Note: The following content is from OpenGL getting started tutorial.
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When we draw a geometric image above, do you think our plot scope is too narrow? Coordinates can only be from-1 to 1, and can only be the right X axis, Y axis up, Z axis vertical screen. These limitations cause a lot of inconvenience to our drawing.
We live in a 3D world-if we want to observe an o
Preface
With the development of computer multimedia, visualization, and graphics technologies, we can use computers to precisely reproduce the colorful 3D objects in the real world and give full play to our creative thinking, it is the most fashionable VR technology to simulate and transform the real world through human-computer interaction. With this technology, construction engineers can directly design beautiful building models. Military commanders can simulate the battlefield for military d
list has been created.
Glendlist (); // done building the top display list}
The texture map code is the same as the code in the previous tutorial. We need a texture that can be attached to the cube. I decided to use mipmapping to smooth the texture, because I hate to see pixels. The texture file name is cube.bmp, which is stored in the data directory.
If (textureimage [0] = loadbmp ("Data/cube.bmp") // load the bitmap
The code for changing the window
NeHe OpenGL lession 5, neheopengllession
Lession 5 3D
// lession 5 3D#include
Mac terminal running:
$: Clang-o lession lession5.c-Wno-deprecated-framework OpenGL-framework GLUT
$:./Lession
OpenGL settings under n cards
How can this problem be solved? I also compiled the NeHe tutorial during my vacation. At that
OpenGL is a standard graphics library specialized in graphics processing, scientific computing, and other high-end application fields. Its main competitor is Microsoft's direct3d. OpenGL has long been a technology leader, but direct3d has also caught up in recent years. Currently, the two graphic APIs are similar in performance. However, OpenGL supports many oper
is useful to us. The width and height of the image are both a 32-bit integer. The addresses in the file are 0x0012 and 0x0016 respectively. Therefore, we can use the following code to read the image size information:
Glint width, height; // use the glint type of OpenGL, Which is 32-bit.// The Int value of C language is not necessarily 32 bits.File * pfile;// Open a file hereFseek (pfile, 0x0012, seek_set); // move to the 0x0012 positionFread ( width,
tutorial. Now I want to write shader and do some 3D effects.
Find this book Shaders. for. Game. Programmers. and. Artists, which is available online.What is the difference between OpenGL 21 and Shader Moder 41? Is it true that all graphics cards support both of these technologies?
The shader model 4.1 refers to the 4.1 version of the shadow. Only the graphics card that supports Microsoft's graphic interfac
for different types of rendering. The is gl_modulate, which modulates of the current lighting and color information with the texture image. Gl_decal is the second mode which only uses the texture image. Color and lighting information would not affect the texture ' s appearance. The last mode was Gl_blend, in which the texture image is blended with the current texture color and the current lighting a nd color information.
Texture Filters
OpenGL uses
Qt + OpenGL game development materials
Beginning in December 29, 2012, I finally ushered in the last winter vacation of the University. This winter vacation is really long. There are nearly four months in total. During this period, the school asked us to create a graduation project and write a preliminary paper. Graduation Design is still good, because I have done a good job in the preliminary research. The rest of the time can be used to learn how to
Lighting and keyboard control:
In this lesson, we will add lighting and keyboard control to make the program look more beautiful.
This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before ente
1. dancingwind nehe Chinese tutorialNehe is a very good OpenGL tutorial. It can be explained in a simple way with examples. Dancingwind made a Chinese version based on a sharing heart. You do not have to take a class or a class in order, but you should take it seriously in every class. You can take a look at it in English ...... You can upload it on his website or tell me (zwqxin.com) to your behalf (Khan )
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The simplest audio-visual Playback Example series article List:
Simplest visual Audio Playback Example 1: general statement
The simplest AV playback example 2:gdi play YUV, RGB
Simplest AV Playback example 3:direct3d play Yuv,rgb (via surface)
Simplest AV Playback example 4:direct3d playback RGB (via texture)
The simplest AV playback example 5:opengl play RGB/YUV
Simplest AV Playback example 6:
Sosi sorting
1 http://www.opengl.org/OpenGL official website, rich content, learning OpenGL knowledge of the treasure chest, holy land.2 http://nehe.gamedev.net/The OpenGL tutorial on the nehe website is very detailed and suitable for beginners. After reading the above tutorial
everything is ready, just draw the pixel to the screen. The last question remains: which area of the window should the pixels be drawn to? Normally, the default is to fill the entire window completely, but we can just fill in half. (That is, the entire image is filled in half of the window)Disclaimer: The picture is from www.opengl.org, which is the drawing of the book "OpenGL Programming Guide", because the old version of the book (the first edition
Document directory
Display list
Efficiency Comparison
Use
References
Write by nine days Yan Ling (jtianling) -- blog.csdn.net/vagrxie
Discuss newsgroups and documentsTechnorati label: display list
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Some time ago, because I had just changed my job, many things were not on the right track. for work reasons, I learned many other things, such as irrlicht, and now I am slowly slowing down, we should finish learning
The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry press andUnity3d Actual combat core technical details of the electronic industry publishing house.
CSDN Video URL: http://edu.csdn.net/lecturer/144
3D game engine is the core of rendering, game quality improvement needs to be shader programming impleme
rendering starts, and then we initialize a pipeline class object to render the mesh (for example, a tank). One thing to note here is that the camera-related settings are based on the spot and direction of the spotlight. We first render the mesh and then switch back to the default framebuffer by binding FBO to zero.(tutorial23.cpp:135)virtual void Renderpass () {Glclear (Gl_color_buffer_bit | Gl_depth_buffer_bit); M_pshadowmaptech->settextureunit (0 ); M_shadowmapfbo.bindforreading (G
Buffer Object
Many OpenGL operations send a large chunk of data to OpenGL, such as passing the vertex array data that needs to be processed. Transferring this data can be very simple, such as copying data from the system's memory to a graphics card. However, since OpenGL is designed according to the client-server pattern, data must be transferred from client memo
OpenGL cubic Map
CopyrightNVIDIA Corporation, 1999.
Specified cial publication in written, electronic, or other forms without expressed written permission is prohibited.
Electronic redistribution for educational or private use is permitted.
SummaryThis tutorial explains the purpose of hardware cube textures. Cube maps can be used for Environment Maps, stable specular highlights, and bump maps for Pixel-by-p
Android currently supports several versions of the OpenGL ES API:
OpenGL ES 1.0 and 1.1:android 1.0 and later versions support this API specification.
OpenGL ES 2.0:android 2.2 (API 8) and later versions support this API specification.
OpenGL ES 3.0:android 4.3 (API 18) and later versions support this
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