Since this time, this blog has successively introduced the development and debugging environment and simulator of the Android system, and analyzed in detail a softkeyboard instance of Android, which is listed as follows:
What is Android?
Android SDK 2.3 and the latest eclipse Development Environment (1)
This is an article published inKivyspacegameThe article on how to use python to access the sensor on your Android device. This tutorial is written for the development of Python mobile apps with Kivy . The Kivy runs very fast and is easy to use. Visit the blog for more tutorials on developing games with Kivy . You can also look at the Google Play Store helios:mining AdventureGame program. This tutorial will
encoding. )。3, multi-resolution display problem4, shortcut menu and back key operationOn the Android platform, this is relatively simple ...5, join the advertising technology6, customize the title name of your game softwareThis only needs to modify the contents of App_name in the file Strings.xml in the Res\values directory, and it is recommended to do it in eclipse.This article is from the "Green Peak" blog, please make sure to keep this source http
Audio Design for Android gamesAudio Design for Android games
1. Basic Knowledge:
A. setVolumeControlStream (AudioManager. STREAM_MUSIC );T)
Public final void setVolumeControlStream (int streamType)Added in API level 1
Suggests an audio stream whose volume shocould be changed by the hardware volume controls.The suggested audio stream will be tied to the window of
originalusing drawable to realize one of the simplest custom battery iconsCustomize a battery icon in Android, usually using a custom View, using Canvas in OnDraw to draw Bitmap or various geometries. But custom View can be a bit difficult for beginners, so is there a simpler way to implement a custom battery icon? Implement battery icon drawable Let's analyze the painting ... Read the original
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[Android mobile games] SnakeIntroduction
I have been learning about android mobile app development, reading books, coding, forums (mainly www.eoeandroid.com), posting, replying, and accumulating a little experience a month ago, familiar with some of the most basic control usage and basic android development ideas.I hav
In the use of cocos2d-x to release Android platform games, the game may need to display Chinese fonts, or want to display beautiful custom fonts, what should I do?The font label in the cocos2d-x provides the CCLabelAtlas, CCLabelBMFont CCLabelTTF
1. CCLabelAtlas is fast and supports a limited set of characters or numbers.
2. CCLabelBMFontWe can use CCLabelBMFont to load the. plist file generated by the font
40th days happy here-Android games hitting planes (3) adding enemy planes
August 9. "The city is picturesque, and Shan Xiaowang is clear. The rain is transparent, and the bridges fall into the rainbow. ."
The previous article has loaded bullets, sound effects, and background music for airplanes. This article mainly introduces enemy planes.
Several functions used in this article are described as follows:
1.
set it to the latest SDK version, which is 9 at the time of writing ). if we want our game to run on devices with SDK Version 3 (Android 1.5) as well, we specify the minsdkversion as before in the manifest file. of course we must be careful not to use any APIs that are not available on the lower version, at least on a 1.5 device. on a device with a higher version, we can use the newer APIs as well.
the preceding configuration is usually fine
: = ar.cpp #LOCAL_LDLIBS + =-llog-landroid-legl-lglesv1_cmlocal_ldlibs + =-llog #build dynamic library Include $ (build_shared_library) 5) application.mk as follows: App_stl: = gnustl_static#pp_cppflags: =-frtti- Fexceptionsapp_abi:= armeabi Armeabi-v7a#app_platform: = android-86) The Ar.cpp code is as follows://Ar.cpp: Defines the exported function of the DLL application. //#include Describes the successful compilation, which generates two CPU ar
Game nameVersion 1.0Game introduction:Arms is a selection of Chinese martial arts RPG games.Story: the selection of the gold manager in Qixia town is about to begin. Do you have any interest in running for the gold manager ~? For a period of 120 days, players should try their best to play the role of the manager of Tongfu Inn, operate and develop the inn, and handle all kinds of accidents at random. Correct Handling will achieve a perfect ending, are you a cup or a wash? Wait and see.
Configura
interface shown above will appear:
At this time to open your program, click Refresh, then you can debug the program is shown above, make sure to ensure that com.qti.permission.PROFILER in manifest open, if not playing a meeting display found a device but no Adreno profiler-enabled app.
Next click Connect.
After the connection is successful, we need to analyze OpenGL ES and click Scrubber GL.
At this point, you can click on capture frame to intercept our data. Wait for the i
One: Virtual navigation bar block to the game button:The solution is as follows:1. Hide the virtual navigation bar when you get the focusNavigation Bar Hidden Navigation bar2. When the navigation bar appears, change the game interface sizeUnity tidbits:changing the visibility of Android ' s navigation and status bars, and implementing immersive modeTwo: Unity and Android call each other:Https://coding.net/u
Target effect:The game page has several small games, because the time reason only did the first guessing idiom, is uses the choice question method, 10 questions within the correct six questions to calculate the success.1. New Gameactivity.java page and Activity_game.xml page, activity_game.xml as the game Directory page:Activity_game.xml page:2. New Gameguessactivity.java page and Activity_game_guess.xml page, activity_game_guess.xml the page to show
Game name: Plants vs. botnetsVersion: 1.0Game introduction:The plants vs. botnets anti-spam games are based on Plants vs. botnets. by clicking the same connected plants, you can remove them and get scores. When the scores reach the target, you can repel the botnets. Several new and interesting items are added to the game. Bottle clicks can be changed to various plants. bombs can eliminate a single plant and shovel can swap the positions of two plants.
Currently, we have learned how to build an Android programming environment, how to display text and images, and how to respond to user events. To sum up, we need to use this knowledge to implement a clearance game.
First, let's talk about the game rule: mine clearance is to find a hidden mine in a rectangle that is divided into several small cells, but it cannot be triggered. Each time you open a cell, the game fails if the following is a mine. If it
]-----num[5],Then let Num[0]---num[5] order of the scrambled values assigned to NUM[6]---num[11].So 0---11 have 6 pairs of the same, and the order is chaotic.And then what. Control IMAGEVIEW[12] The value hidden behind them is the value in the array num.After every 2 clicks, see if the num[x] value of the clicked control is equal.Equal to hide the control, without waiting for the card to be unified display back and error number +1.It's simple, right?The control removes the particle effect on Git
of the vibrate method";if (Jnihelper::getstaticmethodinfo (t, Jniclass, "vibrate", "(I) V")){T.env->callstaticvoidmethod (T.classid, T.methodid, vibratortime);T.env->deletelocalref (T.CLASSID);}}Call Method:1. Calling in C + +C++classname::vibratorjni (500);C++classname: Is the class name where the Vibratorjni method resides;2. Calling in LuaFirst inject the C + + method into the LUA stackVibrating phoneint Lua_vibratorjni (lua_state * L){int time;Time = (int) lua_tonumber (L, 1);Jniutil::vibra
When playing full-screen games such as Angry Birds on android, TP becomes invalid. androidtp1. The tpd_down () and tpd_up () Functions of the tp driver do not need to report the ID number, and the upper layer will automatically match;2. In the tpd_up () function, you only need to report BTN_TOUCH and mt_sync information. Other information is not reported, as shown below:Static void tpd_up (int x, int y, int
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