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Analysis of the data object ing mode in php design mode, analysis of design mode
There are many different design modes in php. Here we will introduce you to an uncommon data ing mode. I hope this article will help you.
The data in
: type [= default value]
Visibility method Name (parameter list) [: Return value type]
Examples are as follows:(3) The relationship between classes① Association Relationship1) bidirectional correlation. examples are as follows:2) One-way association. Examples are as follows:3) Self-correlating. Examples are as follows:4) Multiple sexual associations. Examples are as follows:5) Aggregation relationship. Examples are as follows:6) combined relationship. Similar to the aggregation relatio
In the absence of a good study of object-oriented
Design
Before the design pattern, I had a vague understanding of Java interfaces and Java Abstract classes.
When I first learned the Java language, it was hard to understand why the concept of interfaces was required. Although multi-inheritance can be imple
Before studying the design patterns of object-oriented design, I had a vague understanding of Java interfaces and Java Abstract classes.
When I first learned the Java language, it was hard to understand why the concept of interfaces was required. Although multi-inheritance can be implemented, there is only a method nam
describes how to implement the "open-closed" principle in the object-oriented design.
(1) interface-oriented programmingInterface-oriented programming has the following advantages:A. reduce coupling between various parts of the program and make it possible to swap program m
can be built by sticking design patterns, how the interfaces of these patterns, whether the existing models are sufficient, and what types of models should be used.
3,How can we systematically develop applications using the design mode.
WhilePoadThese problems can be solved:Poad--Pattern-Oriented Analysis and
direction as much as possible, that is, the top-level classes should share work in a unified manner according to the design.
(13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include Driver, Manager, System, and Susystem.
Plan an interface instead of implementing an interface.(14) be careful with classes that define a large number of access methods in public interfaces. A large number
Object-oriented design principlesBorn to support maintainability multiplexing, these principles are embedded in many design patterns, which are the guiding principles that are summarized in many design scenarios, and understand
Object
1. What is the open/closed principle?The "Open-Close" principle means that software entities should be open to scalability and closed to modifications. That is, the software entity should be extended without modification. This principle actually sets a goal for the software design. We know that software design should fully consider the maintainability of the software, that is, when the demand changes, the s
Before all the text, I need to emphasize that I personally opposed to structure typing, so even if the content of the text "looks like" go interface, readers should not feel that I am praising go interface. What I like more is the way that Haskell and rust. Unfortunately rust and go as much as I want to shrink all the words are the shortest, the result code written to even the readability is not, the word has become a symbol. If rust the mess of pointer desi
the Internet, I find that there is less information in this regard, and the program design and implementation are relatively simple. Due to the lack of good design concepts, this results in poor program reusability. So in the Process of program design and implementation, I introduced the idea of Object-
Recently in the "Head First design mode" is really a good book, in layman's terms, with specific scenes to the common design patterns are very thorough. Slightly sadly, the examples in this book are written in Java and written for us. NET seems to be a little bit uncomfortable. So I wrote the example of each pattern in
function of the system, function by the action of interaction, complete the action of nature is the object. So the outline design design is obvious: The system is divided into functional modules according to the result of requirements analysis, the module may be a class, or it may be a subsystem composed of multiple c
The design is the software realization based on the analysis model, divides into the system design and the detailed design two important stages, occupies the modularization, the coupling degree and the cohesion, the reusability principle. Software architecture is the key to the success or failure of a system, including
The design principle is a guiding and abstract concept. The design mode is a good practical experience to achieve the design principles.
After a while of object-oriented programming. The first thing to learn is the design model.
Original Author: Robert C. Martin
Original article: http://www.objectmentor.com/resources/articles/Principles_and_Patterns.pdf
Reference page: http://www.objectmentor.com/resources/publishedArticles.html
Ii. Object-oriented Design Principles
1 The Open-Close principle (open and closed principle)
A module shoshould be open for extension but closed for
The content of this section, programming paradigmProgramming refers to writing programs, knocking code, refers to the programmer with specific syntax, data structures and algorithms written code, the purpose is to tell the computer how to perform the task.The two most common genres in the programming world are: process-oriented and object-oriented. "Kungfu school
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