1 The first possibility is that we turn the volume key down, or to mute, in this case, in the "Settings"-"voice and Vibration"-"volume"-"Voice call volume" In the adjustment volume, you can solve this problem.
2 The second situation is if we upgraded the system or installed software, resulting in the phone does not sound, because the software conflict so the latest download software uninstall can be normal to call it!
1 The first possibility is that the network data is not fluent, small is recommended best in the network signal good place to upgrade. or download the firmware directly using WiFi.
2 The second possibility of an update failure is that the battery does not have enough electricity. The last small series of mobile phone is so, the power is not enough, update the process of unlimited restart, so the update must ensure that the battery power enough.
Today, Microsoft executives clarified that ie9 supports flash. Yesterday was a real surprise. If ie does not support flash, it will definitely lose the browser market. Now, let's start today's learning and further control the voice! Play, pause, and stop
Today's content can be directly added to yesterday's content. Of course, you can also create a new document. Here we will create a new document.
1. Create a new document named "control sound ". Then, add a new layer named "control ".
2. Open th
Recently, due to the need to compile the Android source code, we uninstalled the original debian and installed Ubuntu 11.10. Then we felt that Unity was not easy to use and uninstalled Unity, after Gnome 3 is installed, the system will find the problem after it is started and restarted. the taskbar screen is displayed. My card is a and the official private driver is installed. The problem lies here. If the open source driver is installed, there will b
, I'll talk about the landscaping of the Linux desktop for Gnome 3.
Linux Desktop Landscaping is very necessary, I think, do not talk about landscaping and persuade people to use the Linux desktop is bullying. Even if you put the Linux desktop hype, others installed a look, not beautiful not pleasing to professional, will not continue to use. The desktop of Ubuntu and Fedora has become more beautiful, but there is no perfect system, only according to
virtual base class has become a special term designed by C ++ Oo, it provides a virtual interface without defining any data. The Visual C ++ 6.0 Compiler regards an empty virtual base class as a part of the beginning of the derived class object. Therefore, the subsequent 1 bytes is saved, and there is no problem with the subsequent alignment, therefore, the actual execution result is 4.
Keywords: malloc wxWidgets OpenGL polymorphism doxygen Deep Ex
Shadow Map (3), shadowmapStudy on Shadow Map (III)
Recently, I have suffered a lot from my own projects. The key point is to implement Shadow Map ). In order to achieve the goal, I have read a lot of relevant information on the Internet and some cases. It took me a month to achieve this effect.
The effect of shadow ing has been described in the upcoming Qt 3D release, in KDAB, Shadow Mappingin Qt3D 2.0 implements Shadow ing on the Qt 3D framework. How
EGL is a set of platform-independent APIs provided by khronos group. Its functions:
1> communication with Native Windows system;2> query available configurations;3> Create a drawing surface available for OpenGL ES );4> synchronize rendering between APIs of different categories, for example, between OpenGL ES and openvg, or between
Android game guidance (3. Model Management of the graphic engine)
In the previous section, we built a world of our own scenarios. Some basic elements can be drawn internally. I would like to talk about Paster in this section. Let's take a break and let us have an episode, think about model management and game engine-related things. These things are very similar to cocos2d, probably because cocos2d is commonly used in the iPhone. We can use mature and
following parts:
1) read and write the attribute information displayed for the node
2) read and write the changed node attributes
3) how to manage subnodes
4) related methods for binding node data
5) related methods for node Lifecycle
6) methods related to CCAction for node Processing
7) related methods for node scheduled tasks
8) related methods for node Coordinate Transformation
Nodes in CCNode have their own coordinate system and become the node
SharpGL learning notes (3) Projection Transformation and viewpoint transformation, sharpgl learning notes
Starting from this section, we use the VS2010 extension of SharpGL to directly generate the SharpGL project.
If you do not see the following SharpGL project when creating a project, find a directory named "SharpGL 2.0 Visual Studio Extension" in the source code of SharpGL and install the directory named SharpGL. vsix vs2010 extension, and then re
[WebGL entry] 3. Basic 3D drawing knowledge, webgl3d
Note: The article is translated from http://wgld.org/, the original author shanbenya (doxas). If I have additional instructions in the article, I will add [lufy:]. In addition, the research on webgl is not in-depth enough, and some professional words are required, if the translation is incorrect, please correct me.
2D and 3D
3D space-the real world we live in is a 3D space.
In a 3D world, everythi
One,vita), it is very difficult to generate shaders on these platforms in real time.2. They cannot work with materialpropertyblocks, cannot be used on the rendering of Unity's sprite, nor can it be used on animated materials.3. They are only suitable for doing very simple things, you make a simple fixed function shader, then found that need to add more features, there is no way to do more.How does a fixed function shader perform on unity? Why? Most p
, the default Coordinate System of the cocos2d-x is not like this, but not all,
When you touch an event, the coordinates that you touch are the UI coordinates,
As shown in the following figure, Vec2 touchLocation = touch-> getLocationInView ();
Of course, we can also perform Coordinate Transformation to convert it into the default coordinates of the cocos2d-x:
Vec2 touchLocation2 = Director: getInstance ()-> convertToGL (touchLocation );
3.
tool. Unless: 1. There are many of these pasters in the current project. 2. I just want to reduce typing.
In fact, there are also many disadvantages of the fixed function coloring tool:
1. They don't work on the host (PS4, Xbox one, vita), and it is very difficult to generate a shader in real time on these platforms.
2. They cannot work with MaterialPropertyBlocks. They cannot be used in unity Sprite rendering or animated materials.
3. They are only
that are touched are the UI coordinates,Get it like this: Vec2 touchlocation = Touch-Getlocationinview ();Of course, we can also do coordinate transformations to convert it to the default coordinates of COCOS2D-X:VEC2 TouchLocation2 = director::getinstance ()->converttogl (touchlocation);3.OpenGL coordinatesOpenGL coordinates are three-dimensional coordinates,Since the COCOS2D-X layer is
Cocos2d-x game
Original article, reproduced please indicate the source: http://blog.csdn.net/sfh366958228/article/details/38701767
Through the first two study notes, we can easily find that ccscene, cclayer, ccsprite, ccaction, and other elements are child classes of ccnode. However, the title of "father of everything" is a bit exaggerated, after all, there are components such as ccdirector and cccamera that do not inherit from ccnode.
But ccnode is definitely a core of Cocos2d-x, we can unders
);
return true;
}
in this code, we call the Addspriteframeswithfile function, load the large image into memory, and call Createwithspriteframename to load the picture from the cached texture when the object is created. Doing so all our draw calls can be combined into one OpenGL directive, and the calculations and merges of these drawing instructions are done by the Cocos2d-x engine. The compilation runs as shown. we can very clearly see that th
classified and described through the optical model (optical models. In order to distinguish the previous light rendering model, the optical model is uniformly translated into an optical model.
[15] describes important optical models used in most direct volume rendering algorithms.
1. absorption Model (absorption only): The body data is considered to be composed of cold and black body elements, which only absorb light and neither emit light, does not reflect or transmit light;
2. Emission Model
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