(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than that of cgimage. How to choose between time an
Recently, it is found that the texture of Max may cause problems to the producers. The common problem is the uncertainty of the texture path. The root cause is that the Directory creation is inconsistent.
There is a common problem,Max opening a file with a lot of lost textures will lead to very difficultIt takes 18 minutes to open a file on my machine.Move the file to the project directory to openIn less th
04. sprite_kit foreground texture, 04. sprite_kit foreground04. Sprite_Kit prospective texture
Professional vocabulary Literacy: texturesTexture: The texture in computer graphics includes both the texture of the object surface in the general sense, even if the object surface shows uneven groove, but also on the smoo
Concept of bump mapping
Whether it isProgramAlmost every game developer knows3DGraphics knowledge, so everyone knows more or lessBump mapping.Bump mappingIt is a illumination technique used to disturb the surface normal vector of an object at the pixel level. It generally uses texture ing as the input to indicate the disturbance size. In light computing, the disturbance vector is considered, and no extra geometric information is required.Enhance t
Label: style blog HTTP color Io ar SP data
The texture of an image is a quantified image feature in image computing. Image Textures describe the color distribution and light intensity distribution of an image or small pieces of space.
Texture Feature Extraction is divided into structure-based methods and statistical data-based methods. A structure-Based Texture
Now we will gradually coding the texture ing Based on mytutoriald3d11_5, because this project only draws a triangle so that we can easily paste a texture, then, change the texture sampling status and observe the texture changes.
First, we do not assign a color value to each vertex, instead of a
【Normal texture Principle]
If the normal is in the world space, it is called World Space normal. If the object is in the local coordinate of the object itself, it is called the object space normal.
It is easy to imagine that once the World Space normal is extracted from the texture, it can be used directly, with high efficiency. However, this world space normal is fixed,If the object does not maintain its o
Android texture image loading and modification,
Environment: eclipse, android, opengl es
Recently, we need to make some modifications to the texture image. First, we need to load the texture image, make some modifications to the texture image, and finally generate the texture
This material texture technology uses different versions of material pattern for texture based on different precision requirements. For example, when an object is moved closer to the user, the program will attach a finer and higher-definition material pattern to the object surface, so that the object shows a higher and more real effect; when the object is far away from the user, the program will attach a si
The Word2013 document's page background can be used not only with a monochrome or gradient color background, but also with a picture or texture as the background. The texture background is mainly set using the Word2013 built-in texture, and the picture background can be set by the user using a custom picture. To set a texture
Render to texture, RTT
Tags:HLSLRenderingGraphics
Category:Game programming
RTT is a basic technology used in many special effects. It is very simple and important to implement it. However, It is puzzling that only a few articles have been found on the internet for a long time. I don't know if it is too simple or because the technology has been around for a long time. In short, I had a lot of twists and turns when I was exploring this
I will give you a detailed analysis of the Illustrator software and share with you the tutorial on creating a refined and seamless texture pattern.Tutorial sharing:The pattern of a scene is randomly listed on the entire canvas, which forms a pattern of texture. This kind of texture pattern has two manifestations: The first is the subtle
Blur color and texture histogram (fuzzy-color and Texture-HISTOGRAM,FCTH)In this paper, the research of image retrieval based on semi-supervised and active learning is excerpted from the thesis.FCTH features can be obtained from the combination of 3 fuzzy elements. Firstly, the image is divided into several blocks, and in the first fuzzy unit, the three channels in the HSV color space are input, and the 10-
6 External texture SourceThis section only provides a brief introduction to the Extermaltexturesource and Extermaltexturesourcemanager classes and how the plug-in works. More reference Ffmpegvideosystem PluginsWhat is an external texture sourceTraditional picture files such as Png\bmp\jpeg and other ogre have been dealt with. Other texture format sources, such as
The layer-3 Texture of D3D is rendered by the pixel shader YUV420P and textureyuv420p
Briefly record some highlights of YUV420P rendering with Texture over the past two days.
During video playback, sometimes the decoded data is YUV420P. Surface can render YUV420P by setting parameters, but Texture does not seem to support direct rendering of YUV420P. Surface usag
Recently I am studying d3d11 and see the following:
Zookeeper
Samplerstate samcolor{Filter = min_mag_mip_linear;Addressu = clamp;Addressv = clamp;};
I don't quite understand. I checked the related d3d11sdk and some other materials. The summary is as follows:
In d3d11, the texture coordinate system consists of the Horizontal U axis and the vertical v axis. The U and V coordinate systems determine each pixel of the
Fractal Box Dimension texture features
In texture feature extraction, texture fragment dimension feature (FD) is an important description of texture. The more complex and delicate the image texture, the greater the fragment dimension. There are many methods to extract fracta
First of all, the image of the tutorial is not a fine repair because I was lying in bed with a notebook to write, and now I don't even have a table to mix the poor color is not adjusted
The main way to talk about this method of the revision of the nonsense said no more ...
Original:
Effect Chart:
First copy two layers
Then select the layer a Gaussian blur fuzzy size control at the edge of the contour not too much blur can be mainly blurred f
To give you illustrator software users to detailed analysis to share the creation of exquisite seamless texture pattern effect of the production of the tutorial.
Tutorial Sharing:
Preparation of production
1, AI Software;
2, completed manuscript map;
3, color scheme;
Second, draw the details of the map
1, comb the details
Here the detail map is a random pattern of "cell" or "
OpenGL is a professional graphics program interface, the function is very powerful, easy to invoke the underlying graphics library. This paper summarizes several implementation methods of using OpenGL to load BMP texture graphs.
Method One:
Get the bitmap handle first:
Hbitmap hbmp = (HBITMAP):: LoadImage (AfxGetResourceHandle (), Makeintresource (IDB_BITMAP1), Image_bitmap, 0, 0,LR_ CreateDIBSection);
Bitmap information is then obtai
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