] ~] #groupaddg1 [[email protected]~] #groupaddg2 [[emailprotected]~] #useraddu1-gg1,g2-s/bin/csh-c "UUU" [[emailprotected]~] #tail NBSP;-1NBSP;/ETC/PASSWD u1:x:4323:4323:uuu: / HOME/U1 /bin/csh [[emailprotected]~] #groupsu1 u1:u1g1g2
2. Create the following user, group, and group membershipsGroup with the name AdminsUser U2, using admins as a subordinate groupUser U3, also use admins as a subordinate groupUser U4, non-intera
, the information of the three components of each pixel is complete (each component is usually 8 bits). After 8 bits quantization, each uncompressed pixel occupies 3 bytes.
The following four pixels are: [Y0 U0 V0] [Y1 U1 V1] [Y2 U2 V2] [Y3 U3 V3]
The stored code stream is Y0 U0 V0 Y1 U1 V1 Y2 U2 V2 Y3 U3 V3
(2) YUV
The sampling rate of each chromatic aberration channel is half of the brightness channel, so
the three channels of YUV is the same. Therefore, in the generated image, the information of the three components of each pixel is complete (each component is usually 8 bits). After 8 bits quantization, each uncompressed pixel occupies 3 bytes.
The following four pixels are: [y0 U0 V0] [Y1 U1 V1] [Y2 U2 V2] [Y3 U3 V3]
The stored code stream is y0 U0 V0 Y1 U1 V1 Y2 U2 V2 Y3 U3 v3 (2) YUV
The sampling r
generated image, the information of the three components of each pixel is complete (each component is usually 8 bits). After 8 bits quantization, each uncompressed pixel occupies 3 bytes.
The following four pixels are: [y0 U0 V0] [Y1 U1 V1] [Y2 U2 V2] [Y3 U3 V3]
The stored code stream is y0 U0 V0 Y1 U1 V1 Y2 U2 V2 Y3 U3 v3
(2) YUV
The sampling rate of each chromatic aberration channel is half of th
1 Overview
YUV is a color encoding method. It is developed to be compatible with black and white TVs. In Modern Color TV systems, three-channel color cameras or color CCD cameras are usually used to retrieve images, and then the acquired color image signals are divided by color, respectively amplified and corrected to obtain RGB, then, the Brightness Signal y and two color difference signal R-Y (U) and B-Y (v) are obtained through Matrix Transform circuit, and the three signals are encoded respe
components of each pixel is complete (each component is usually 8 bits). After 8 bits quantization, each uncompressed pixel occupies 3 bytes.
The following four pixels are: [y0 U0 V0] [Y1 U1 V1] [Y2 U2 V2] [Y3 U3 V3]
The stored code stream is y0 U0 V0 Y1 U1 V1 Y2 U2 V2 Y3 U3 v3
(2) YUV
The sampling rate of each chromatic aberration channel is half of the brightness channel, so the color sampling rate in th
U2 V2] [Y3 U3 V3], where the stored code streams are: y0 U0 V0 Y1 U1 V1 Y2 U2 V2 Y3 U3 v3 (2) YUV
The sampling rate of each chromatic aberration channel is half of the brightness channel, so the color sampling rate in the horizontal direction is only half. For non-compressed 8-bit quantization images, each macro pixel consisting of two adjacent horizontal pixels occupies 4 bytes of memory. The following f
Provided byInterfacePublic interface Sampleservice {string SayHello (string name);p ublic List getusers ();}Interface implementationpublic class Sampleserviceimpl implements Sampleservice {public String SayHello (String name) {return "Hello" + Name;} Public List getusers () {List List = new ArrayList (); User U1 = new user (); U1.setname ("Jack"); u1.setage; U1.setsex ("M"); User U2 = new user (); U2.setname ("Tom"); U2.setage (+); U2.setsex ("M");User U3
used, the meaning is: each point to save a 8bit brightness value (that is, Y value), each 2x2 point to save a Cr and CB value, the image in the naked eye does not feel much change. Therefore, the original use of RGB (R,g,b are 8bit unsigned) model, 4 points need to 8x3=24 bites (such as the first figure). Now only 8+ (8/4) + (8/4) =12bites is required, averaging 12bites per point, which compresses half the image's data.The above only gives a theoretical example, in the actual data storage is li
value), each 2x2 point to save a Cr and CB value, the image in the naked eye does not feel much change. Therefore, the original use of RGB (R,g,b are 8bit unsigned) model, 4 points need to 8x3=24 bites (such as the first figure). Now only 8+ (8/4) + (8/4) =12bites is required, averaging 12bites per point, which compresses half the image's data.The above only gives a theoretical example, in the actual data storage is likely to be different, the following gives several specific storage forms:(1)
The main sampling formats are YCbCr, and YCbCr. YCbCr is commonly used. It means that each vertex stores an 8-bit brightness value (that is, the Y value), and each 2x2 points stores a Cr and CB value, the image does not feel much changed to the naked eye. Therefore, the original RGB (R, G, and B are all 8bit unsigned) models, 4 points require 8x3 = 24 bites (such as the first figure ). now, we only need 8 + (8/4) + (8/4) = 12 bites, and each point occupies 12 bites on average (such as the second
, and YCbCr 4:4:4. Which YCbCr 4:1:1 more commonly used, the meaning is: each point to save a 8bit brightness value (that is, Y value), each 2x2 point to save a Cr and CB value, the image in the naked eye of the feeling will not be too big changes. Therefore, the original use of RGB (R,g,b are 8bit unsigned) model, 4 points need to 8x3=24 bites (the first diagram below). And now only need 8+ (8/4) + (8/4) =12bites, an average of 12bites per point, so that the image of the data compression half.
= new ArrayList ();
User U1 = new user ();
U1.setname ("Jack");
U1.setage (a);
U1.setsex ("male");
User U2 = new user ();
U2.setname ("Tom");
U2.setage (+);
U2.setsex ("female");
User U3 = new user ();
U3.setname ("Rose");
U3.setage (+);
+---------+| DB1 |+---------+--Create user and authorizeSqlplus/as SYSDBACreate user U1 identified by U1 account unlock default tablespace USERS;Create user U2 identified by U2 account unlock default tablespace USERS;Grant Connect,resource to U1;Grant Connect,resource to U2;Grant create public synonym to U2;Grant Select on U1.t1 to U2;Grant Select on U1.t2 to U2;--U1 Creating a Test tableCREATE TABLE T1 as select * from Scott.emp;CREATE TABLE t2 as select * from Scott.dept;--U2 Creating a Test t
packaged separately, shared between the service provider and the consumer)The following example is good, written in detail can be a model.[HTML]
Package com.unj.dubbotest.provider;
Import java.util.List;
Public interface Demoservice {
String SayHello (string name);
Public List getusers ();
}
implementing interfaces in the service provider: (Hidden implementations for service consumers)[HTML]
Package com.unj.dubbotest.provider;
deletion(The Cascade property indicates what action to make when the associated object is bound together.)Test: Modify the @manytoone annotation on the Getgroup () method of the user class to @manytoone (Cascade= (Cascadetype.all)), and then comment out S.save (g) in the code block above, Run the program to discover that the group will be automatically saved to the database by hibernate.2.We save the user, the associated group hibernate will help us to deposit, if we save group, the associated
("getUsersByNameAndAge () is being executed ().. "); return new User (name, age) ;}@ Cacheable (" users2 ") @ Override public User getAnotherUser (String name, int age) {System. out. println ("executing getAnotherUser ().. "); return new User (name, age );}}
Use the following test code,
Public static void test2 () {ApplicationContext ctx = new ClassPathXmlApplicationContext ("beans. xml "); UserService us = ctx. getBean ("userService", UserService. class); // The method will be executed for the
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