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PHP 12 Design Patterns
The design basis of PSR-0 specification
1. Use all namespaces
2. All PHP files must be loaded automatically, cannot have Include/require
Spl_autoload_register
3. Single entry mode
1. Three basic design Patterns
Factory mode
To replace a new one wit
can manipulate an abstract body, in which the module relies on a fixed abstract body, so it can be closed for modification, and through this abstract derivation, it can also extend the behavior of this module.Developers should abstract only those parts of the program that exhibit frequent changes, rejecting immature abstractions and abstractions as important as themselves.The Richter replacement principle:Its subclass object can be substituted for the parent class object, but its parent object
language is:1 , the dependencies between the modules can occur through abstraction, and the implementation class cannot have direct dependencies between them, and their dependencies are generated by interfaces or abstract classes;2 , interface, or abstract class does not depend on the implementation class;3 , implementing class-dependent interfaces or abstract classes;a more streamlined definition is "interface-oriented programming" ------OOD one of the essence. Benefits of the dependency inver
your design and see others.(2) jive is not very complex and includes a complete implementationFrom the bottom layer to the top layer, from the back end to the front-end, there are good documents, which can help us better understandIt.Here, our jive version uses its developer as the officially released Version 1.0, and its latest versionFor 1.21, the structure was slightly modified, mainly adding support for JSP tags. This technology does not belong t
Designing the design mode of Banqiao is the earliest introduction of the system in the domestic media (including books and websites). This series introduces pure for free dissemination (reprint this website article, please keep the author and the website), as far as possible concise, is easy to understand, but inevitably has the omission to ask the letter or the forum discussion, unceasingly consummates.
Design principles of design patterns (medium)Interface Segregation Principle, then multiple interfaces are used instead. Each interface serves only one submodule. This is similar to the single responsibility principle shared for the last time. Purpose of designing the interface isolation principle: when designing an application, if a module contains multiple sub-
The Software Design Patterns come from Christopher Alexander's architectural patterns and object movements. According to Alexander, the pattern is a repetition of the general solution itself for a specific system. Object movement focuses on the relationship between the real world and the software. For these two reasons
Design principle one : single principle of responsibility Definition: There should be only one reason for a class to cause it to change. Advantages: Reduce the complexity of the class, improve the readability of the class, improve the maintainability of the system. Example: Super Human public class Superman {public void Maintains world peace () {//Superman maintains world Peace}} Extension: public class Ani
ideas in friendly terms. For example, you can say that you are writing a loosely coupled messaging system, or you are writing a pattern named Observer.
It is very difficult to demonstrate the value of a schema with a smaller sample. This is often a bit of a overkill, because the pattern actually works in a large code base. This article does not show large applications, so you need to think about how to apply the principle of the example in your own l
EE technologies, and they can help developers build the requirements of the application framework. For example, the Front Controller (front-end control) pattern translates the development of servlet code into development under a graphical user interface. But remember that the Java EE Design model solves the problems that are most likely to arise in the Java EE project. If you are experiencing a special problem in Java EE, it is likely that there is n
Design Pattern Overview 1. What is the design pattern?We usually write code in the process, will encounter a variety of problems, think about a lot of problems to solve the idea of roughly the same, at this time you can solve the problem of the idea of clear, become a problem-solving core model, you can use this model to solve similar problems, Instead of racking your brains to find the best solution. After
ObjectiveDesign patterns are the best strategies that many developers have summed up in their repeated practice. Design patterns are often adopted by engineers with rich experience in software development. Design patterns are also a solution for development engineers who fac
Content
Design PatternsThe book introduces design patterns to the software community, which is written by Erich Gamma, Richard Helm, Ralph Johnson, and John vlissides design (commonly known as "Gang of Four"). The core concepts behind the design
Several design patterns are commonly used: Proxy mode, observer mode, MVC mode, singleton mode, strategy mode, Factory mode, MVVMFirst, the agentScenario: When some function of a class needs to be implemented by another class, it is not certain that the class implementation will be.Advantages: DecouplingAgile principles: openness--the principle of closureExample: TableView data source delegate, through and
Statement: This series of blog reference "Big Talk design mode", author Geoscience.
The common object-oriented design pattern of about 23 kinds, but since the contact with PHP, and gradually found that the common design patterns seem to be a lot less, the data on the network is relatively small, the side of the PHP
supported when the game is developed. Let's consider a common process problem that needs to be typesdk the service side and the game server to work together.The default scenario, most channel technical framework design is the default one game only one server callback address, and does not consider a game exists in multiple areas of service, multiple callback address situation. Of course, there is no need to consider TYPESDK this multi-game shared uni
: Interface high cohesion is internally highly dependent and isolated as much as possible. That is, the method of internal declaration of an interface is related to a sub-module, and is required by this submodule.
Interface design is limited: If you fully follow the principle of interface separation, there will be a problem, that is, the design of the interface will be less and less, so that the number
Singleton mode is a kind of common software design pattern. In its core structure, there is only one special class that is called a singleton. The singleton mode ensures that the class with the pattern can have only one instance of the class that is used in the system. That is, a class has only one instance of an object.To implement a singleton in Java, you must understand the Java memory mechanism, where i
Statement: This series of blog reference "Big Talk design mode", author Geoscience. The common object-oriented design pattern of about 23 kinds, but since the contact with PHP, and gradually found that the common design patterns seem to be a lot less, the data on the network is relatively small, the side of the PHP col
many things, and deadlocks can be removed. Therefore, by increasing the transparency of the lock dependency graph, the quality is improved.
The kernel contains a number of other transparency improvements, such as locating unused memory locations to improve transparency of effective access, or making bug reports more useful when stack traces are made with symbolic names rather than 16-based addresses.
At a higher level, use the GIT version to track software changes and see when everyone
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