( direction) {//lower right position processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *
Pinball Game Implementation principle:Redraw the image at a certain time (less than 1 seconds) because the graphics class is an abstract class that requires rewriting all the methods involved when creating subclasses, so this is done by creating a subclass of the canvas, just overriding its paint () method. Here we use the keyboard to listen to events, Timer class and so on.Game Description:The ball in the pinball
In the writing project will always need to have a lower right corner of the bullet layer prompts the requirements of the bulletin, how to use simpler aspects, more concise code, to achieve a better user experience this is what we want to do content. The market is a lot of shells, but the function is not satisfactory. The following shares the automatic pinball layer that was written earlier and is now in use.
Bullet Layer Sample diagram:
The impleme
, Upper-left and lower-right XY coordinates, returning id representing the graphic self.canvas.move (self.id,245,100) # The center of the canvas in which the ellipse (ball) is moved, the graphic is represented by an ID starts=[-3,-2,-1,1,2,3] # Give the starting value of the X component (x and y represent the horizontal and vertical components) random.shuffle (starts) #随机混排序, assign a value to the object variable x to get the random component value when it starts. Cause the ball to start at
Recently, I read a book called "Fun Learning python--teach children to learn programming", which is very suitable for me who never write code.Today began to follow the book, learn to write the first game of life: Pinball.The code is just the beginning, just a window and a red ball 650) this.width=650; "src=" Http://img.baidu.com/hi/jx2/j_0057.gif "alt=" j_0057.gif "/ >fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数 with canvas and co
Start letting the ball bounce back and forth in the vertical direction of the canvas.fromtkinterimport*importrandomimporttime# Create Ball class classball: def__init__ (Self,canvas,color): #初始化函数, including canvas and color parameters self.canvas=canvas #把参数canvas赋值给对象变量canvas self.id=canvas.create_oval (10,10,25,25,fill=color) #创建椭圆, Upper-left and lower-right XY coordinates, returning id representing the graphic Self.canvas.move (self.id,245,100) #把画好的椭圆形移动的画布中心, graphical ID represe
I think, a lot of otaku, curtilage female, including a lot of technical house know the word, originated from NicoNico this famous film screen video sharing site, I think, if you do a bomb screen player how?So I found a lot of great gods and friends, among them I thank them for helping me, without them I will not learn this knowledge.Next I'm going to open the source code address of this great Godhttps://code.google.com/p/mukioplayer/You know, I won't say it.Next, I am not using this source code,
processing bx + = speed; by + = speed; if ("Right_up". Equalsignorecase (direction)) {//the position in the upper right direction handles BX + = speed; by-= speed; if ("Left_up". Equalsignorecase (direction)) {//The position of the upper left direction handles BX-= speed; by-= speed; if ("Left_down". Equalsignorecase (DirectION) {/////lower left direction handle BX-= speed; by + = speed; /* * Define what happens, how to correct the direction of the ball *///if the ball bottom y coordinate val
... Timertwo invoked
... Timertwo invoked
... Timertwo invoked
... Timertwo invoked
... Timertwo invoked
... Timertwo invoked
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Four, the use of timer to achieve the pinball ballAn example in a mock book is a pinball that draws a plurality of circles at a specified position on the canvas, after a period of delay, and redraw in a nearby positio
'.The chain code itself creates a marble that stores it in the chain code state.The chain code itself can store the data as a string in a key/value pair setting.Therefore, we will string the JSON object in order to store more complex structures.
The properties of the Marbles include: ID (unique string, which will be used as the key) color (string, CSS color name) size (int, in millimeters) owner (string)
We will create a WEB-based user interface that can set these values and store them in a blo
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