2015/07/23////////////////by xbw//////////////////////Environmental vs2013////////////This aircraft war, did also have several days, I more than half of the time in the database, the first time, also learned a lot of things, in this record, but also share experience;Then said last time, yesterday, the realization of a number of data storage and invocation, ecstatic, yesterday has been tested on the user points of the storage, but yesterday not only fa
PrefaceAs an Android developer, I often want to develop a small game to entertain you, today, how I write a simple "aircraft war".Body Test Address: Http://www.wandoujia.com/apps/edu.njupt.zhb.planegameSource:Https://github.com/nuptboyzhb/newplanegameGame analysisAs you know, the main "characters" in aircraft wars are:1. Player aircraft2. Enemy aircraft3. Bullets sent by player aircraft4. Bullets sent by en
This article mainly introduces the key points, problems, and implementation code of the javascript simulated tank war game. If you need it, you can refer to the next section to summarize the key points and problems.
1. Inheritance in javascript. It is recommended that the parent class only provide method sharing, and the attributes should be written to the Child classes of the parent class and the construc
(No. 00002) prototype of iOS game genie war (7)
In the previous post, we continue to complete the shooting function.
Add the initBullets method in MainScene. m:
-(void)initBullets{ CCSprite *bullet; for (int i = 0; i
This method is used to cache bullets in advance. The value of MAX_BULLET_COUNT is 10, which indicates that we have created 10 bullets in advance. These 10 bullets can be reused, resultin
(No. 00002) prototype of iOS game genie war (9)
Open MainScene. m and add the shoot method:
// The speed of a bullet is now related to the target distance. The closer the bullet speed is, the slower the bullet speed is. it should be changed to a constant speed. -(void) shoot :( CCNode *) player target :( CGPoint) point {CGPoint velocity = ccpSub (point, player. position); velocity = ccpMult (velocity, 50);
This article mainly introduces the JavaScript tank war game code re-compiled using TypeScript. It is mainly a small Summary Practice for my recent study of TypeScript and is recommended to my friends. I hope everyone will like it.
Source code download
I have uploaded the source code to CSDN and no resource points are required: http://download.csdn.net/detail/zgynh#/8565873.
The source code is developed usi
PrefaceAs an Android developer, I often want to develop a small game to entertain you, today, how I write a simple "aircraft war".Experience Address: Http://www.wandoujia.com/apps/edu.njupt.zhb.planegameGame analysisAs you know, the main "characters" in aircraft wars are:1. Player aircraft2. Enemy aircraft3. Bullets sent by player aircraft4. Bullets sent by enemy boss aircraftWhat we need to control is :1.
remove, to achieve the effects of the explosionenemylist[i].deadtime--; }Else{score+=Myplane.level; Killnum++; Mainobj.removechild (Enemylist[i].enemynode); //first remove nodeEnemylist.splice (i,1);//then unbind } } } /** Determine if a hero is dead*/ if(myplane.blood) {mainobj.removechild (Myplane.planenode); Gameover (); } /** Determine if boos is dead*/ for(i=0;i){ if(booslist[i].isdead) {if(booslist[i].deadtime) {mainobj.removechild (Booslist[
Write in frontThe program is written five or six years ago when reading, there will be some irregular, I have put the code on GitHub, there is time to optimize the changes.Program operating mechanismDefines a jpanel, and then redraws it once every other short period of time.The redraw content is as follows:
Map information;
Enemy tanks;
our tanks;
The right game basic information;
The bomb exploded.
involves some logic:
overl
(No. 00002) prototype of iOS game genie war (10)
So far, there has been no returning bullets. If the bullets hit the target or fly out of the screen, there is no need for the bullets to exist.
It does not exist here, instead of deleting it from the screen, because the role of the bullet cache is mentioned above, so it is only possible to set it to invisible here.
First, process the bullets on the fly-out
(No. 00002) prototype of iOS game genie war (III)
Create a Sprites folder in Sprite, add the Player. cc file to it, and ensure that the file type is Sprite.
Set the CC sprite's Sprite frame for its Root node to Image/sprite-2.png, open the physical object, adjust the Physics shape type to Circle, and adjust the Circle radius to match the node Image size, set the physical object type to dynamic.
Set the
Label: style HTTP color AR for strong SP 2014 on Recently, game companies' mergers and acquisitions have set a new record. In the first three quarters of 2014, M A amounted to $12.2 billion. xsolla today brought about London game Investment Bank digi-capital, which is more than twice the total amount of last year. Five major transactions this year pushed
Maximum Product subarray
Find the contiguous subarray within an array (containing at least one number) which has the largest product.For example, given the array [2, 3,-2, 4],The contiguous subarray [2, 3] has the largest Product = 6.Array Dynamic Programming
Solution 1
Use DP:
There are several situations where there are positive and negative values. Therefore, when calculating the maximum and minimum values of the current node, we should consider the maximum and maximum values of the previous
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