you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. to create the image, launch Disk Utility and select "New Image ". A size of 8 GB is sufficient, or more if you prefer. be sure to select "case sensitive, journaled" as the volume format.
This will create. DMG file which, once mounted, acts as a drive with the required formatting for Android developme
In front of a period of time only Cocos2d-x in IOS platform development, learning Cocos2d-x is not for his cross-platform features? Therefore, we must also master the development under Android, In order to detonate the cross-platform characteristics of Cocos2d-x, play its biggest strengths.
Cocos2d-x version development is very fast, and in the development environment of Android + Eclipse configuration supe
Lead: the US it website CNET wrote today that, unlike Microsoft and Apple, Google's key Chrome OS and Android operating systems have completely different ideas. Although this will obscure Google's development direction, as the fields involved in these two systems have become an important development trend in today's technology field, they are not mutually exclusive.
The full text is as follows:
Two major
operating system has created the dominant position of Microsoft in the software industry and created the prosperity of the PC era. However, the invention of smart mobile devices, represented by iPhone and Android phones, has sounded the death of the PC era! The 3G era based on smartphones and other mobile devices has arrived. Who will become the dominant mobile devices?
There is no doubt that it is Windows in the PC era of
) '
slib_install_links= ' $ (slibname) '
6, compile FFmpeg
Create the file build_android.sh in the ffmpeg-2.5.3 directory.
Note that the first three lines are configured correctly in their own path.
#!/bin/bash
ndk=/usr/local/android-ndk-r10d
sysroot= $NDK/platforms/android-15/arch-arm/
TOOLCHAIN= $NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64
function Build_one
{
./conf
Really angry, the Code previously written is re-imported today, causing a lot of problems,
At first, an error was reported. After half a day, it was a version problem. Then Baidu solved the problem.
Http://blog.csdn.net/wang6279026/article/details/8564248
Later, I said that android. OS. networkonmainthreadexception is abnormal. I thought there was a problem with the code I wrote earlier. (I am not very g
Original article address:Http://blog.csdn.net/xiaominghimi/archive/2011/02/12/6180606.aspx
A question asked by the brothers in the group just now, I will share it with you here: the new emulator is configured as a device simulator with a resolution of 800*480 FOR THE waga800, when we obtain its height and width in our program, we find that it is always 320*533, obviously the system is lying to us! For example:
Below is the original official documen
I have been working with the Android AOSP source code for some time now and spent endless hours searching the internet for Problems that arose on different occasions. Today I decided to note them off, on the one hand it's convenient for me to just look it up on my own blog, on the other Hand you might find some of these notes useful.What I-ran into today is upgrading from Android 4.0.3 to 4.2.2. I didn ' t
The Deep OS is an Android third-party ROM, based on Google's Android code two shendu.com, based on the bottom of the optimization and development, so even in the lower configuration of the thousands of smart machines, but also the smooth running of the latest version of the Android system, in the user to update quickly
1, install eclipse:http://www.eclipse.org/downloads/, the webpage will automatically detect the applicable version (Mac OS x64), download "Eclipse IDE for Java Developers" and install;2, try to run eclipse, if prompted "you need to install the old Java SE 6 runtime environment to open", then click "Details" in the Pop-up dialog box to jump to the Apple official website of the designated page (such as: https://support.apple.com/kb/DL1572? LOCALE=ZH_CN)
Tool Environment: Mac OS, JDK, Android Studio, cocos2d-x-3.13.1, Ant, Android-ndk.After extracting coco2d-x, the root directory has setup.py, command line input: Python./setup.py, set the environment variables as prompted.1. Building the ProjectCommand line input: Cocos new helloworld-p com.foo.helloworld-l cpp-d ~/wor
failures, please use the official version. The landlord with the old version of the repo for a long time, and later all deleted the new ...2.VPN is unstable. This question does not explain many people all understand, LZ also did not buy more expensive line VPN. There is one solution, you can use Apple script to write a VPN automatic re-connect script, saved into the app. Please google for your own method. But occasionally there will be broken nets bu
Android development environment built under Mac OSZhou BanhuiIt is convenient to build Android environment under Mac OS, following several steps:1. Installing the JDKFirst figure out whether you have installed, under the command line: java-version, how to have version information output, it has been installed, such as my192% java-versionJava Versi
1: Compiling the OS Package (Original tutorial: http://blog.csdn.net/yanghaojian/article/details/46777521)1. Create a new project, HelloWorld2. Open Eclipse and import the frameworks\runtime-src\proj under the project. Android Engineering3. Import the Cocos Library, where you can select the engine library, or the project Engineering Engine library can be. When th
Android. OS. NetworkOnMainThreadException, androidexception
Android 4.1 project: Share with Sina Weibo:
Android. OS. NetworkOnMainThreadException
After searching on the internet, you will know that this error is caused by version issues. If you execute an Http request in
PlayBook remote control, which can be remotely controlled through the keyboard, touch screen, and touchpad:
Allows Blackberry to copy text or other content to PlayBook;
The ability to remotely operate the Message, Calendar, and Contact applications on the PlayBook;
Android applications
Although not explicitly stated on the official page, Android apps have already appeared in the BlackBerry App Store
Problem description: Server JSP, client android. After the server is released, the client can debug and receive the data sent from the server on the simulator, but the real machine cannot receive the data. An exception is reported: android. OS. NetworkOnMainThreadException.
Cause: the program executes network access on the main thread. in MySQL 4.0, the access n
The android. OS. networkonmainthreadexception is reported when the mobile phone number is Android 2.1.
The error is caused by a problem with the WebService accessing the network.
I found it online for a long time and said it was used.
@ OverrideProtected void oncreate (bundle savedinstancestate){// Todo auto-generated method stubString strver = getversion.
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