Unity3d's Pit series: Dynamically loading DLLsI am now involved in the project is to do MMO hand tour, the target platform is Android and Ios,ios platform can not dynamically load DLL (what reason to find jobs to go), can be directly ignored, and on the Android platform can be dynamically loaded DLL, with this can implement code updates, but in fact, There are a lot of restrictions on how to load DLLs dynamically in unity (not knowing the words are pi
that we could easily enjoy it together.The author suspects that Zuckerberg knows all this, and that is why he has invested a lot of manpower and resources on Facebook spaces to realize the social experience in virtual reality. However, from the point of view of VR head sales, not to mention the convenience of using MMO and virtual worlds, socializing with cartoon avatars is not something most of us crave.AR Editor, the social attributes of the media
Unity3d's Pit series: Dynamically loading DLLsI. Limitation OF USENow participating in the project is to do MMO hand tour, the target platform is Android and Ios,ios platform can not dynamically load DLL (what reason to find jobs to go), can directly ignore, and on the Android platform can be dynamically loaded DLL, with this can implement code updates, but in fact, There are a lot of restrictions on how to load DLLs dynamically in unity (not knowing
Need to focus on Unity's new features,Every time you upgrade unity to the art resources to send again, it is very egg pain, MMO such a project of art resources you know, there is no confusion, if a team from head to tail also line, if the middle main program or the main art go, that can be happy.Unity is now out of the 4.6.1 version, the new 4.6 will be released by the end of the month, and then Unity 5.0 has already published the beta version, will t
= { RabbitFanoutConfigure.FANOUT_A, RabbitFanoutConfigure.FANOUT_B, RabbitFanoutConfigure.FANOUT_C})publicclass Receiver { @RabbitHandler publicvoidreceiveMessage(String message) { log.debug("Received ">"); }}Applicable scenarios- 大规模多用户在线(MMO)游戏可以使用它来处理排行榜更新等全局事件- 体育新闻网站可以用它来近乎实时地将比分更新分发给移动客户端- 分发系统使用它来广播各种状态和配置更新- 在群聊的时候,它被用来分发消息给参与群聊的用户TopicThis pattern is more complex, in short, that each queue has its own top
Here and you share those who do not know how to improve the efficiency of the PS operation, although some of the skills are more exotic, but if the small partner mastered, will be able to improve their operating efficiency of 50% (nonsense), and Photoshop harmonious coexistence, away from overtime, worry-free revision.
1. Custom shortcut keys
Playing PS is like playing an MMO game, and the people who are releasing their skills through the keyboard
security restrictions on D Emand.
Communities'll be able to run on a blockchain where users can spin up their own nodes and secure the network. These could are communities like Steemit, subreddits, forums, Facebook groups, Stackoverflow-type Qa sites-places Ere people talk about a common interest-as as MMO games where everyone has a interest in the game remaining. The moment there is a divergence from the community consensus, the users must being abl
room of the hot backup, and MySQL replication does not support the replication model, and not to provide users with services, in order to effectively control the cost, will consider a remote room to deploy a very good performance of the physical server, Even in the way of disk cabinets, multiple instances will be deployed for this purpose;
4, the traditional game industry MMO/MMORPG, as well as the Web Game, each suit is a database, and may have to
, here is not explained in detail. I was helpless at first, even reading foreign language. Find our previous operations, they also said that MONGO do not do too many settings, just a memory 25g+raid10 hard disk to deploy MONGO database specifically, SSD is too expensive to use. On the Internet Weibo collected some information also share to everyone, although not completely control, but also is a good way. 3: Control MONGO's memory1: Adjust the memory management mode of Linux kernel: shell> sysc
few CPP files bar, there are several header files in the root directory of the/common and/cpp_common directories).(g++-I.. /.. /.. /common-i. /.. /.. /cpp_common eventloop.cpp datasocket.cpp TCPServer.cpp main.cpp-std=c++0x-lrt)TODO:: There's some todo in the code that means obscure or I'm not sure it's okay ~hohoAnd I'm looking forward to the next broadcast test (like the MMO Aoi, where multiple players move simultaneously to broadcast to n players
keys
Disadvantages:
· Poor graphics performance
· Touch Screen Panel SAG
5. Toshiba px35t-a2210
Rating: 4 star
Reference price: About 5691 RMB
The last Toshiba px35t-a2210, with a slim stylish design, and equipped with modern wireless peripherals. It also has a third generation Intel Core i3-3120m processor and 6GB RAM, and is equipped with a 23-inch 1080P flat touch screen.
Performance, the machine's processor score is the highest of the 5 models, and can achieve better off
Tribute to the original http://blog.csdn.net/janeky/article/details/17457533Most MMO games now have an auto-pathfinding feature. When you click a location on the scene, the character automatically finds its way past. There may be a lot of obstacles in the middle, and the character will automatically bypass the obstacles and eventually reach the end. Using unity to develop a hand tour, automatic pathfinding can be implemented in many ways. The first mo
ability to play after a good, on the other hand, the demo will give up sooner or later should not put too high cost as an excuse, that "such a small demo can achieve such a standard, if , the game must be good. "In fact, this is the thought and behavior of their own digging pits."
A game, small to Tetris Bubble Dragon, big to the World of Warcraft Tianlong Eight, in essence, have their own core play, the core of large-scale products can be more complex, or even by a group of interrelated child
Over half a day of Unity's API, also did not find the way to handle the socket. Unity itself has sealed a network processing class network, mainly for state synchronization. It seems to be implementing an MMO-level network application that can only be written in C #. (Unity does not resemble as, there is a direct processing packet, byte level of the underlying function.) At least not now. )
Let's take a look at unity first, and see how to write comm
Original address: http://blog.codingnow.com/2006/04/iocp_kqueue_epoll.html
Designing an MMO server, I've heard a lot of clichés about how inefficient select is when dealing with a large number of connections. We should switch to IOCP (Windows), Kqueue (FreeBSD), or Epoll (Linux). Indeed, a select is inefficient enough to handle a large number of connected reads and writes. Because kernel each time to select a set of socket number to do polling, that i
() { Modify Mana/sec} Use the skill to connect this buff. Similar equipment is also very convenient to define Camp system: to describe the relationship between a game character is to let them belong to the enemy or to us, But such a definition is rudimentary. For the World of Warcraft has a huge number of people and history of the game, this greatly increased the difficulty of two development. The camp system is simple: There are many camps in the world that set the camp for each person
support the defects, we can use the MySQL multi-instance binding processor approach (NUMA processor must support, but now most processors are supported) to allocate different databases to different instances to provide data services;4, the traditional game industry MMO/MMORPG and the web game, each service will be corresponding to a database, and may often have to do a lot of data query and data correction work. At this point, in order to reduce the
deployment to improve the recovery efficiency of MySQL replicated slave machines4. Already for the dual-master replication MySQL database server architecture, want to part of the important business data more than a remote computer room hot backup, and MySQL replication temporarily does not support multi-master replication mode, and do not provide services to the user, in order to effectively control costs, will consider a remote computer room to deploy an excellent performance of the physical s
One month 30 million, this number is a very alarming number for any game. Even for a game that has a huge audience and is in the ascendant, this is a remarkable achievement. For new games, this is almost impossible to reach.However, "Three Kingdoms kill legend" but did, "Three Kingdoms Kill" is "three kills" the second generation of light strategy mobile game, and "Three Kingdoms kill" same strain, but do not adhere to the "Three Kingdoms Kill" the original game frame, out of the "Three Kingdoms
. /** and Viewpager are correlated, judging whether the current can be left shifted, right shift, or Boolean mleftdragable; Boolean mrightdragable; /** whether to move the first time */Boolean mfirstmove=false; Private PointF Mstartpoint = new PointF (); @Override public boolean OnTouch (View V, motionevent event) {//TODO auto-generated method stub Switch (event.getactionmasked ()) {case Motionevent.action_down://Set Drag mode
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