
This is useful when you add deformation animations with the same options to multiple elements. Just like the last example we saw in the 20th lecture.Basic usageThe method using Fx. Elements looks similar to Fx. Morph. The difference between the two lies in the. start ({}) method and. set ({}) method.To keep things simple, let's first create an array of Elements to pass to Fx. Elements.Reference code: [Copy Code] [Save Code]Var fxElementsArray =$ ('. m
to take the local minimum value in the residential area of the source image. Because it is a binarization image, There is only 0 and 255, so a pixel in the residential area is 0 and the pixel is 0, so that the edge of the source image will become 0, to achieve the goal of slimming.
Used in opencvcv2.erode()The function performs corrosion by specifying the size of the core:
IMG = cv2.imread('j.bmp ', 0) kernel = NP. Ones (5, 5), NP. uint8) Erosion = cv2.erode (IMG, kernel) # Corrosion
This core
was extended to include a list of how to split words, such as [[partitioned Ed], [Walke,-D], [walk,-ed]. Now, you can call the predicate morph_atoms_lookup (+ morph) to check whether the explanation of the voice is a word ). If this word is found in WordNet, the call is successful, and vice versa. However, the voice analyzer also explains long phrases or statements. For example, the analysis result is [[[he], [[stored Ed], [Walke,-ed], [walk,-ed], [[
Brief tutorials
Hamburgers is an ultra-cool hamburger icon Morphing animation effect CSS3 Animation library. This set of hamburger icon animations includes 18 different types of hamburger morph animations, and you can customize your own hamburger icon warp animation with sass files.
Installation
You can install the hamburgers hamburger morph animation via Bower or NPM.
Bower Install CSS-HAMBURGERSNPM Inst
deformation effects to display our hidden content blocks. First, we can create a Fx. Morph effect as before, but we need to set different styles here. Of course, we also need to create our deformation object:Reference code:Copy codeThe Code is as follows:Var showFunction = function (){// Initialize all styles before deformation$ ('. Hiddenm'). setStyles ({'Display': 'none ','Opacity ': 0,'Background-color': '# fff ','Font-size': '16px'});// Start def
The concept of radar was formed in the early 20th century. Radar is a transliteration of radar, abbreviated as radio Detection and Ranging. It is an electronic device that uses microwave band electromagnetic waves to detect targets.
Composition
The specific use and structure of various radars are different, but the basic form is the same, including five basic components: the transmitter, the transmitting antenna, the receiver, the receiv
'). addEvent ('click', showFunction. bind (elTwoB ));$ ('Threeb '). addEvent ('click', showFunction. bind (elThreeB ));$ ('Fourb'). addEvent ('click', showFunction. bind (elFourB ));});
One
Two
Three
Four
Content for one
Content for two
Content for three
Content for four
Add deformation to the content block of the Tab
By extending the code above, we can add some deformation effects to display our hidden content blocks. First, we can create a Fx. Morph
deformation effects to display our hidden content blocks. First, we can create a Fx. Morph effect as before, but we need to set different styles here. Of course, we also need to create our deformation object:Reference code:Copy codeThe Code is as follows: var showFunction = function (){// Initialize all styles before deformation$ ('. Hiddenm'). setStyles ({'Display': 'none ','Opacity ': 0,'Background-color': '# fff ','Font-size': '16px'});// Start de
directly to the source code... The first line in the \ opencv \ sources \ modules \ imgproc \ src \ morph. cpp path is the source code of the erode (corrosive) function, and the 1,353rd act is the source code of the dilate (expansion) function.
// ----------------------------------- [Erode () function Chinese comments version source code] ---------------------------- // note: the following code is the official source code from the open-source comp
is the maximum length of the offset,Mpatheffect[i] = new Discretepatheffect (1, 3 * i);Feels a bit like a magnet, let's measure his length.for (int i = 0; i Incredibly, every length is the same, and it hasn't changed at all, as it did before.Pathdashpatheffect and Dashpatheffect, the difference is that Pathdashpatheffect can draw the path through a custom graphic, first look at his code public enum Style {TRANSLATE (0),//!Shape is a filled shape, the shape can be drawn by itself, advance is
In CSS2.1, our pages are static, and web designers are accustomed to use it as a design tool for page effects. But often some page effect is not only static, for example, how to actually move some elements? How do I change the appearance of an element--rotate or scale?Over the years, web designers have relied on images, flash, or JavaScript to make changes to the look of the page. However, CSS3 will change the way designers think, into the CSS3 era, with the help of CSS3 can easily tilt, zoom, m
In this tutorial, I will share with my friends PS and MagicMorph how to create a interesting dynamic graph. The results of this tutorial are very good. it is worth learning and recommended to my hometown, let's take a look. Today, we will share with you how to use PS and Magic Morph to create a interesting dynamic graph. The tutorial is very good and worth learning. let's take a look!
Here is a small software, Magic
', 'bounce: out', 'elastic: out ', 'sine: in: out'Event:Onstart-(function) is triggered when the animation starts.Oncancel-(function) is triggered when the animation is canceled.Oncomplete-(function) is triggered when the animation ends.OnchainComplete-(function) if the 'chain' option is used, it is triggered when all animation chains endMethod:Start: // used to trigger an animationSet: // set the Animation ParametersCancel: // used to terminate an animation in the running stateResume: // return
(Newobjects = append newobjects o) Else(Nongeometrylist = append nongeometrylist o)))Delete nongeometrylistObjectcount = 1For o in newobjects do(If (morphlist. Count> 0) then(At time I(Animate on (morphlist [objectcount]. Transform = O. Transform))Addmorphtarget morphlist [objectcount]. Morph O 3Objectcount + = 1))) -- If there is only one, this will not be executed at all.For I = 1 to filelist. Count do --- what are the three loops. ---- It seems tha
A rule contains two parts: dependency and target generation.
In makefile, the sequence of rules is very important, because only one final goal should be included in makefile, and other goals should be associated with this goal, make sure that make knows what your final goal is. In general, there may be many targets defined in makefile, but the targets in the first rule will be established as the final
Meshanimation at the point of the object more than the case, the tragedy is obvious and visible, I one of the points selected vertices must be exhausted, and the shape of the regulation is not very convenient, should be said to be very troublesome, to know, skeletal animation because of the skeleton and skin information and have a soul, So the Morph animation should also be suitable for his own skeleton.
So, to borrow Unity's own parent-child node mec
OR in CONNECTION with the software or the use or other dealings in
* The software.
*
* @author Paul Annesley
* @link http://paul.annesley.cc/
* @copyright Paul Annesley, 2008
* @comment by Myz (Http://blog.csdn.net/mayongzhan)
*/
/**
* A simple consistent hashing implementation with pluggable hash algorithms.
*
* @author Paul Annesley
* @package Flexihash
* @licence http://www.opensource.org/licenses/mit-license.php
*/
Class Flexihash
{
/**
* The number of positions to hashes each target to.
*
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