protected Override imodulecatalog Createmodulecatalog () { return Microsoft.Practices.Prism.Modularity.ModuleCatalog.CreateFromXaml (thenew Uri ( " Modulecatalog.xaml " , urikind.relative)); }. NET background, don't say it. Use this code as a starting line. Required when loading parts in bootstrapper.There are many ways to import modulecatalog, which is always flexible. But this seems to be a bit more cool (no MyApp.exe.config files, also do not write dead in CS code), b
Addin System of MAF or sharpdevelop
MEF + Prism modularity SystemVs2010 module of prismHttp://blogs.msdn.com/ B /dphill/archive/2011/03/04/prism-template-pack-1-4-now-with-mef-support.aspx
Http://www.codeproject.com/KB/WPF/Prism4AppChecklist.aspx
Http://www.codeproject.com/KB/WPF/ViewSwitchingAppsPrism4.aspx
Http://compositewpf.codeplex.com/discussions/212991? ProjectName = compositewpf
Http://oreilly.
Prism4, which has been used for a period of time, is not used to it at the beginning. Now I feel that this loose coupling mechanism has its own principle. Now I want to organize some things to facilitate my memory. When we implement the MVVM mode, the interaction between the foreground View and the background ViewModel is achieved through binding. The control trigger event binding involves several situations:
First, Control inherited fromButtonBase, MenuItemClass, such as: Button, RadioButton
Simple prism + Silverlight applications such as debugging, quick start, and hand-on Lab
ProgramEncountered:
1. After the module is added, restart debugging and a blank area is displayed;
2. An error is reported;
You need to check the following items:
1. Only the Silverlight main application sets "Copy local" to "true" for the reference attribute of the prism class library,Similar reference properties
. CreateContainer ();
Configuring Di Container (Unitybootstrapper implementation, virtual method)this. Configurecontainer ();
Configure Servicelocator (Unitybootstrapper override bootstrapper abstract method)protected Override void Configureservicelocator () { this. Container.resolve());}
With the mapping of region adapter, there are mainly three Mapping:selector,itemscontrol,contentcontrol (bootstrapper implementations of region adapter, Virtual method)this. Configureregionadaptermap
Prism 5.0 source code for reading Bootstrapper and bootstrapper
The Prism framework needs to initialize the application when it starts. the Bootstrapper is used as the starting point.
Bootstrapper mainly involves creating and configuring module catalog, creating DI Container, configuring the default region adapter for UI, creating and initializing shell and initializing module.
///
What is the use o
Project linker-sharing single code base between Silverlight and desktop applications
Project linker -- allow Silverlight and WPF to share a setCode
Original article:
Http://www.global-webnet.net/blogengine/post/2009/01/10/Project-Linker-sharing-single-code-base-between-Silverlight-and-Desktop-applications.aspx
The project linker permits you to easily share code and write reusable components for both the Silverlight and desktop application platforms. the benefit is that you can maintain a
Background:Include the TreeView control in the module's UI, with a check box defined in front of each node of the tree control.Demand:The control is used in two different applications, and its appearance in different applications is inconsistent, in this case, a display check box, one does not appear.Problem:One difficulty in solving this problem is that the design principle of the prism framework itself-this view is added to the region of the shell o
Event Aggregator mode definition: Channel Events simplify the registration of clients from multiple objects through a single object.
Structure:
Event Aggregator mode of Prism: Event Aggregator allows multiple objects to locate, publish, and subscribe to events.
We can learn how to manage and transmit event messages from EventAggregator and CompositePresentationEvent In the Prism source code.
1 public
Our basic framework has been set up, now the integration of MVVM framework prism, in ViewModel do some logical processing, the interface design really separate.
This facilitates our system development and division of service, while improving system maintainability and flexibility.
Specific Prism installation and Microsoft.Practices.Prism.dll access in this URL: http://compositewpf.codeplex.com/
The same
Android searches are available in two ways: Search Dialog,searchview.Searchview simple, free to use, here is the basic use of Search Dialog, because Xamarin is slightly different from native Android.Effect:
searchableTo use the search Dialog, you need to configure a searching profile: put it in the Resources/xml directory.If the XML directory does not exist, you need to create one manually.File name casually, generally take searchable.xmlAndroid:lab
Original: Xamarin Studio Android ConfigurationC # relies on the Mono platform to implement server-side development of Unix platforms is nothing new, and Xarmain company (most of the initial members from the original mono, MonoTouch, Mono for Android members) continue to bring C # advanced to the mobile platform- It's not a novelty either! But the domestic study materials are very few, but there are training courses have seen the opportunity to make mo
Xamarin was founded in 2011 and is designed to make mobile development incredibly fast and simple. Xamarin's products simplify application development for a variety of platforms, including iOS, Android, Windows phone, and Mac apps. Xamarin was founded and participated by many well-known open source community developers, and is also the leader of the Mono project--c# and · NET Framework for open-source, cros
Xamarin is a company created by Mono's founder Miguel de Icaza, designed to enable developers to write iOS, Android, Mac applications, or cross-platform mobile development in C #.Brief introductionXamarin is a mono-based platform that currently has the following products (see: http://xamarin.com/products):
Xamarin Studio:ide, was renamed from the original MonoDevelop. Now downloaded from the MonoDevelop
I hereby declare that this blog post is transferred from: http://blog.csdn.net/kinfey/article/details/29621381
What is xamarin forms?
Xamarin forms is a library that efficiently creates cross-platform user interfaces. Xamarin forms can be used to generate an application interface based on mainstream mobile platforms (IOS, Android, and Windows Phone) at one ti
Note: This cracked patch has not been extensively tested Prerequisites overview1, the patch, only related to the following products, all copyright to Xamarin all, only for learning practiced hand:①
xamarin.ios 8.10.2.37
xamarin.ios 8.10.3.2 (I went, did well to find that the official website has been quietly updated, in order to support Xcode 6.4 and IOS 6.4)②xamarin.android 5.1.4.16③xamarin.mac 2.0.2.35④
languages that unity currently uses.Other references:Mono Project (hosted by Novell) _ Chinese C # Technology station2. Unity:This is a 3D engine that is used to quickly produce interactive 3D digital products (mainly 3d games) for the industry (games, education, simulations, etc. where a large number of three-dimensional digital performance is required). Where programming is used, Unity uses C #, JavaScript (the official may be called unityscript), Boo, and the support for compiling these lang
1. Install NuGetXamarin.FormsXlabs.forms2. MainActivity.cs (Android)public class Mainactivity:xformsapplicationdroid {//3. ViewModel (Portable)CamaraViewModel.csTake it from here.Https://github.com/XLabs/Xamarin-Forms-Labs/blob/master/Samples/XLabs.Sample/ViewModel/CameraViewModel.cs4. View (Portable)Photo.xamlApp.cs (Portable) Initial view points to photoMainPage = new Photo ();Complete Camara access using Xamari
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