multi touch pad

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Cocos2d-x multi-point touch

The procedure of multi-touch is similar to that of single-touch. setTouchEnabled (true) enables the touch function, registers a touch event, and reloads multiple-touch functions: ccTouchesBegan (start) and ccTouchesMoved (MOVE), c

Android realizes gesture sliding multi-touch zoom to reduce picture effect _android

the picture, to find the scaling limit value. /*** * Settings Display picture * * @Override public void Setimagebitmap (Bitmap bm) { super.setimagebitmap (BM); /** Get picture width high **/ bitmap_w = Bm.getwidth (); Bitmap_h = Bm.getheight (); Max_w = Bitmap_w * 3; Max_h = Bitmap_h * 3; Min_w = BITMAP_W/2; Min_h = BITMAP_H/2; } Then we get the initial l,t,r,b in the OnLayout method. @Override protected void OnL

Android image viewing supports double-click zoom-in and multi-point touch

I wrote it some time ago and I will share it for your reference. I have studied the source code of the image library, but it is too complicated for me to understand! I have also referred to some source code on the Internet, but many functions are incomplete. They are not what I want! I wrote a Class Based on the online code and some source code of the Image Library. Unimplemented functions-step-by-step amplification, this matrix transformation will make me dizzy, and the project will not be used

Android Multi-touch technology combat, free to zoom and move pictures

Reprint Please specify source: http://blog.csdn.net/guolin_blog/article/details/11100327In the previous article I took everyone together to achieve the effect of the image wall of the Android waterfall, although the effect is very cool, but in fact, it can only be considered a semi-finished, because all the pictures in the photo wall can only be seen can not point. Therefore, in this article, we will be able to perfect this function, add click on the image can browse the function of large map, a

Picture zoom and Multi-touch

need to use Getviewtreeobserver (). Addongloballayoutlistener () to get the width or height. This is one way to get the width and height of a view.2, then realized the Onscalegesturelistener and Ontouchlistener interfaceTo talk about their role:Create a scalegesturedetector for view, which provides the gesture change information for multi-touch, and requires onscalegesturelistener as an argument when insta

COCOS3 multi-touch via real-machine testing

BOOLHelloworld::init () {if( !Layer::init ()) { return false; } Size visiblesize= Director::getinstance ()getvisiblesize (); VEC2 Origin= Director::getinstance ()Getvisibleorigin (); Label=labelttf::create ("Show","Courier", -); Label->setposition ( -, the); AddChild (label); Eventlistenertouchallatonce* listener=eventlistenertouchallatonce::create (); Listener->ontouchesbegan = [ This](Conststd::vectorEvent) { for(intI=0; I) {Auto Touch

About Android multi-touch

Recently, a multi-touch scaling function is required. Then I checked the information online and summarized it as follows: First, the android SDK version is very important. For example, if you specify Android: minsdkversion = "4" in androidmanifest. xml and select Android 2.2 when creating the project, your application is compatible with android1.6 ~ Android2.2 . However, the

Beta 3 Firefox 4 supports Windows 7 multi-point touch

Top one According to foreign media reports, Mozilla has finally released the long-awaited Firefox 4 beta 3 Web browser. According to reports, in terms of functionality, the Firefox 4 beta 3 browser is first available to MicrosoftWindows 7 users have a big surprise, because the browser has finally made full use of the multi-touch Input Function of Microsoft's latest operating system. Of course, if you wan

Enable multi-touch under Cocos2d-x3.2 iOS

Enable multi-touch under Cocos2d-x3.2 iOS Multi-touch is disabled by default in iOS. The following content is required for use: Under the iOS Folder: AppController. mm Add a line of code: // You only need to add such a line of code to use multi-

cocos2d3.x screen multi-touch under Android

It's easy on iOS, in appcontroller.mm.[Eaglview Setmultipletouchenabled:yes]Set to No, is a single touch, no need to change the cocos underlying code;The practice on Android is to find the Cocos engine files referenced by the project:Cocos2dxglsurfaceview.java, find the Ontouchevent method, in the switch statementMotionevent.action_pointer_down Motionevent.action_downThe first line of the two case is written on: if return false;When the number of cur

Cocos2d-x Multi-Touch event

Cocos2d-x Multi-Touch event1 //All touch points are triggered together2Auto Listener =eventlistenertouchallatonce::create ();3 4Listener->ontouchesbegan = [] (std::vectore) {5Log"Ontouchesbegan");6 };7 8 //get the number of touch points9listener->ontouchesmoved = [] (std::vectore) {TenLog"touches Moved,

Android Multi-Touch zoom picture-android Learning Journey (iv)

Get the multi-Touch point core code:Get the number and position of touch pointspublic boolean OnTouch (View V, motionevent event) {switch (event. Getaction()) {case Motionevent. ACTION_down:system. out. println("Down"); Break;Case Motionevent. ACTION_up:system. out. println("Number of touch points:"

iOS Multi-Touch traversal

Case: Draw paths and clear paths based on multi-touch images.Gets the coordinates of the main coordinate set ImageView.The view does not support multi-touch by default: set to support multitouch:[Self. View setmultipletouchenabled:YES]; 1. Looping Create ImageView4- (void) touchesmoved: (Nsset *) touches withev

Scaleform Mobile SDK for Android multi-touch fix

Fixed scaleform multi-touch (make a note for later people)Scaleform version number 4.2.24 (estimated that this is the last mobile version, no update)began to think that Scaleform did not do more touch and gesture. In fact, they are already encapsulated. Only the PC-side emulator is not supported. (Debugging compared to the egg pain can only use the real machine)B

Unity3d for multi-point touch

The realization of multi-touch is achieved by using the method of the input class.From Edit-project settings-input You can see the axes that input can get.To read an axis you can use the Input.getaxis method to get the following default axes: "Horizontal" and "Vertical" are mapped to the joystick, A, W, S, D, and arrow keys (direction keys). "Mouse X" and "Mouse Y" are mapped to the mouse, "Fire1", "Fire2"

About Air multi-touch Development

Directory:About flash multi-touch development This topic aims to develop a map case that supports multi-touch. As progress notes only import flash.events.TransformGestureEvent; import flash.events.TouchEvent;import flash.text.TextField; var pointA_id:Number=0;var pointB_id:Number=0; addEventListener(TouchEvent.T

What is the first one in the multi-touch era?

Is a terrain system and multi-touch map editor, It will be very comfortable and completely different from the Operation Experience of the mouse. About the terrain, alas... Windows Phone 7 Open shader is still nowhere in the future, vertextexture solution first put there. Implement a map method suitable for CPU, such as war3, poor war3, just stole the Model Animation of the watcher and began to imitate hi

Quo JS Multi-touch gesture lightweight JavaScript Library "beautiful Alley reprint"

Quo JS is a lightweight, modular, object-oriented JavaScript library that defines a variety of touch gestures that can be used to simplify HTML file traversal, event handling, and Ajax interactions in mobile web development, making it easy for developers to write efficient cross-browser code.Quo JS IntroductionQuo JS is designed to simplify the amount of code for your mobile development projects, optimize code for your current mobile device, and suppo

Cocos2d-x for iOS multi-touch issues

Still reading study and practice, but the book of mistakes really ...The first is Cclayer, which has written a class that inherits from Ccsprite, implements a single touch with the finger, overrides the begin,moved and end functions, and then sets and cancels the proxy in OnEnter and Oneixt. The example in the book is directly to the HelloWorld, not only rewrite the three functions, but also rewrite the Registerwithtouchdispatcher function, I write al

JS at your fingertips-multi-touch Web Front-end development 2: Processing simple gestures

This articleArticleDescribes how to process gesture events in multi-touch web development.Gesture in fruit devices, broadly speaking, includes click, flick, double-click, and scale) rotate and so on. IOS has designed a series of gestures to simulate and extend mouse operations. For example, a click event is triggered when a finger is put down, the mouse slides up and stops, and the onscroll event of the bod

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