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OpenGL Note 3

following code to draw rectangles of different colors. void myDisplay(void){ glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0f, 1.0f, 1.0f); glRectf(-0.5f, -0.5f, 0.5f, 0.5f); glFlush();} Note: For glcolor functions, different parameter types indicate different "maximum" color values. Use F and D as suffixes and use 1.0 as the maximum value. use B as the suffix and use 127 as the maximum value. Use UB as the suffix function. The value 255 indicates the maximum value. use s as t

OpenGL Getting Started Tutorial 2

, you can think of an arc as a lot of shortStraight segments that are short enough to be less than the width of one pixel in length. So arcs and circles can also be represented.The By connecting small polygons in different planes, we can also form a "surface".Ii. specifying vertices in OpenGLAs can be known from the above discussion, "point" is the basis of everything.How do I specify a point? OpenGL provides a series of functions. They all start with

(Original) How to Design 2 power supplies? (SOC) (OpenGL)

AbstractY = a + B; how can we use digital reality for a very simple computing? IntroductionUse environment: US us II 8.0 Y = a + B; this is a simple operation in C. However, if you want to use OpenGL on the digital path, beginners may encounter some difficulties. Y = a + B Do not use clockAdd2_assign.v/OpenGL Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter

Nehe OpenGL Lesson 3: Color Rendering

are fully used. Wait... let's talk about it later.All we have to do is set the color one-time to the color we want to use (in this example, we use blue), and then draw the scene. Every vertex is blue, because we didn't tell OpenGL to change the color of the vertex. The final result is a square in blue. Again, the clockwise square means we see the back of the Quadrilateral. Glcolor3f (0.5f, 0.5f, 1.0f); // set the current color to blue at a time.Glbeg

Chapter 2 OpenGL programming guide: State management, geometric drawing

function. vertex is used as an example:Glvertexpointer (glint size, glenum type, glsizei stride, const glvoid * pointer)Pointer -- data memory addressType -- Data Element type, gl_short, gl_int, gl_float, gl_doubleSize -- number of vertices, which are 2, 3, and 4Stride -- the offset between consecutive vertex arrays. If it is zero, it means that vertex data is closely arranged.For other array assignment fu

Nehe OpenGL Lesson 2: Polygon

right, so the X coordinate value is positive. Because the first 1.5 units are moved to the left, this time we need to first move back to the center of the screen (1.5 units), and then move 1.5 units to the right. A total of 3.0 units are to be shifted to the right.Gltranslatef (3.0f, 0.0f, 0.0f); // shifts right to 3 units Use gl_quads to draw a square. Similar to the code used to draw a triangle, it is easy to draw a quadrilateral. The only differen

[Post] cocos2D-X source code analysis from cocos2D-X learning OpenGL (3) ---- batch_command

Original post: cocos2D-X source code analysis learning OpenGL from cocos2D-X (3) ---- batch_command The last article introduced the quad_command rendering command, along with VAO and VBO. This article introduces the batch processing rendering command batchcommand. The batch processing command processing is relatively simple in render. 1 else if (commandtype = rendercommand: Type: batch_command)

OpenGL learning notes (3)-draw points and Line Segments

For more information, see http://www.cppblog.com/doing5552/archive/2009/01/08/71532.html. 1. Specify Coordinate The following code draws a group of isolated points on the screen without any connections between them. Void display () {Glclear (gl_color_buffer_bit); glbegin (gl_points); glvertex2f (-0.5,-0.5); // point p1glvertex2f (-0.5, 0.5); // point p2glvertex2f (0.5, 0.5); // point p3glvertex2f (0.5,-0.5); // point p4glend (); glflush ();} Run the program after compilation. If your eyes are g

"Python OpenGL" "2" first triangle (PYOPENGL)

Generate entities based on vertex cacheOriginal (English link) http://ogldev.atspace.co.uk/www/tutorial03/tutorial03.html1 __author__="WSX"2 3 ImportNumPy as NP4 fromOpengl.glutImport*5 fromOpengl.glImport*6 ImportcTYPES7 defDraw ():8 glclear (gl_color_buffer_bit)9 Glenablevertexattribarray (0)Ten Glbindbuffer (Gl_array_buffer, VBO) OneGlvertexattribpointer (0, 3

See OpenGL Write code (3) to implement the rotation of the matrix

Reference OpenGL Programming Guide P17Directly on the code:Some new functions are encountered during the writing process:1.glShadeModel (Gl_flat); One more parameter is Gl_smooth (the default value). The difference is that when you assign a different color to the vertex of a polygon, the color in the matrix is single (Gl_flat), orSmoothing Over (Gl_smooth).2. glrotated function, rotation function, operation

OpenGL tutorial (2) Draw points in the window

. We only have one attribute, so the value is 0. If we have two attributes, A position and a normal direction. If they are all vectors in the 3-dimensional float format, this parameter must be set to (6*4) = 24 byte, And the last parameter is offset, if there are two attributes, this value is 0 for the first attribute, no offset, and 12 for the second attribute. glDrawArrays(GL_POINTS, 0, 1); Finally, we call the draw function, which is the starting p

Opencv for iOS Study Notes (9)-rendering ar scenario 2 with OpenGL

Original address: opencv for iOS Study Notes (9)-rendering ar scenario 2 with OpenGL The operation procedure of drawframe is: 1. Clear the scenario. 2. Start the normal projection to draw the background. 3. Draw the last image obtained from the camera in the viewport. 4. Set Perspective Projection based on internal c

OpenGL Care Settings 2

From: http://www.cnblogs.com/opengl/archive/2012/11/14/2770745.html To add light to a scene, perform the following steps: (1) set one or more light sources and related properties; (2) Select a illumination model; (3) set the material attributes of an object. The details are as follows: 1. Set the light source (1) types of light sources Ambient Light Environment

OpenGL Getting Started Tutorial 3

straight lineA point is painted as true, and if 0, the factor points that should be drawn on the line will be painted as virtual.Here are some examples:Disclaimer: The picture is from www.opengl.org, which is the drawing of the book "OpenGL Programming Guide", due to the old version of the book (first edition,1994) is already circulating in the network, I hope not to touch the copyright issue.Example code:void Mydisplay (void){Glclear (Gl_color_buffe

Lesson 2 OpenGL Rotation

Rotation: In this lesson, I will teach you how to rotate triangles and quadrilateral. The triangle in the left graph rotates along the Y axis, and the Quadrilateral rotates along the X axis. In the previous lesson, I will teach you how to color triangles and quadrilateral. This lesson will teach you how to rotate these color objects around the axis.In fact, you only need to add a few lines to the code of the previous lesson. Next I will rewrite the entire routine. So that you can know what is a

Assignment 3 using the Bresenham algorithm to draw a circle in OpenGL

A Mission objectivesUsing OpenGL, the Bresenham algorithm is used to draw the circle.Two Task requirements Use integers to determine the position of a point. Mark the center of the circle. (I don't quite understand the meaning of the show, so I drew a point at the center of the circle to show it.) ) Use at least 16 points to represent a circle. Three Using the PlatformWindows 8.1Visual Studio 2012Four Implementation briefSimilar

OpenGL (3)-Triangle

Write in front From this point on, there are a lot of basic concepts that I have read many times over and over again to understand the meaning and the relationship between them.Concept Vertex Array object: VAO Vertex Buffer object: VBO Index Buffer object: ebo| IBO OpenGL is a 3D space, and the screen and window are 2D, so most of OpenGL's work is to convert the coordinates to 2D pixels The process of conversion is managed by a graphical rendering

Cocos2D-X source code analysis from cocos2D-X learning OpenGL (2) ---- QUAD_COMMAND, cocos2dopengl

GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER Parameter 2, memory capacity Parameter 3 is used to initialize a buffer object. It can be a pointer or empty. Parameter 4: how to read and write data, you can select the following types GL_DYNAMIC_DRAW GL_STATIC_DRAW GL_STREAM_DRAW: The data is specified only once. It can be used only a few times as the source data of the function specified for drawing and image.

NeHe OpenGL lession 2

NeHe OpenGL lession 2 # Include # Include # Include # Include # Include // Header file for sleeping/* ASCII code for the escape key. */# define ESCAPE 27/* The number of our GLUT window */int window;/* A general OpenGL initialization function. sets all of the initial parameters. * // * We call this right after our

OpenGL 3: Circle

This time, OpenGL is used to draw a circle, and a solid pentagram is drawn in the middle. 1. Draw solid five corners: Since the previous use of polygen painting will fail, maybe the GPU hardware will be different, so the use of polygen to draw a solid five-pointed star is not reliable; Therefore, polygen is not required to draw a star using a triangle. 2 circles Because there is no circular shape

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