is as follows: var class = {Create: function (){Return function (){This. Initialize. Apply (this, arguments );}}} Parsing: From the code perspective, this object only contains one method: Create, which returns a function, that is, a class. But this is also a classThe constructor calls initialize, which is the initialization function defined during class creation. In this way,The following is an example of the class Creation Mode in prototype: var vehicle = Class. Create ();Vehicle. Prototype =
framework to create a schema that defines classes,The implementation code is as follows:Copy codeThe Code is as follows:Var Class = {Create: function (){Return function (){This. initialize. apply (this, arguments );}}} Resolution: From the code, this object only contains one method: Create, which returns a function, that is, a class. But this is also a classThe constructor calls initialize, which is the initialization function defined during class creation. In this way,The class Creation Mode i
time the class is created. In this way, you can implement the class creation pattern in prototypeExample: var vehicle=class.create (); vehicle.prototype={initialize:function (type) {this.type=type; }, Showself:function () {alert ("This vehicle is" + this.type); }}var moto=new vehicle ("moto"); Moto.showself ();Operation Result: Thisvehicle is Moto Example 3:f
One foot is connected to VCC, and one foot is connected to the p3^1 foot.
This is the motor and Development Board that was sent with the buy-in technology.
The following kinds of wiring can be, connected to VCC and p31, this motor should be voltage and current power of what did not explain, but then he went straight away
#include "reg52.h"
sbit moto=p1^0;
Sbit k1=p3^1;
void Keypros ()
{
if (k1==0)
{
Rethinking on the area division of the first type curved surface
@ (Calculus)
Some problems, look complex, but very good solution. In the same way, some problems look simple, but they are hard to do. Give an example of the calculation of the area of the first type of curvature.
The solution of the first type curved area based on three things to do: projection generation calculation
There is no logical order between three things, and whoever wants to do it first.
The goal is to be converted into
Longest Common subsequence and public subsequence
DescriptionSubsequence refers to the sequence obtained after several (0) elements are deleted from a sequence. To be accurate, if the given sequence X = (x1, x2, ·, xm), then the other sequence Z = (z1, z2, ·, zk ), the subsequence of X refers to the existence of a strictly incrementing subscript sequence (i1, i2, ·, ik) so that for all j = 1, 2 ,···, k has zj = xij. For example, sequence Z = (B, C, D,
Hdu_3624
This question requires that the volume of the part that covers three or more times be obtained.
If we discretize the zcoordinate, if a part of each layer Z is overwritten by three or more times, it is equivalent to that the projection of this layer Z on the XY plane is covered by three or more times, therefore, for each layer of Z, We can first find the area covered by the projection three or more times, then multiply the height of the layer Z, that is, the layer Z is covered by thr
Intersection of cubesTime Limit: 500 ms memory limit: 32768kb 64bit Io format: % LLD % LlUSubmitStatusPracticeLightoj 1211DescriptionYou are given n cubes, each cube is described by two points in 3D space: (x1, Y1, Z1) being one corner of the cube and (X2, Y2, Z2) being the opposite corner. assume that the sides of each of the cubes are parallel to the axis. your task is to find the volume of their intersection.InputInput starts with an integer T (≤
quaternion: getmatrix () const{Float X2 = x * X;Float y2 = y * Y;Float Z2 = z * z;Float xy = x * Y;Float xz = x * z;Float YZ = y * z;Float wx = W * X;Float WY = W * Y;Float WZ = W * z;
// This calculation wocould be a lot more complicated for non-unit length Quaternions// Note: the constructor of matrix4 expects the matrix in column-Major format like expected// OpenGLReturn matrix4 (1.0f-2.0f * (y2 + Z2),
We know that the coordinates of the triangle vertices are (x1, y1, z1), (x2, y2, z2), (x3, y3, z3), (x4, y4, z4 ), you can use either of the following two methods to calculate the volume of a single triangle:
1. Use the hybrid product of Vectors
Set the three-way amount passing through a vertexA,B,CWhich of the following is the volume of the expected triangle? | (A×B)·C|/6.
Assume that (x1, y1, z1) is a four-dimensional vertex
A = (x2-x1, y2-y1,
Gaussian noise # code: myhaspl@myhaspl.comimport cv2import numpy as npfn = "test2.jpg" myimg = cv2.imread (fn) img = cv2.cvtColor (myimg, cv2.COLOR _ BGR2GRAY) param = 30 # grayscale range grayscale = 256 w = img. shape [1] h = img. shape [0] newimg = np. zeros (h, w), np. uint8) for x in xrange (0, h): for y in xrange (0, w, 2): r1 = np. random. random_sample () r2 = np. random. random_sample () z1 = param * np. cos (2 * np. pi * r2) * np. sqrt (-2) * np. log (r1)
from the previous operation, and then insert only the newly opened node to record the modified node, because one insertion only affects log2n nodes, so the total space complexity is O (nlog2n), At the same time, the time complexity is O (nlog2n) because the point at which a pointer is inserted is LOG2N, and the complexity of each insertion time is as long as it is two points apart. The subject can not be discretized, but I am more counseling so it is still a bit of separation of space.Code:1#in
1#include 2 voidSortint*PA,int*PB) {//A , B is arranged in order from large to small (using pointers to achieve "bidirectional" delivery)3 intT;4 if(*papb) {5t=*pa;*pa=*pb;*pb=T;6 }7 }8 intGcd_1 (intAintb) {//seeking greatest common divisor with the method of dividing9 intC;Ten if(b!=0){ One while(a%b!=0){ AC=b; -b=a%b; -A=C; the } - } - returnb; - } + intGcd_2 (intAintb) {//the recursive method of dividing the Euclidean - intC; + if(b==0) c=A
class object is eating"); - } the } - - classZiextendsfu{ - intx = 20; + PublicZi (String name) { - Super(name);//calling the parent class with a method for constructing a parameter +System.out.println ("Zi class with parameter construction method"); A } at PublicZi () {//the JVM defaults to calling the parent class's parameterless construction method -System.out.println ("Method of constructing Zi class without parameters"); - } - Public voidprint () { -
), two switches share a ZigBee node "Z1" (equivalent to two keys on the development Board, which should not be difficult to understand), they together control the right three light bulbs (also on the same node-"Z2"). Z1 's Key1 controls the lamp1 of Z2, while Key2 controls Z2 lamp2 with Lamp3.There are several concepts that have not been seen: Cluster ID, Binding
This semester has been to follow up on the Coursera Machina learning public class, the teacher Andrew Ng is one of the founders of Coursera, machine learning aspects of Daniel. This course is a choice for those who want to understand and master machine learning. This course covers some of the basic concepts and methods of machine learning, and the programming of this course plays a huge role in mastering these concepts and methods.Course Address https://www.coursera.org/learn/machine-learningThe
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