How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from the player's subjective perspective. Players no
Recently, a test team of colleagues said they wanted to write an automated game testing tool. There was a need: How to Get rendering-related information such as FPs of another d3d program in one program? This problem is quite common. For example, the video software fraps has this basic function, while the performance testing tool GPA is more thorough. There is no idea at first glance. It is too complicated to implement it through the driver layer, not
///
To use this function, you only need to use it after the spritebatch of loadcontent is initialized.
Component.Add(new FrameRateCounter(this, spriteBatch));
You can.
In addition, you need to modify the spritefont file you used to display FPS, And the coordinates to display FPS.
It's not something new, it's just a bit of fun.
First, hook DX device, and then hook internal functions. Here, it is just the end mark function endscene of hook d3drender. Internally record FPS, and then create a d3dxfont object to show that FPS is drawn at the specified position on the screen.
Hook to d3d or the old method. Set the hook and set yourselfCodeInject to the remote process address space and h
Recommended for learning unity scripts: index on the unity3d Official Website
The source of this case is the project source code in the digital tutors video tutorial.
Download the project at: FPs of Unity source code
We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the android machine must be installed.
Unityremote: unityremote download
Let's talk a
Description in 60/1 seconds to complete the calculation of this frame and then let the cup sleep fps remaining time to ensure the stability of the frame rate{Usleep (static_castuseconds_t> ((_animationinterval -curtime + lasttime) *1000 ));}What if you want to know if there is any instability in the game? Add the following codeElse{//........}}Do you understand, dear? /* Only work on Desktop* Director::mainloop is really one frame logic* When we wan
(1) FPS refers to the frame number of the screenFPS refers to the number of frames per second frame, popular refers to the game and animation or video, the number of frames per second, the more the display of the action will be smoother, this value is higher the better, because the higher the number of frames per second, the more frames, the more the picture is refreshed per second, This is related to the graphics card and CPU (but mostly the graphics
Recently simply played a bit cocos2d-js, with a template to write a code, found that the lower left corner of the numbers do not know how to remove, check the data also do not know where to modify.After a few explorations finally found ccdirector.js this file in Cocos2d's core package root directory. Find CC in the inside. Director._fpsimageloaded = True To change the true to false.--------------Found the original in Cocos2d.js modified more suitable:How to remove the three-line number (
package{
Import Flash.display.Sprite
Import Flash.utils.Timer;
Import flash.events.Event;
Import flash.events.TimerEvent;
Import Flash.text.TextField;
public class Fpsshow extends sprite{
private Var Txt:textfield;
private Var count:int=0
Public Function Fpsshow () {
Init ()
}
Private Function init () {
Txt=new TextField ()//Create text instance
txt.textcolor=0xff0000;//Set Text color
AddChild (TXT)//load this text
var mytimer:timer = new Timer (1000);//timer class is very good,
1, the graphics driver has failed, we can use the master to detect whether the computer supports CF, or into the graphics panel-through the preview to adjust the image settings-use my preferences-focus on performance-application-off. Use the Driver wizard to fix the video card driver.
2, if you have a lot of shortcuts on the desktop icon, but also to play CF appear fps instability, the solution is to remove some useless icons. Then set the display re
Reason Analysis:
This was tested due to the UWP application of the Xbox in the system.
Workaround:
Resolve after turning off the Xbox recording feature
Win10 How to turn off the Xbox recording feature:
1, click the Start menu, find the Xbox
When talking about valve, most people's first response is half-lived and CS. But few people seem to know that valve actually used this engine to create a first-person shooting puzzle game. Its Creativity and fun are no less than any game introduced
Open-source first-person shooting game blood frontier officially released v0.85 (Beta 2. The new version has a large number of bug fixes, feature enhancements, and performance improvements. Including: enhanced the running and jumping system; added
positioned as the high-end flagship. During the test, all the special effects are enabled in all the games, including 4x anti-tooth (AA) and 16x heterosexual filtering (AF ). Although many games provide higher accuracy of AA, they are not tested because of their low practical value and no comparable performance.
Currently, some of the displays are (1920x1200). In this resolution, the performance of the game is similar to that of the 1920x1080, And the FPS
formation code of slate UI
Target Platform, C ++ with you
Umg dynamic UI:
I have seen some developers use this UI system to implement their own Flappy Bird ~
3. Except for games
Analysis Tool: mobile phone user information
Database Management: Fortunately, my project is not very big. Otherwise, it would be incredible to have no database to play AAA games.
Game live broadcast: Since shares of twitch and PS4 have arrived, pewdiepie has a
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.