The purpose of projection selection is to make the properties and features of the selected projection suitable for the purpose of the map, while considering that the map has a small deformation within the graphic range and the deformation distribution is even. GEO charts used in sea areas usually adopt angle-preserving projection, because they can maintain correc
The purpose of projection selection is to make the properties and features of the selected projection suitable for the purpose of the map, while considering that the map has a small deformation within the graphic range and the deformation distribution is even. GEO charts used in sea areas usually adopt angle-preserving projection, because they can maintain correc
D3 learning: Map Projection Method in 12 in D3.js, d3d3. js
Special thanks: 1. The D3API Chinese description of [Zhang tianxu] has been referenced on the official website;
2. The course series provided by [Shantou Hua] On ourd3js.com gave us at least one direction for these newcomers.
I have to say that learning new technologies abroad is really a very difficult process.
When I learned how to draw a map with D3, A friend suggested that I take a look a
As shown in the figure below, the unit square in the XY plane is projected onto any plane p and becomes an irregular quadrilateral abcd, and we can calculate the coordinates (x ', y ') after the projection of any point on the plane xy to the plane p by the coordinates before and after the four vertices of the square.
We notice that the four sides of the square are projected to the plane P, respectively, to the line Ab,bc,cd,da, that is, the
assume that the line expression is as follows:Then calculate the error function:The error function e is obtained by the deviation of the coefficient, a, a, and the 0:The value of the coefficients, a, a, a, and a linear expression is obtained by the above formula:The curves obtained by the least squares are as follows:Linear algebraic approach to least squares: Similarly, the expression of a fitted line is set to:The purpose of fitting is to make the data points satisfy the above function expres
This paper introduces the normal projection process of the Cartesian coordinate system from the Earth coordinate on the ellipsoid plane. This paper studies how to transform the geodetic coordinate, the length and direction of the geodetic line and the azimuth angle of the geodetic plane. This paper focuses on the principle and method of Gauss projection, solves the problem of conversion from spherical to pl
1. Dynamic projection (ArcMap)
The so-called dynamic projection refers to the spatial reference of Data In ArcMap or the coordinate system is the coordinate system of the file first loaded to the current workspace by default, and then the added Data, if it is different from the coordinate system of the current workspace, ArcMap automatically performs a projection
1. Camera settings
Location coordinates of the camera
Location of the camera
Camera Up direction
1 Matrix.setlookatm (2 Mvmatrix, // storage Generation matrix element float[] Type array 3 0, / / Fill start offset 4 Cx,cy,cz, // X, y, z coordinates of camera position 5 Tx,ty,tz, // observation target point x, y, Z coordinates 6 //up vector component 7 on the x, y, Z a
has implemented Projection Transformation and viewpoint transformation by default.
After a 3D body is placed in the world coordinate system, because the display can only display a 2D image with a 3D break, it is necessary to rely on projection to reduce the dimension of the 3D body.
The purpose of projection transformation is to define a visual object so that e
Since the normalized coordinate system used by the device is not pixel-independent, the range is -1~1 in three directions, so the direct hard-coded drawing of the entity may result in horizontal or vertical compression (distortion) of the device pixel problem.The solution in the book is to put the operation in a virtual coordinate space, that is, we design the vertex value when the illusion is in the virtual coordinate space, as to how to map to the device, you can not consider.Orthographic
There are two ways of using the Gluproject function:
Gldouble modelview[16]; Gldouble projection[16]; Gldouble out[3], in[3]; Assign value to in ... Glpushmatrix (); Glgetdoublev (Gl_modelview_matrix, Modelview); Glgetdoublev (Gl_projection_matrix, PROJECTION); Gluproject (in[0],in[1],in[2],modelview,projection,viewport, (out[0]), (out[1]), (out[2]));
Gluproject
converted to an ellipse, and the square is always converted to a parallelogram. The two parallel lines before conversion are always parallel after the conversion.
Pseudo 3D
Silverlight 3 introduces a new UIElement property named Projection, which enables you to set a non-affine conversion of graphics objects, text, controls, and media. Non-affine conversions do not preserve the parallel state before the conversion.
The non-affine conversion types
image. A rotation of 45 ° in the plane of the screen is easy enoughtransform="rotate(45)", But a rotation through the horizontal axis is more tricky. the solution is to use matrices. A rotation in the plane of the screen is a rotation through the z-axis and given by the following 3x3 matrix:
Because SVGs are 2D, they don't bother with the final row of this matrix (although it is important for intermediate
Projection type:
Based on the shape of the shadow plane, it can be divided into: azimuth projection (plane projection), cone projection, and garden column projection.Classified by deformation properties into: Equality projection, equality
β refers to the modulo of α projecting on β . This is important in the following sections. (2) The geometrical meaning of inverse of rotation matrix: This is more abstract, but understanding. The rotation matrix is equivalent to the rotation of a vector (space) into a new vector (space), then the inverse can be understood as a new vector (space) back to the original vector (space).Figure 3 the next thin
solve this problem, we can use OpenGL's projection mode and camera view to convert the coordinates of the graph to accommodate different device displays.
Experiment steps:
1. Modify the onsurfacecreated () function of the Myglrenderer class to enable Gl10.gl_projection mode, calculate the aspect ratio of the screen and use this ratio to convert the coordinates of the object.
The code is as follows:
@Override public
void onsurfacechanged (G
Looking back, I have been in touch with remote sensing for several years, and now I am moving away from remote sensing. I suddenly want to sort out the remote sensing knowledge in my mind. The first thing that comes to mind is the coordinate system and projection. I think this is bothering more than 80% of practitioners in the field of surveying, remote sensing, and GIS. People in this group often ask me that I was also confused, what earth coordinate
Projection
The 2D plotting of OpenGL ES is mapped to the screen through "projection. We have already mentioned that OpenGL ES is mainly related to triangles. A triangle has three vertices in 3D space (remember that OpenGL ES performs operations on graphics in 3D space ). To draw such a triangle in framebuffer, OpenGL ES needs to know the coordinates of the three vertices of the triangle in 3D space. The coo
Abstract: The first tone and the resurrection of Teresa Teng, constitute the Oriental civilization to explore the two major power of holographic technology.
In May this year, 22 years after Teresa Teng's death, the Japanese TBS television "Golden SMA" program broadcast a special program. According to the introduction, the program group uses 5D holographic projection technology, let Teresa Teng on the stage resurrection, reproduced her in the 1986 in
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