PCH can be used to store shared information, such as the width and height of a device's screen. Version number and so on common informationThe old version of Xcode automatically creates a PCH file for us, and the new version is not created automatically, if you need to create it yourself manuallyConstants can be defined inside after creation is completeHere is an example of screen sizeAs follows------------
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If you decide to add a. pch file manually and do want to use objective-c just like before XCode 6 you'll also has to I Mport UIKit and Foundation frameworks in the. pch file. Otherwise you'll have the to import these frameworks manually in each header file. You can add the following code anyway as it tests for the language used:#ifdef __OBJC__ #import
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Forefront:xcode6 The PCH, for some trivial header file reference, speed up the compilation speed!Code6 the previous version of the build project is automatically added to this:Xcode6 The following version to manually add the steps as follows:1)2) 3) $ (srcroot)/pchfile.pchThat's OK!--------------------------------------------------------------------------------------------------------------- ---You may encounter a problem:/users/apple/documents/mywork
PCH can be used to store shared information, such as the width and height of a device's screen. Version number and so on common informationThe old version of Xcode automatically creates a PCH file for us, and the new version is not created automatically, if you need to create it yourself manuallyConstants can be defined inside after creation is completeHere is an example of screen sizeAs follows------------
PCH can be used to store shared information, such as the width and height of a device's screen. Version and so on common informationThe old version of Xcode will create the PCH file for us on its own initiative, and the new version number is not created on its own initiative. Suppose you need to use the ability to manually createCan define constants in the inside after creationHere is an example of screen s
From: http://www.cppblog.com/silekey/articles/87108.html
Note: Many compilation and link parameters are added to the Framework generated by default by MFC. If we want to customize our own framework, unfamiliar compilation parameters will cause many problems.
Keyword: VC Empty Project custom pre-compilation header. PCHThe pre-compiled header file cannot be opened: "Debug/Xxx. PCH ": no such file or directory
Here is a concept to be explained first:
1>
Generally this happens because the project is copied directly to the other computer to run ...Clang:error:no such file or directory: '/demo2/control Code/13/recorder/recorder_prefix.pch 'Clang:error:no input FilesCommand/developer/platforms/iphonesimulator.platform/developer/usr/bin/clang failed with exit code 1WORKAROUND: In your main project file target search, PCH, find the prefix Header to remove the value behind it, and then re-change to the path
Hello world_prefix.pch: the extension. PCH indicates "precompiled header". This is a list of header files from the external framework used by your project. Xcode will compile these headers to files, which will reduce the time for you to compile the project when you select build or build and go. Usually, the header file is automatically included.
PCH: the system will include this file before compiling every
This issue occurs when compiling release versions of Orb_slam:
Error 2 C3859: The virtual memory range of the PCH is exceeded; Please use '-zm465 ' or a larger command line
To modify the method:
1. Find Engineering-> Properties->c/c++-> command line-> other options2. Input/zm100, which can be larger after the number
Reason:
To expedite boost compilation, use a precompiled header. Plus boost's header file is more, causing the
Cause: The precompiled header used to accelerate boost compilation. In addition, many boost header files are added, resulting in the PCH file exceeding the default value. Solution: 1. Find the project> Properties> C/C ++> command line> other options. 2. Input/zm100, with a larger number Definition: /ZM (specify the memory allocation limit of the pre-compilation header): determines the amount of memory allocated by the compiler to construct the p
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