normalize audio

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"Unity" 3.5 Import audio file

Categories: Unity, C #, VS2015Date Created: 2016-04-05 I. INTRODUCTIONThe choice of audio file resources should be based on the principle of smooth, trouble-free operation. The commonly used audio files are listed below.. AIFF is converted to uncompressed audio when importing, which is best for short sound effects.. WAV is converted to uncompressed

"Reprint" Audio Basics

Audio, English, or you might see an audio output or input on the back panel of a VCR or VCD. This allows us to interpret the audio in a very popular way, as long as it is a sound that we can hear and transmit as an audio signal. For the physical properties of audio because i

RTP/AVP audio and video payload types

Payload type (PT) Name Type No. of channels Clock rate (HZ) Description References 0 PCMU Audio 1 8000 ITU-T g.711 PCMMicro-Law audio 64 kbit/s RFC 3551 1 Reserved (previolet 1016) Audio 1 8000 Reserved, previuslyCELP audio 4.8 kbit/s RFC 3551, pre

iOS audio playback audioqueue (a): Play local music

Audioqueue Introduction Audiostreamer description Audioqueue detailed Audioqueue Working principle Audioqueue Main interface Audioqueuenewoutput Audioqueueallocatebuffer Audioqueueenqueuebuffer Audioqueuestart Pause Stop Flush Reset Dispose Audioqueuefreebuffer Audioqueuegetproperty Audioqueuesetproperty Audio playback Localaudioplayer Initialization

Linux Audio-driven Learning: (1) ASOC analysis

First, Audio architecture overview(1)ALSA is the acronym for Advanced Linux Sound Architecture, which has become the mainstream audio architecture for Linux and wants to learn moreFor information and knowledge about this open source project at ALSA, please see the following URL: http://www.alsa-project.org/.In the kernel device driver layer, ALSA provides alsa-driver, while at the application layer, ALSA pr

Audio and video recoding timestamp synchronization problem

In scenes where audio and video are re-encoded and need to be synchronized, there are several basic principles to follow (otherwise the audio and video will be stuck and not smooth.) With audio AAC encoding frequency 44.1k, video H264 encode 25 frame rate for example): 1. Ensure that the audio and video frame arrival

Web page Audio API Chapter I.

Chapter One: FundamentalsThis chapter will show you how to start learning about Web audio APIs, which browsers support audio APIs, how to detect if an audio API is available, what an audio graph is, what an audio node is, how to connect each

Android-manage audio focus

This article translated from: http://developer.android.com/training/managing-audio/audio-focus.html It is vital to consider how to interact with multiple potential audio playback programs. To avoid simultaneous playback of each music player, Android uses audio focus to control audi

Android Audio Play out Channel

1:7 Mouth 8 TongueSpeakers, headphones, and earpieceIs by: Audiomanager.setmode (audiomanager.mode_in_communication)Audiomanager.setspeakerhponeon (boolean value). These two are set. But some don't seem to support it.Switch speaker and handset on the M phone cannot switchAndroid Audiotrack Audio Playback analysisWhen the audio resource is playing, there are frequent conflicts, such as when the music is play

FFmpeg Integrated Application Example (iv)--video-to-audio synchronization of the camera live

In the FFmpeg ultra-detailed comprehensive tutorial---------------a sample of reading PC camera video data and sending it as a live stream with rtmp protocol is done in the camera live text, but the audio support is not implemented, so the example is further perfected in this article and the video synchronization problem of live stream is analyzed in detail. , a code example is also given. For the live stream, here only the synchronization of the send

3D audio theory research (2)-3D Introduction)

Author:It168.com reny I. 3D sound effectsWith the continuous development of software and hardware, the traditional dual-channel single-layer stereo sound field cannot meet people's needs. In order to get a better three-dimensional feeling and space feeling, scientists use digital audio to generate a brand new sound-simulating 3D sound effects.In daily life, we use two ears to listen to things, obtain information from various sources, and then locate

Tutorials on ape file burning audio CDs-Application Tips

First of all you should know what is ape? What can ape file play with? A: Ape is a lossless compression format for audio CDs. A: It is recommended to install Plug-ins with Foobar2000,winamp (the latest version is not available) can also play, WMP install Plug-ins can also play.   Okay, now do the prep, you need to be prepared with the following software: 1. EAC 095 2. Monkey Audio 397 (that is, the monke

About I2S and audio summary

1. Basic knowledge of I2S 1.1 I2s Introduction I2S bus, the abbreviation Inter-icsound, is a bus standard developed by Philips for audio data transmission between digital audio devices, which is specially used for data transmission between audio devices and is widely used in various multimedia systems. The I2S is also a synchronous serial communication interface.

Motherboard front-mounted audio Interface Connection manual

At present, there are a lot of users, when the mic is connected before the connection can not be successful. Here is a detailed description of the wiring method of the front microphone for your reference.   I. Intel specification for front-facing audio interfacesIntel has regulated the front audio interface sockets, cable, and pin names for motherboards and chassis in the Front Panel I/O connectivitydesign

iOS audio playback (i): Overview turn

Today see very good introduction audio development articles, reproduced Original address: http://msching.github.io/blog/2014/07/07/audio-in-ios/ Preface Music-related app development has been for some time, in the process of the app's player several changes I also therefore for iOS audio playback implementation has been a certain research. Write this series of bl

Basic knowledge about Android audio Development

Basic knowledge about Android audio Development Let's start with a piece of gossip. Some time ago I had a sentiment: Android development is not a way to go. It is just a platform that provides many encapsulated APIs, this allows you to quickly develop applications for specific services. The real value lies in the integration of Android with specific business directions, such as Android and audio and video

General Audio procedures FAQ

There is a good audio FAQ. If you have time, go up and check it out. Link: http://forum.doom9.org/showthread.php? T = 68300 The following part is reproduced: General Audio procedures FAQCross-format techniques for encoding, decoding, and playback. 1. What is the difference between lossy, lossless, and uncompressed audio formats? Uncompressed

Summary of developing USB audio device drivers under WinCE

I do not know the USB audio device class before developing the driver for the USB audio device. I thought it was a hid driver and it should be easy to develop, later, I found myself in an unknown field. Thanks to the previous development of the mass storage firmware program and the knowledge of the ov511 USB camera driver, the development was completed even though it took more time and twists and turns in t

Knowledge and technical parameters of audio coding

Introduction and comparison of common audio protocols for conference TV white PaperFirst, the digital audio principle: The sound is actually a kind of energy wave, therefore also has the frequency and the amplitude characteristic, the frequency corresponds to the time axis, the amplitude corresponds to the level axis. Usually the ear can be heard in the frequency of 20Hz to 20KHz of sound waves known as aud

"Android App Development technology: Media Development" audio

Guo XiaoxingWeibo: Guo Xiaoxing's Sina WeiboEmail:[email protected]Blog: http://blog.csdn.net/allenwellsGithub:https://github.com/allenwells Android has maintained an isolated audio stream for playing music, alarms, notification bells, incoming calls, system sounds, call sounds, and DTMF channels, which is the premise that we can control different audio, most of which are system-limited and cannot

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