PCM file: Analog audio signal is directly formed by the analog-to-digital conversion (A/D transform) binary sequence, the file has no additional file header and file end flag. The Convert tool in Windows can convert PCM audio format files into Microsoft WAV format files.
Digitizing the audio is actually about digitizing the sound. The most common way is to modula
Android game audio design, android game audioAudio Design for Android games
1. Basic Knowledge:
A. setVolumeControlStream (AudioManager. STREAM_MUSIC );Http://developer.android.com/training/managing-audio/volume-playback.htmlHttp://developer.android.com/reference/android/app/Activity.html#setVolumeControlStream)
Public final void setVolumeControlStream (int streamType)Added in API level 1
Suggests an
The HTML5 provides the standard for playing audio.One, the audio on the WebUntil now, there is still no standard for playing audio on a Web page.Today, most audio is played through plugins (such as Flash). However, not all browsers have the same plugin.HTML5 provides a standard way to include audio through the sound el
Currently, the following device interfaces are supported in Android4.2 (defined in AudioFlinger. cpp ):
* audio_interfaces[] = AUDIO_HARDWARE_MODULE_ID_PRIMARY, AUDIO_HARDWARE_MODULE_ID_A2DP, AUDIO_HARDWARE_MODULE_ID_USB, };
Constants in the array are also defined in/hardware/libhardware/include/audio. h:
AUDIO_HARDWARE_MODULE_ID_PRIMARY "primary" AUDIO_HARDWARE_MODULE_ID_A2DP "a2dp" AUDIO_HARDWARE_MODULE_ID_USB "usb"
During initiali
. Net simple recording and playback audio file code,. net recording audio code
Features of this Code: DirectX is not required and applicable to C/S and B/S.
Method:
[Csharp]View plaincopy
// MciSendStrin. It is an API command used to play multimedia files. It can play MPEG, AVI, WAV, MP3, and so on. The following describes how to use it:
// The first parameter: The command string to be sent. The string
Use FFmpeg to audio format and sample rateImportOSImportstringImportsubprocess as SP#Full path of FFmpegFfmpeg_bin ="/users/karl/documents/python/audio/tool/ffmpeg"#Full path of SourceDirSourceDir ="/users/karl/documents/python/audio/"#Full path of TargetDirTargetDir ="/users/karl/documents/python/newdir/"#Sample FrequencySF = 11025#Extension Settingext ='mp3'def
First of all, this method is really very cow, it is better to ingenious:
In this app to do foodie, because we need to add a button on the UITableViewCell, when you click on this button to start playing audio (while the button status changed to selected), these processing is OK, But now the problem is that when the audio playback is complete, a proxy method is triggered (that is, telling the
Based on the analysis of the FLV format in the previous article, the FLV format includes file header and file body. Therefore, you can define file header and previous tag size #0 as follows:
Const static unsigned char flvfilehdr [] = {0x46, 0x4c, 0x56, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0x00};
The file body consists of the tag header and tag data. Therefore, the tag header can be defined as follows:
Unsigned char flvtaghdr [] = {0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0 x, 0x00};
Note:
Cocos2dx audio module analysis (5): cocos2dx Audio Effect
Cocos2dx audio module analysis (5): Audio Effect
The preload and playback functions of the sound effect section analyzed in the previous article. This article analyzes other functions: 1. Pause the sound effect in a video. // note that nSoundId is not a java-si
For the cool dog software users to detailed analysis to share the cool dog audio device settings tutorial.
Tutorial Sharing:
Audio output: The output type provides both DirectSound and Microsoft Sound Mapper types, DirectSound efficient, while Microsoft Sound Mapper compatibility is better; the default is DirectSound output type, and the default setting is recommended.
All right, the above
HTML5 video and audio audio detailed
Some new features have emerged in HTML5:
Canvas elementVideo and audio audio elements;Support for local offline storage (localstorage,sessionstorage);New special content elements: article, footer, header, nav, section;New form controls: Calendar, date, time, email, url, search.Tak
Introduction to audio file preprocessing using the audio CocosDenshion engine in Cocos2d-x,The Cocos2d-x provides an audio CocosDenshion engine that can be used independently of the Cocos2d-x. The CocosDenshion engine essentially encapsulates the OpenAL audio processing library.The specific API used is SimpleAudioEngin
One of Android audio playback, android audio playbackSoundPool IntroductionIn addition to playing audio using MediaPlayer, Android also provides SoundPool for playing sound effects. SoundPool uses the sound effect pool to manage multiple short-term sound effects. For example, it can load 20 sound effects at the beginning, in the future, play the video by the soun
{Code...} cannot call wx. stopVoice interface when the current page is left? What should I do to stop playing audio when I leave the page?
$ (Window). bind ('beforeunload', function () {if (localId) {wx. stopVoice ({localId: localId });}});
The wx. stopVoice interface cannot be called when the current page is left? What should I do to stop playing audio when I leave the page?
Reply content:
$ (Window).
[Concept]
The PCM (Pulse Code Modulation) Audio Encoding format is also calledPulse Coding Modulation. It is to convert analog signals such as sound into a symbolic pulse column, and then store records.
Principle]
A continuous analog signal with continuous values is transformed into a discrete time. The Discrete digital signal is then transmitted in the channel. pulse coding modulation is the process of first sampling the analog signal, then quantify
The first three articles have explained in detail how to convert the WAV audio format to the FLV format. This article describes how to convert the last part, first, the AMR is converted into WAV format, and then the WAV format is encapsulated
FLV format. The key part of this article is the part in the while loop. The other part can be skipped. The function d_if_decode (St, serial, synth16, _ good_frame ); the function is to encode a frame of AMR data
Recording audio in windows and recording audio in windows
Reference:
1: Open Source Code on github: Click to open the link. Because you need to write your own file header to store audio, the file storage function is used for reference here.
2: A very useful post code: Click to open the link, although a little flaw, but there are answers below.
3: A descriptive bl
I learned how to process images from the Internet and detected images with fake extensions: {code ...} is there any method similar to getimagesize for detecting audio and video, MP3 and MP4. I learned how to process images from the Internet to detect images with fake extensions:
// Detect forgery public function checkFlag () {$ this-> flag = @ getimagesize ($ this-> fileInfo ['tmp _ name']); if ($ this-> flag) {return true;} else {$ this-> error = "p
Example
The code is as follows
Copy Code
Audio.play (); playAudio.pause (); pauseAudio.volume Volume (sound value can be taken between 0-1)Audio.currenttime > 10; current time to 10 seconds (available to control forward rewind) function Go () {//forwardAudio.currenttime + 10;Audio.play ();}function back () {//RewindAudio.currenttime-= 10;Audio.play ();;}CONTROLS://Show or hide user control interfaceAutoPlay://Media is automatically playedLoop://Media loop playbackCur
1, open audacity, if pop-up "Start no longer show" before the check, "OK" can be. As shown below
2, OK now in the Audacity interface we click "File"-"open" to the computer you want to process the file import.
3, click "Open" as shown below.
4, in the lower left corner of the window "Engineering sample Rate" Right click on the black inverted triangle and pull down, select the appropriate value can be.
5. Click "File"-"Export" and click Save Address.
6, in
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