The 14th chapter of the design pattern-command mode (Java implementation) "Xiaoming, get the hell out." "Xiaoming, how does this matter?" "(poor xiaoming was helpless to lay a gun.) Xiao Ming: Teacher, I and you have what grudge, I and you have what grudge what resentment ah 、、、 teacher: Xiao Ming, get out. Get used to it. Xiao Ming: 、、、) for this phenomenon, please ask the command mode to do a commentary.
Singleton mode is a common design pattern in the development of projects in peacetime, the use is more common, the information on the Internet is a catch a lot, small Alan also come to join in the fun, for the future to enrich the content of the design pattern related to do a simple opening.A singleton pattern is a pattern of creating objects that produces a spec
First, a primer
We go to the technology market for their own machine to add some luxury accessories, a lot of diyer like to find agents, because in the agents there is not only the quality assurance, but also the price and after-sales service will be much better. Customers through the agent to get what they want, but also enjoy the agents of the additional services, and manufacturers through agents to promote their products, and can be some sales se
, there may be a lot of data to be inserted at a certain time, and we can remove some invalid actions by sorting the table, primary key and operation type. For example:A) Multiple update of the same primary key on the same table, whichever is last.b) The same primary key as the same table, all previous actions are invalid whenever a delete occurs.2. Since we want to sort the operations, there is bound to be a time-based sort, how to guarantee the lock
format, TT will verify the validity of the data (usually the type of train is a fixed number of type code, less change).In web development, such request parameter verification is a lot of, usually after the front-end of the parameter check, the back end is still need to re-rigorous verification. Then for such non-business code can be extracted out, do data validation alone, if the verification passed, then continue the next business processing, do n
5. Session Surface
Session façade mode adjusts operations between cooperative enterprise objects and synthesizes application functions into a single, simple interface; it reduces the complexity of collaboration between classes and makes it possible for the caller of the class to change without changing the class, which is typically implemented as a session bean. A complex interaction to hide the underlying EJB.
The background of this design pattern
Viewer Design Patternnow a lot of buyers are watching the price change of the house, every time the house price changes, all the buyers can be observed. In fact, the above buyers are the observers, they are concerned about the price of the house. if you want to implement the observer pattern, you must rely on the observable class and observer interfaces provided in the Java.util package. view the API as fol
First, a primer
We go to the technology market for their own machine to add some luxury accessories, a lot of diyer like to find agents, because in the agents there is not only the quality assurance, but also the price and after-sales service will be much better. Customers through the agent to get what they want, but also enjoy the agents of the additional services, and manufacturers through agents to promote their products, and can be some sales ser
Turn from: The Dharma of slaveryhttp://blog.csdn.net/zhengzhb/article/details/7471978?reload#replydefinition: defines a one-to-many dependency between objects so that when each object changes state, all objects that depend on it are notified and updated automatically.Type: behavior class modeClass Diagram:This is often required in software systems: if the state of an object changes, certain objects associated with it change accordingly. For example, we want to
specific situations:
1. If that object is a very large picture, it takes a long time to be displayed, so when the picture is included in the document, you open the document using an editor or a browser, and the document must be opened quickly, and you can't wait for the big picture to finish, then you need to do a picture proxy instead of the real picture.2. If the object is on a remote server on the Internet, direct manipulation of the object because the network speed may be slow, then we can
The initial contact with the decorative design mode, has not understood the meaning of doing so, read a lot of information on the Internet, for the difference with the inheritance is not very clear analysis, until you see this blog: http://www.cnblogs.com/rookieFly-tdiitd/p/ 4914593.html This is a very clear explanation of the difference between the decorative design
very complex, or the sequence of calls in the product class produces different performance, when the builder mode can be used.4) During object creation, some other objects of the system are used, which are not readily available during the creation of the Product object, or can be encapsulated in the builder pattern to encapsulate the object's creation process. This scenario can only be a compensation method, because an object is not easy to obtain, and in the
Have seen a lot of design patterns of the article, and some of the implementation of the present seems to be some problems, so now on the previous read about the design patterns of the article summarized here, the essay has cited other materials, and according to their own understanding of the re-implementation of the 23 desi
which policy class to use at its own discretion. This means that the client must understand the differences between these algorithms in order to select the appropriate algorithm classes at the right time. In other words, the policy pattern applies only to situations where the client knows all the algorithms or behaviors.2, the policy mode causes a lot of policy classes, each specific policy class will produce a new class. It is sometimes possible to
of view, there are certain problems, how to solve? Use the abstract factory pattern to create multiple factory classes, so that if you need to add new functionality, add new factory classes directly, instead of modifying the original factory class.3. Single case mode (Singleton)A singleton object (Singleton) is a common design pattern. In Java applications, singleton objects guarantee that only one instanc
Design Patterns in Java I/O
1. Adapter Mode
Adapter mode is to transform the interface of a class into another interface acceptable to the client, so that two classes that do not match two interfaces can work together. Often used when a project needs to refer to some open source frameworks to work together, there are interfaces for environmental information inside these frameworks that need to be introduc
The 17th chapter of the design pattern-Memo mode (Java implementation) A good man is me, I am Zeng. The recent events of Chenhe and Zhang Zixian have been a raging uproar. Think of every year there are love apartments accompany me now the new Year without a love apartment always feel a lack of something. I do not know if you remember the love apartment in a classic bridge-every time Sekiya brewery and Tang
Http://35java.com/zhibo/forum.php? MoD = viewthread tid = 164 extra = Page % 3d3 Common Java Design PatternsCreation Mode1. Factory-try to catch up with mm. The chicken wings of McDonald's and the chicken wings of KFC are what mm loves. Although the taste is different, whether you take mm to McDonald's or KFC, just say "four chicken wings" to the waiter. McDonald's and KFC are factory for chicken wings pr
Objective
In the previous article we learned about the factory model, introducing simple factory models, factory methods, and abstract factory models. This article introduces the builder pattern and prototype pattern in the design pattern that belong to the creation pattern.Introduction to Builders ' models
Builder mode is the creation mode. The builder mode uses multiple simple objects to construct a complex object step-by-step. This type of
Preface:
Thread-Per-Message Pattern is a Thread that is allocated for each command or request for execution. It uses two different threads to implement "one end of the delegated message" and "one end of the executed message. The thread mode consists of three parts:
1. The Request participant (principal), that is, the message sender or command requester.
2. The Host participant receives the message request and is responsible for allocating a working thread to each message.
3. Worker participant.
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