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In Ood (object-oriented design), abstract classes or interfaces are often used, "note: in C + +, there is no concept of interfaces, only abstract classes, and both exist in Java." In the process of use, there may be many people think that the interface and abstract class is similar, and then think of course that can be completely replaced with each other. In fact
Service-oriented analysis and design principles
Author/OLAF Zimmermann, pal krogdahl, Clive Gee
Experience from the initial Service-Oriented Architecture (SOA) Implementation Project shows that, for example, object-oriented
1. MVC(1) Model: The application object;(2) view: the screen presentation of the model;(3) controller: the way the user interface reacts the user input.
2. View and model: decouple views and ModelsEstablish a subscribe/policy protocol between views and models.Subscribe: update or create views without rewriting models.Required Y: changing models will have y views that depend on them.
3. View and view: compositeview: implemented as a complex view contai
focused on the use of "skills." And, in combinatorial aggregation, two classes are partially related to the whole, and combinatorial aggregation can be composed of the skills of multiple classes. Only single inheritance in C # and Java.The principle is not to tell us not to inherit, all use combinatorial aggregation, but at the point of "reuse", we prefer to use combinatorial aggregation.Common problems of object-
(){Console. log (myName ); }};};Var p1 = Parent ("yxy", "20 ");P1.sayName (); // yxyConsole. log (p1.age); // 20Console. log (p1.myName); // undefinedWhen you can understand the access level in encapsulation, the real thinking of javascript is just getting started.Is object-oriented thinking in JavaScript really important?Specifically, how can we use
61 empirical principles of Object-Oriented Design
Author: Arthur J. Riel
"You do not have to strictly abide by these principles and violate them and are not subject to religious penalties. But you should regard these principles as warning bells. If you violate one of them, the warning bells will ring ."
---------- Arthur J. Riel
(1) All data should be hidden i
Analyze the data object ing mode in php design mode, and analyze the design mode. Analysis of the data object ing mode in the php design mode, analysis of the
adapts to the law of human cognition process and is the symbol of object-oriented design.
Interface Isolation principle (Interface-segregation Principle). "Multiple dedicated interfaces are better than a single common interface. "This principle is the natural result of a single duty principle for interface design. An
Seven principles: Open and close principle, Richter substitution principle, dependency reversal principle, synthesis/aggregation multiplexing principle, Dimitri rule, interface isolation principle, single duty principle.The open and closed principle is the cornerstone of object-oriented reusable. The other six principles are instruments and tools.Details of the rules (reproduced in this section)http://kb.cn
61 empirical principles of Object-Oriented Design
Excerpted from the log of OOD, translated by BaO zhiyun, Arthur J. Riel
"You do not have to strictly abide by these principles and violate them and are not subject to religious penalties. But you should regard these principles as warning bells. If you violate one of them, the warning bells wi
in object-oriented design, ask yourself two questions: (1) is the derived class A special type of the thing it inherits from? (2) is the base class part of a derived class?(57) If you find multiple inheritance relationships in an object-oriented
the outside world.In General , process-oriented development is relatively easy, but it is not easy to deal with changes, object-oriented development is difficult, but it can better deal with the ever-changing world. Therefore, the modern software needs object-oriented devel
1 OO design principlesThe use of object-oriented analysis and design ideas, for us to analyze and solve problems to provide a new way of thinking. After we get the demand (omit Ooa, complete later), the next question is: How to object
, structures and themesClass and object layer: How to build a basic blockAttribute layer: An object's properties and instance joinsService layer: The service of the object, plus the composition of the message communication between the object instancesStructural layer: Describes the general--special structure or generalization--specialization structure, generaliza
These days re-read the "Big Talk design mode", found that there are different sentiment, but also on the internet to find the "Agile software Development-principles, patterns and practices," a book, the preface of the book there is a paragraph I think very reasonable: "Beautiful things than ugly to create cheaper and faster." "The design of a software is not about the pursuit of the code of Elegance, but al
number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a centralized manner.(15) Be careful with classes that contain too many non-communication behaviors. Another manifestation of this problem is in your application.ProgramMany get and set functions are created in the public interface of the class.
(16) In an application composed of an object-
access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a centralized manner.
(15) Be careful with classes that contain too many non-communication behaviors.
Another manifestation of this problem is in your application.ProgramMany get and set functions are created in the public interface of the class.
(16) In an application composed of an object-
a unified manner according to the design.
(13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include Driver, Manager, System, and Susystem. Plan an interface instead of implementing an interface.
(14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that related data and behaviors are not stored in a central
is, the top-level classes should share work in a unified manner according to the design. P30(13) do not create all-powerful classes/objects in your system. Be especially careful about the classes whose names include driver, Manager, system, and susystem. P30Plan an interface instead of implementing an interface.(14) Be careful with classes that define a large number of access methods in public interfaces. A large number of access methods mean that re
Analysis on the model of data object mapping in PHP design mode and its design pattern
PHP in the design pattern has a lot of different patterns, here we introduce a less common data mapping mode, I hope the article can help you.
The data mapping pattern allows you to bette
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