【Full parsing of texture format]
What internal representation is used for the texture. This is a tradeoff between size and quality.
The texture compression method depends on the balance between size and quality.
You can see that:
1)RGB compressed dxt1>RGB 16 Bit
2)Rgba compressed dxt5>Rgba 16 Bit
3) in non-normal circumstances,Rgba compressed dxt5>
Texture ing can be performed in two ways:
ØLoad a created texture file and then apply the texture data.
ØThe other is to calculate the texture content one by one in order, that is, we first create an "empty" texture, and then calculate the color of the
In this paper, we illustrate the method of implementing OpenGL ES texture mapping in java. Share to everyone for your reference. Specifically as follows:
1. Glrenderer.java Documents:
Package Net.obviam.opengl;
Import Javax.microedition.khronos.egl.EGLConfig;
Import javax.microedition.khronos.opengles.GL10;
Import Android.content.Context;
Import Android.opengl.GLU;
Import Android.opengl.GLSurfaceView.Renderer; public class Glrenderer implement
Texture addressing Modes
You may have noticed the assignment of Samplerstate object Members Addressu = wrap and ADDRESSV = Wrap in texturemapping.fx. This is the texture addressing mode, and when the texture coordinates are out of range [0, 1], you can control how they should be displayed. Direct3D supports four kinds of tex
Some tips and ideas on the latter side of the share of the article.
But because everyone took photos of the exposure parameters, characters, environment and other factors are different, so also created a late photo of complexity and inconsistency. Therefore, in this article, there will not be too many late parameter introduction, more is to share my later aspects of some ideas and methods. And this article to share with you is:
1. How to make the color of the photo transparent?
2, comfor
The following are all converted from the android game programming entry-level classic. For more information, see the source.
To map a bitmap to a triangle, you need to add texture coordinates (texture coordinates) for each vertex of the triangle ). Texture coordinates map a point in the texture (uploaded Bitmap) to a v
1, 2d game the most memory is undoubtedly the picture resources.2, Cocos2d-x different platform to read the texture of different mechanisms. Under iOS using Cgimage,android and Windows is directly calling the PNG library. I tested, using the PNG library directly read PNG will save about 1MB more memory than cgimage (image occupies 4mb of memory) but the speed is one times slower than Cgimage. How time and space can be a choice depends on the actual si
Original: HTTP://WWW.JIANSHU.COM/P/F7C3741F22AFThe Unity3d engine handles textures intelligently: Whether you put in png,psd or TGA, they are automatically converted into Unity's own texture2d format .In the texture2d settings option, you can set different compression formats for different platforms, such as iOS set to Pvrtc4,android platform set to RGBA16, etc.Well, it's very smart.However, in some advanced use, some situations are difficult to meet.For example, we ngui the atlas
Use depth textures:Depth information can be rendered to a texture, some effects of the production will require scene depth information, at this time depth texture can come in handy.Depth texture have different implementations on different platforms, and native support is not the same.Unitycg.cginc defines some of the help macros defined using depth texture:Unity_
Render path" supported by the graphics card. The video card automatically chooses a subshader that best suits its performance.In a subshader we can define multiple passes, and pass differs from Subshader, and each pass you write is executed in the order. We're going to write a specific shader code in the pass, and one more thing to mention, It is not possible to write a pass in Unity's surface shader, because in Unity's lighting model He will automatically define some passes, so you will no lon
Texturematerial (texture: texture2dbase = NULL, smooth: Boolean = true, repeat: Boolean = false, mipmap: Boolean = true) // texture, smooth, repeated, enable mipmap texture creates a new texturematerial.
1. Texture
A commonly used technology in 3D computer graphics Paster rendering is calledMipmapping. To speed up rend
Using Photoshop to make the character yellow-brown metal texture word tutorial, the metal texture word production is not complicated. Roughly divided into two parts, metal characters and texture parts. The metal Word uses the layer style to do, the texture part uses the related tex
There are three main factors that determine the size of a texture resource: Resolution, format, and Mipmap are turned on.The loading recommendations for texture resources are as follows:
1, strictly control the use of RGBA32 and ARGB32 texture, in the premise of ensuring the visual effect, as far as possible to use "good enough" principle, reduce the resolution o
[Cocos2d-x related tutorials from the red child game programming path csdn blog address:Http://blog.csdn.net/honghaier]
Red child Cocos2d-X learning garden QQ Group:249941957Add group write:Cocos2d-x
This chapter is the first draft of my Cocos2d-x tutorial. I hope you will give more suggestions!
Some schemes of Cocos2d-x texture Optimization
In the current mobile platform game development process, many friends may encounter the problem
Unity3d Shaderlab compressed mixed texture mapTextures can be used to store large amounts of data, we can package multiple images on a single RGBA texture, and then extract these elements through shader code ,we'll be able to use each image's RGBA the message of the channel as a separate texture. This usage scenario, especially on the ground, has obvious advantag
LibGDX Game Engine-2-Image Rendering
This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article!
Method Type
1. Use Texture as the image container and draw the image on SpriteBatch.
2. Use TextureRegion to intercept texture and draw it on SpriteBatch
3. Use the Sprite genie to set textureRegion, pass in SpriteBatch, and draw the image
Texture of the performance:
object Material and surface formed visual characteristics, such as: material hard or surface texture of the rough or fine finish of high or low, transparent feeling strong or weak, loose or tight texture or even, material light or heavy and so on. Texture and a variety of materials on the
Texture filtering
When discussing texture coordinates and sampling, you may have noticed that there is no texture mapping object that allows one by one of the elements on the texture map to correspond to the pixels rendered on the screen. The camera is located at any point in the textured object and is viewed from any
Body Texture: What is it? Tex2d previously can only sample the UV coordinate system in the fragment program: In fact, the point is the lower left corner, the range is "0,1", U is the x axis, V is the Y axistexture.wrapmode Cycle mode: texturewrapmode.clamp: Set texture full stretch use texturewrapmode.repeat:Texture Repeat tile useIf you use Repeat, then the u>=1 is equal to the picture on the right side of
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