This article introduces the method and technique of adding a PPT built-in sound selection to a friend who wants to use the sound effects to highlight PowerPoint presentation documents.
At the end of the year, PPT will be a worthy protagonist in all kinds of year-end reports. Unfortunately, the PPT built-in sound only
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In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effect for our game. Cocos2d-x supports multiple music formats MP3, WAV and other music format
Keyword: vb.net DirectSound 9 sound effects echo echo Author: Dong Gangjun
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In fact, this is the legendary mix, Microsoft has added a variety of effects into the mix program
Strictly speaking, this is a special effect that counts as sound.
Microsoft's example of
The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short, it takes up less memory, and the sound perfo
Whether it's Microsoft Windows or Apple's Mac OS, the system sound effects have left us with a deep impression. Some classic sound effects have long lived in our minds, some fans on the Internet will surely surprise you with the music produced by restructuring the sound
Game music and sound effects
Using SimpleAudioEngine in cocos2d can easily play background music and sound effects.
By default, the background music is played cyclically, and the sound effect is played once by default. In general, the so
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First of all, I am sorry to everyone here. I have prepared the action editor for this lecture, but there is really no good action editor on the Internet. spritex can barely join in, however, I only have the Java parsing version. If I have time, I will parse it and share it with you ~
A game with no sound will make the game less attractive. For some classic
Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows:
#ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini
);$url = ' ' Implode (' ', $urllist);}The implementation principle of paging1. Get the total number of records in the data table$mysql _server_name= ' localhost ';$mysql _username= ' root ';$mysql _password= ' root ';$conn =mysql_connect ($mysql _server_name, $mysql _username, $mysql _password);mysql_query ("Set names ' UTF8 '");mysql_select_db ("AAA");$sql = "SELECT * from user $where";$result =mysql_query ($sql);$totalnum =mysql_num_rows ($result);Show number of bars per page$pagesize = 5;A
Android uses SoundPool to play sound effects, and androidsoundpool
In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such as high resource usage, long latency, and not support simultaneous playback of multiple audios. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for example, in game development with relatively
Chapter 2 music and sound effects
The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program.
In general, the game sounds are divided into two parts: music and sound.
Cocos2d cocos2d-x game developers iOS 8Userdefault can store data, but it cannot be used in a flood. In general, it will not be used to store a large amount of data, and it is not as flexible as SQL statements. In addition to saving game settings, userdefault can also maintain the status of Game Genie and other objects for a long time.
An example is provided to illustrate how to use userdefault in game projects ., In the setting scenario, you can set whether to play background music and
Cocos2d-x ios game development (9) sound effects, particle system and storage, cocos2d-xios
We know that a game is indispensable for sound, and some nice sounds will bring you up your interest in the game. Of course, sound is not what we want to learn, our goal is to put the sound
First, Brief introductionIn simple terms, audio can be divided into 2 types(1) Sound effectsAlso known as "short audio", usually plays in the program for 1-2 secondsEnhance the overall user experience with embellishment in the app(2) MusicFor example, the "background music" in the game, the general playing time is longerFrame: Play audio needs to use avfoundation.framework frameSecond, the sound
to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background music and sound
Games that lack background music and sound effects are incomplete.
First, two variables are defined, one for playing background music and the other for playing sound effects.
Private music mmusic; private sound msound;
The playing
(SeekBar seekBar) {// method stub automatically generated by TODO }}Main. xml:
Play audio using SoundPool: In Android development, we often use MediaPlayer to play audio files. However, MediaPlayer has some shortcomings, such: high resource usage, long latency, and simultaneous playback of multiple audios are not supported. These disadvantages determine that MediaPlayer is not ideal in some scenarios, for
Disadvantages of MediaPlayer:
High resource occupation and long latency
Multiple sound effects cannot be played simultaneously.
SoundPoolIt is mainly used to play a few short audio clips, with low CPU resource usage and low response latency. It also supports setting parameters such as sound quality, volume, and playback ratio by color, do not use SoundPool to pla
Play game music and sound effects
09:30:55 | category:Game world| Tag:| Font sizeSubscription
Play game music and sound effects
In the Win32 environment, there are too many ways to play music sound
to learn more about background music and sound effects, let's introduce you through an example. There are two scenarios as shown: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu can switch to the setting scene, in the setting scene can set whether to play the background music and sound effect
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