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DirectX display collection source (CAMERA) Filter

, cfetched ))){Ipropertybag * pprop = 0;Pmoniker-> bindtostorage (0, 0, iid_ipropertybag, (void **) pprop );Variant varname;Varname. Vt = vt_bstr;HR = pprop-> Read (L "friendlyname", varname, 0 );If (hR = noerror){Cstring STR (varname. bstrval );If (Str. Find ("virtual camera", 0 )! =-1){HR = pmoniker-> bindtoobject (0, 0, iid_ibasefilter, (void **) psrc );If (failed (HR )){// MSG (text ("couldn't bind Moniker to filter object! HR = 0x % x "), HR );Break;}Break;}}Pmoniker-> release ();}// Co

DirectX 9.0 (11) Terrain Rendering

grid size, align the center of the grid with the center of the world coordinates. When we have a plane mesh, we will change the Y coordinate of the vertices in the mesh based on the data in the height graph, so that we can create a high and low terrain mesh. The following is my model: The following figure shows how to use the Phong color model to illuminate the point light source: Multi-texturing In texture ing technology, multi-texturing is used to combine different textures to form a textur

DirectX -- overlay the characters on yuv420p, and yuv420p

DirectX -- overlay the characters on yuv420p, and yuv420p Unsigned char * pTemp;BYTE OsdY = 0;BYTE OsdU = 0;BYTE OsdV = 0; Void OSDSetTextColor (BYTE OsdR, BYTE OsdG, BYTE OsdB){OsdY = 0.25 * OsdR + 0.504 * OsdG + 0.098 * OsdB + 16;OsdU =-0.148 * OsdR-0.291 * OsdG + 0.439 * OsdB + 128;OsdV = 0.439 * OsdR-0.368 * OsdG-0.071 * OsdB + 128;}Void CTest0Dlg: setOSD (){FILE * fp = fopen ("d: \ temp \ OSD.bmp", "rb ");If (fp = 0)Return;HDC hDC =: GetDC (GetS

Use C ++ and DirectX to develop Gui-resource editor and other

structure is consistent. Make sure that your stored code stores information in the order you want to load. 4.3. resource editorTo make your GUI shine, you must have a resource editor. Of course, you don't need to be as gorgeous and powerful as the resource editor provided by the development environment, but you have to have at least a basic program to complete addition, editing, deletion, and arrangement, this frees you from the trouble of calculating virtual coordinates for each control in th

Source code for managed DirectX kick start

I translated this book a long time ago, and now the source code CD is not around. Now, the source code owner can download the code in zbuffer. Most of the resource files except for Chapter 6 can be found in DirectX SDK. In addition, you can go to gameres to search for my original post titled "in-depth management directx9". Each chapter is followed by complete code and resources. In fact, I personally think that since xNa has been released, there is n

Blog article 1: C # + DirectX loop playback without black screen replacement

The Code logic of C # + DirectX audiovideoplayback circulating on the network for video players is basically: // Source code of csdn yalan old project After testing, it is found that although two video and audio instances are initialized for the code modification, there is a black screen interval between the player list (my project uses a generic list After analysis, there are two reasons for the interval of changing the black screen: 1. Time cons

DirectX: Add a custom filter to Graph Auto-connection.

={0x8b498501, 0x1218, 0x11cf,{ 0xad, 0xc4, 0x0, 0xa0, 0xd1, 0x0, 0x4, 0x1b}}; hr = CoCreateInstance(CLSID_EFFECT,NULL,CLSCTX_ALL,IID_IBaseFilter,(void **)peffect); hr = pigb->AddFilter(peffect,L"Image effect "); IPin *pIn_peffect = 0; IPin *pOut_peffect = 0; hr = g_pCaptureBuilder->FindPin(peffect,PINDIR_INPUT,NULL,NULL,FALSE,0,pIn_peffect); if(FAILED(hr)) { MessageBox("err11"); } hr = g_pCaptureBuilder->FindPin(peffect,PINDIR_OUTPUT,NULL,NULL,FALSE,0,pO

Solution to prompt unknown DirectX error when opening game program in WinXP system

  Reason Analysis: This is not the case because the video card driver version is too old, but the graphics driver "too new." As Microsoft has stopped maintaining its XP system, Nvidia officials are no longer WHQL to sign up for the graphics drivers under the XP system. Therefore, when the XP system is installed with a too new video card driver, the DirectX feature will not work properly because the files in the graphics driver are not digitally signe

Delphix of Delphi and DirectX: Tpicturecollectionitem.patternwidth, Patte

Delphix of Delphi and DirectX: Tpicturecollectionitem.patternwidth, Patternheight This example effect chart: Code files: unit Unit1; Interface uses Windows, Messages, sysutils, variants, Classes, Graphics, Controls, Forms, Dialogs, Dxdraws, Stdctrls; type TForm1 = Class (Tform) Dxdraw1:tdxdraw; dximagelist1:tdximagelist; Button1:tbutton; Button2:tbutton; Button3:tbutton; Button4:tbutton; Button5:tbutton; Button6:tbutton; procedu

Delphi and DirectX Delphix (6)

Delphi and DirectX Delphix (6): Allow Tdximagelist to interact with regular VCL This example tests two questions: 1, other VCL loaded pictures can be used for tdximagelist; 2, tdximagelist in the picture can give other VCL use. In the example, first load the picture with Tpicture, then give the tdximagelist; The picture is then drawn on the form, not in the Tdxdraw. Continue to understand point tdximagelist: The Tdximagelist control has only tw

Rookie DirectX's rendering line

experts say the DirectX rendering pipeline is divided into the following steps local coordinate system-> world coordinate system-> observation coordinate system-> projection-> viewport transform-> raster. For me, it's a couple of functions. transformation of a local coordinate system to a world coordinate system 1. Translation function d3dxmatrixtranslation Like trying to move an object 10 units along the X axis. D3dmatrix Mtrans; D3dmatrixtranslatio

DirectX Viewport transformation matrix in detail (derivation Viewportmatrix)

Reprint: http://www.cnblogs.com/graphics/archive/2009/10/13/1582773.html Viewport transformation after the projection transformation, the role of the viewport transformation is to convert the point on the projection plane to a point on the screen, which is a scaling process. The function of the projection transform is to project the scene in the viewing frustum (visual body) to a plane, which is the projection plane, in DirectX, using the near clippi

Matrix usage in DirectX

In a nutshell, The matrix in DirectX is used in 3 steps: 1. Define the world transformation matrix. 2. Define the viewport transformation evidence. 3. Define the projection transformation matrix. One of the first steps: D3dxmatrix Matworld;D3dxmatrixrotationy (matworld, timeGetTime ()/150.0f);//The information of the transformation matrix exists in Matworld, and there is no actual changeG_pd3ddevice->settransform (D3dts_world, matworld);//Set the

Example of DirectX development based on Visual C #--two-D display

Seven or two-D display Most two-dimensional display in DirectX is done by Sprite, such as animation, bulletin board, two-dimensional text, and so on. There are special sprite classes in DirectX for simplifying sprite drawing and processing, and here's a look at some of the methods of the Sprite class: Method Defined Description Begin Public void Begin( spriteflags flags);

Beautify your mouse cursor with DirectX

Recently in the map editor, want to take the BMP resources to do the mouse cursor, check the half-day data have not found ~ ~ And then you go to DirectX. DirectX is very good and powerful, with a few simple commands you can set the mouse cursor ~ 1 Create surface, where surface formatting must be A8R8G8B8 format, no matter how large the original image, will be converted to the size of 32*32 pixels. 2 Ca

Delphi and DirectX Delphix (7)

Delphi and DirectX Delphix (7): Final scheme for loading pictures for tdximagelist This example effect chart: Code files: Unit Unit1 Interface uses Windows, Messages, sysutils, variants, Classes, Graphics, Controls, Forms , Dialogs, Dxdraws, Stdctrls;    Type TForm1 = Class (Tform) Dxdraw1:tdxdraw; Dximagelist1:tdximagelist; Button1:tbutton; Procedure formcreate (sender:tobject); Procedure Button1Click (sender:tobject); End; Var Fo

Delphi and DirectX Delphix (): Tdirectdrawsurface.blt (), Bltfast ();

These two functions may not be a general problem, especially BLT (); For the moment, this is an example of a preliminary attempt: Code files: Unit Unit1 Interface uses Windows, Messages, sysutils, variants, Classes, Graphics, Controls, Forms , Dialogs, Dxdraws, Stdctrls, DirectX; Type TForm1 = Class (Tform) Dxdraw1:tdxdraw; Button1:tbutton; Button2:tbutton; Procedure Button1Click (sender:tobject); Procedure Button2click (sender:tobjec

The clock that calls the component implementation of DirectX

The following code is the clock that the component implementation of the DirectX called. It has three pointers that will change in real time with the changes in the system. But I did not do the scale, because I think the program to draw the scale is not beautiful, using Photoshop to draw a bell as the background is much more beautiful. Classid= "CLSID:B6FFC24C-7E13-11D0-9B47-00C04FC2F51D" >

Delphi and DirectX Delphix (): Tdib. Drawtransparent, Drawtranslucent, Dra

Delphi and DirectX Delphix (): Tdib. Drawtransparent, Drawtranslucent, Drawalpha (); Tdib. Drawtransparent: Transparent by the specified transparent color; Tdib. Drawtranslucent: First by the specified transparent color transparent, and then translucent; DIB. Drawalpha: Transparent by the specified transparent color, and then by the specified transparency. This example effect chart: Code files: Unit Unit1;InterfaceUsesWindows, Messages, sysuti

The newest degree of the basic concept of website analysis

Type: count measuredefinition: The Recency is the time interval from the last visit of a visitor to a site that has been visited for a period of time. That is, "frequency of access."For example: May 2014, the number of visits to the "Integrated

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