How to Make linen in Photoshop? Ps linen texture production tutorial !, Photoshop linen
This article describes how to make linen in Photoshop? Ps linen texture production tutorial! Using the graphic processing tool Photoshop, you can quickly draw out some special effects, such as the linen effect we will introduce today. The following is a detailed linen texture
The following five optimizations are provided: Engine underlying optimization, texture optimization, rendering optimization, resource cache, and Memory Optimization engine optimization.
Version 2.0 is later than version 1.0 inAlgorithmAnd higher efficiency. Version 2.0 uses the OpenGL ES 2.0 graphics library and Version 1.0 uses OpenGL ES 1.0. Texture Optimization
Textures consume the most memory and redu
Dizzy, it took a long time to complete the required volume texture (32x32x32 texture, I used PS to make a t_t), and found that content pipeline does not support velume texture !!! After searching in the Forum, Ms people said "I agree it's a shame we didn't have time to get these into the content pipeline, but sadly they were among the specified features that just
Material script
Material screen {technique {pass {texture_unit {texture bluescreen.jpg} texture_unit {texture screen }}}}
Bluescreen.jpg must be a blank white image, because multi-texture mixing is modulate by default...
Texture screen is inProgramA two-dimensional image is dynamically created ..
Ogre: texturept
Because the Ogre itself does not implement the video texture, we need to find a way to read the video and display it on an object. People already use theoravideoplugin to play videos on the Internet, but they need to compile libogg and other third-party libraries. Their own demos are not complete and are not easy to use. Recently, we have been engaged in opencv to see if we can use opencv to read videos, convert each frame of images to ogre readable b
Texture image space and memory footprint analysis. Since U3D does not have a good interpretation of how images are handled, many people are not aware of the size of the atlas and the memory usage. Here is an analysis of the actual data for the u3d picture problem. The previous project will have such or such a package size and memory footprint of the problem, so this time, so thorough analysis of the u3d for the te
The production of metal textured words is not complicated. Roughly divided into two parts, metal characters and texture parts. The metal Word uses the layer style to do, the texture part uses the related texture material to overlay.
The final effect of the Photoshop tutorial
1, new file: Set width and height of 700 pixels, resolution 72DPI, Name:
Silver surface is very smooth can emit strong reflected light, but because of its soft texture, and its own color is bright gray, so usually we see silver has some diffuse reflection. Silver texture design elements in various types of design works are also very common, can be used for some of the need to show the elegant temperament of the work.
This example will explain how to simulate the production of s
In the previous program, has implemented a basic load, but we know that the texture of the load is too slow, the entire interface is stuck to the state of death, so we have to find ways to achieve multiple-line Chengga load texture;
My idea is that a thread first reads the graph without textures, another thread reads the texture, reads it out, and then redraw it
Two-dimensional texture-defined functions
VoidGlteximage2d(Glenum target, glint level, glint components, glsizei width, glsizei height, glint border, glenum format, glenum type,ConstGlvoid * pixels);
defines a two-dimensional texture ing. The target parameter is the constant gl_texture_2d. The level parameter indicates the level of a multi-level resolution textu
IOS_31_cocos2d _ texture packaging (TexturePacker)Finally:Final code: Use of texture album
// 4. play Zhao Yun's sequence Frame Animation-(void) zhaoyunPlay {// 1. [genie frame cache] is a singleton CCSpriteFrameCache * spriteFrameCache = [CCSpriteFrameCache sharedSpriteFrameCache]; // loads a large image from a plist file, and the method performs internal cutting, all generated elf frames will be placed in
Document directory
1 initialize material, light, texture, and planet
2. Draw a planet
3. Use openfiledialog to replace the texture
4. Drag and Drop to replace the texture
Introduction to sharpgl (OpenGL)-texture planet
PS: sharpgl is the C # OpenGL encapsulation. If you are not familiar with sharpgl, you can se
"Good memory is inferior to bad writing" commonly used picture file format and texture Format 1, commonly used picture file format:BMP (Window under Universal format Bitmap in addition to depth optional, no compression)GIF (a lossless compression scheme for continuous tones based on the LZW algorithm at 50%)JPEG (very popular image format, lossy compression, transparent pixels not supported, large compression)PNG (similar to JPG, compression ratio is
This evening studied for two hours, finally figure out how to use Photoshop CS to achieve texture relief! Help for a long time on the internet, rely on! No one's going to do this! Give the advice incredibly all failed! So I WANT to clear HOE todo it! Ha ha...... It's not a waste of effort!
In fact, the realization of texture relief is very simple, the following began to introduce Oh! Watch out!!
The first s
A Method for Extracting polygon from a texture image.
I have been writing a blog here for a long time. In many cases, the texture image and the polygon match are often complicated to manually set. Therefore, a code is written to extract the edge polygon from the texture image. However, this code can only extract "solid" polygon and only support one polygon. Of co
OpenGL1.1, but OpenGL is now more than 2.0, to use these advanced features of OpenGL, you must download the latest extensions, in addition, different graphics companies will also publish some only the home card support extension functions, you want to use this number, you have to find the latest Glext.h, with the Glew extension library, you'll never have to worry about finding a function interface, because Glew can automatically identify all of the OpenGL advanced extensions supported by your p
1.IOS on the issue of resource loss, it is likely that the file handle over 256, the system will not be created, such as bundles do not unload caused.2.IOS texture display may be the project contains. dds files, this DX format, OpenGL may not be supported.3.Android texture problem, may be different graphics card support format is not the same. It can also be caused by a system. Choosing a good format is mor
Good resources, although not available yet, are determined to collect them
Resources:[1]Texture Mapping as a fundamental drawing primitiveHttp://www.sgi.com/grafica/texmap/[2]Texture Mapping (on GeoCities)Http://www.geocities.com/SiliconValley/2151/tmap.html[3]Gamedev. Net-texture mappingHttp://www.gamedev.net/reference/articles/article676.asp[4]
Reprinted from: http://www.ityran.com/archives/3775
In principle, the cocos2d-x can display any size texture, but in fact the texture size is limited by hardware and operating system reasons.
Here we provide a table with texture size restrictions on different platform Simulators
Platform
Maxsize in pixels
Win32
2048*2048
Android
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