object motion. Frame-by-frame animation is also known as frame animation or key frame animation, that is, the effect of motion is achieved by displaying the image sequence of the animation at a frame or frame. Based on different visual spaces, computer animation can be divided into two-dimensional animation and three-dimensional animation ." -- Also from reference 1
We are mainly studying real-time animation. In fact, the simple point is the animation calculated in real time, instead of the ori
Android to display the corresponding frame.This is a little troublesome. We know that we have five frames, each of which is 30 pixels. We define a rectangle. Its width is one frame, and its height is the height of the image.
Shows how I cut the first two frames. Finish the rest by yourself.
Let's start our project. We need the knowledge of the previous chapters, mainly game loop and graphic display content.
We need an object to do the action. We use elastic, so I created the class of Elastic. j
difficulties. The main difficulty is to cope with unstable networks. In a mobile network, it is usually prone to network instability, Connection Reset, and reconnection due to disconnection. On the one hand, frequent reconnection requires overhead to establish a connection. On the other hand, especially when the GPRS/2G/3G/4G switch occurs, the bandwidth may have a bottleneck. When the bandwidth is not enough, the content with a higher frame rate or a higher bit rate is difficult to send out, w
EnableFramerateCounter to true, Idcompositiondevicedebug is also called in the underlying component :: Enabledebugcounters. The results are counters specific to applications that use XAML and directcomposition counters for all applications that you debug in the Windows store app.The format of the frame rate counter displayed in the window chrome is:
000
000
...
...
000
000
APP fps
APP CPU
. Start ();}}}}
After the image resources are loaded, call the initialize method of the game object and determine whether the game loop object exists. If yes, end the previous loop (in this case, the level is usually switched, when a new game object is introduced). Otherwise, the game loop is established and started.
Now let's take a look at the implementation code of the game loop:
VaRGameloop =Function(Gameobj, options ){If(! (This InstanceofArguments. callee )){Return NewArguments. calle
successfully enabled.
6. Test the acceleration score. I don't know if I do not test it. I smiled at the test and found that there were more than 3 K. I didn't configure more than 1 K before:
[Luyaotang @ localhost ~] $ Glxgears
LibGL warning: 3D driver claims to not support visual 0x4b
15743 frames in 5.0 seconds = 3148.550 FPS
16727 frames in 5.0 seconds = 3345.365 FPS
16730 frames in 5.0 seconds = 3345.
painting.
Then let go of the FPS limit and add a code for calculating the FPS:
// called every frameint CalculateFPS(DWORD now){ static int frameCounted = 0; static int startTime = GetTickCount(); static int fps = 0; ++frameCounted; int elapsed = now - startTime; if (elapsed >= 1500 ) { fps
Guide to graphic display settings for game players (7)
Translated by Koroush Ghazi
7. Graphics settings-refreshing Rate
Update Rate
The refresh rate and the number of frames per second are not confused. FPS indicates how fast your video card can output independent frames per second. The refresh rate is a separate attribute of the CRT display: the number of refresh times per second, no matter how many frames the video card has or what type of images w
capacity of vertex transformation coloring is limited.(2) Maximum number of vertices.(3) create a triangle.(4) grating restrictions.(5) pixel coloring restrictions.5: the memory size is too small.6: video card memory is too small, and other hardware caps restrictions. The above is the bottleneck in the common 3D graphics rendering pipeline, so we will determine the bottlenecks one by one. The simple method is to detect FPS.Note 1: many bottlenecks may change due to hardware changes.NOTE 2: the
area is full after a long-lived object (the object survived after multiple Minor GC).Before Android 2.2, when the GC was executed, the thread of the app was paused and 2.3 began to add a concurrent garbage collection mechanism.Permanent GenerationStorage method area. General Storage:
Information for the class to load
static variables
Final constant
Properties, method information
fpsHere is a simple introduction to the concept of frame rate to make it easier to understa
2014 can be said to be the rapid development of the game industry, and experience a change in the year. Not only Sony PS4, Microsoft Xbox One two new game host has been officially listed, some years ago can not achieve the technology is expected to develop and grow this year, such as the cloud gaming platform, augmented reality experience, and so on, below to understand.
I. Cloud platform and streaming technology
Cloud, streaming form
while PS4 and Xbox One are always playing in the game field, don't forget that PC games are a force to be reckoned with. At the same time, for PC gamers, there seems to be no need to obsess about how to choose between PS4 and Xbox One, as host players do.
But for PC players, how to choose the graphics card is also a learning, any one on the DIY desktop has experience, will have their favorite
converted to Long (Mac/linux is 64 bits) is PS4 special commit 3CBD28D4D6CD1. Looks like only the optimization on PS4, directly stores a pointer to Textureid. If you can do it anywhere, or just PS4 it into a long (intptr_t better)Why do channelassigns and Vertexcomponent pass all the time? It doesn't seem to be useful.The rendering cycle classification is very e
television to get outside information.2, today's consumer consumption of the mainstream content, a large part of the existence of the Internet, and no longer the previous TV channels and television. Traditional TV channels are lagging behind the reception of content.3. As one of the most popular categories of consumer content, the living room games that have tried on traditional television have now hatched a more professional device: consoles such as Xbox and
phones and other devices. Share. For example, your mobile phone can connect your mobile phone to another Sony, or connect to the TV through miracast, or connect to the car audio through the audio link. A unique feature is to connect Z3 to PS4/3 through OTG and Bluetooth, so that the control controllers of PS4 can be on mobile phones. There are many games that you can run up through the controllers, I sudde
/bashtest
/Home/yanwenjie/bashtest
The-x option returns the command line result after parameter replacement, command replacement, and other command line processing steps. The x option prints + at the beginning of each line (but I don't know why I printed two). This can be customized. It is the value of the built-in shell variable PS4. You can modify this symbol by modifying the PS4 value. For example, the c
April 25 News, Microsoft officially announced on May 21, the next generation of Xbox game Host Conference. Although there are still one months to see its ticket, but based on the previous channels of coverage, we have been able to roughly describe the outline of the mainframe. Below we will summarize this by Netizen called "The Xbox 720" The game machine the general situation.
Next generation Xbox Conference held May 21
Hardware: Changed to X86 platform processor, AMD production
I
are equal
5, Control command case perform multiple branch detection, such as:
Case is in
A) echo "a";;
b) echo "B";;
* echo "other";;
Esac for command execution loop
For I in 1 2 3
Todo
Echo $i
Done
Alternatively, the loop variable is then taken from all positional arguments in turn
For I
Todo
Echo $i
Done
Or
For ((i=1;i
Todo
Echo $i
Done if, such as:
A=7
if ((a>10)); then
echo "A>10"
Elif ((a>5)); then
echo "A>5"
Else
echo "A
Fi while, such as:
A=1
while ((A
Todo
Echo $a
((a++))
Done until, su
promote the normal operation of the game state machine.In fact, in the latest RTS game may have abandoned the peer-to mode, but the concept of turn-class communication will still be preserved, otherwise it is impossible to complete the synchronization of thousands of units.But the times are progressing and the types of games are different. The primitive turn-to-peer system has largely been abandoned in many other types of modern games. Let's take a look at the network model of
, with a title length of about 13 seconds
4.2 windows testing, 2-core, 30fps
E:\Documents and Settings\Administrator\videotest>umc_video_enc_con.exe h264 -i tvu.yuv -w 1920 -h 1080 -t 2 -o x2.h264Starting H264 encoding tvu.yuv to file x2.h264Source video width = 1920, height = 1080, frameRate = 30.00Max frames to encode = 2147483647Encoding bit rate = 5000000 bits per second0.10.20.30.40.50.60.70.80.90.100.110.120.130.140.150.160.170.180.190.200.210.220.230.240.250.260.270.280.290.300.310.320.33
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