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An
explanation of design patterns such as MVC in iOS
In iOS programming, using design patterns can greatly improve your development efficiency, although you will need to spend more time wrapping up the various business logic at the beginning of writing co
What is a design pattern?
What is Shaolin? Shaolin is the Shaolin monk after a long summary, a set of martial arts routines. There is a book called the Shaolin Method of martial arts cheats, the above records of this boxing method applicable to the crowd, play routines and after the results. Although the design pattern is recorded in the
according to different structures and needs (empty? All nonsense ). My understanding is that more coding and more write will naturally be known.
In addition, familiarizing yourself with and mastering a development framework is also a good way to learn the design model. Many development frameworks use these design patterns. The examples mentioned in the author's
, the composition of objects and the dependency between objects become the focus of developers, because how to design the structure, inheritance, and dependency of objects will affect the maintainability of subsequent programs, code robustness, coupling, and so on. The design of the object structure can easily reflect the level of the designer. Here there are seven specific structural
used in programming, but more commonly used is the inclusion ("has a"), which, broadly speaking, can even be thought of as an adapter pattern. Can be included without inheritance, because inheritance introduces complexity on the inheritance system.Polymorphism is an override based on inheritance, plus a reference to a parent class variable to a child class object. You can think of polymorphism as a small step in Java, a static type language, to a dynamic type language (such as Ruby/
In Java and other object-oriented design patterns, there are six main relationships between classes: dependency, association, aggregation, combination, inheritance, and implementation. Their Coupling Degree increases sequentially.
1. Dependency)
The dependency is defined as: For two relatively independent objects, when an object is responsible for constructing an instance of another object or dependent on
evolve into large applications, so there is no reason not to build on such solid coding practices.
Now that you understand the design patterns and their usefulness, let's look at the five common patterns of PHP5.
Factory mode
Originally in design pattern book, many
What is design mode Gang of Four (GOF)?In 1994, four authors:Erich Gamma,Richard Helm,Ralph Johnson and John vlissides published a book entitled Design Patterns- Reusable object-oriented software elements, a book that pioneered the concept of
in the design of the interface.Disadvantages of 3.2 mvcThe shortcomings of MVC are reflected in the following areas:(1) Increase the complexity of the system structure and implementation. For a simple interface, strict adherence to MVC, which separates the model, view, and controller, increases the complexity of the structure and may result in excessive update operations and reduced operational efficiency.(2) The view is inefficient in accessing mode
Peter Seibel, author of Practical Common Lisp, once said that if you need a pattern, there must be something wrong. The problem he mentioned is that due to the inherent defects of the language, he had to seek and summarize a general solution.
Whether it is weak or strong, static or dynamic language, imperative or declarative language, each language has inherent advantages and disadvantages. A Jamaica athlete has some advantages in sprint and boxing, and lacks some in yoga practice.
The magician
assigning a value to a class variable, the type of the variable can either use the class itself, or it can use the superclass of the class. It is as if we were describing a sparrow or a magpie in the sky, usually saying "a sparrow is flying" or "a magpie is flying". But if you want to ignore their specific type, then you can say "a bird is flying."Similarly, when Duck objects and object Chicken types are hidden behind super-types Animal , Duck objects and Chicken objects can be exchanged for us
Http://www.riabook.cn/doc/designpattern/
From gossip @ caterpillar: Design Mode
Program Design is a concrete way of thinking. It is a process of thinking about how to solve the problem. The design model is integrated with experience of some good ideas in the process of solving the problem, at first, we talked about the
From C #SingletonFor the implementation of the design mode, see. NET Framework.Importance of features to developers
Recently, I have read some materials about how to use design patterns in the C # language. The Singleton design patterns have attracted my attention.
Al
assigning a value to a class variable, the type of the variable can either use the class itself, or it can use the superclass of the class. It is as if we were describing a sparrow or a magpie in the sky, usually saying "a sparrow is flying" or "a magpie is flying". But if you want to ignore their specific type, then you can say "a bird is flying."Similarly, when Duck objects and object Chicken types are hidden behind super-types Animal , Duck objects and Chicken objects can be exchanged for us
Peter Seibel, author of Practical Common Lisp, once said that if you need a pattern, there must be something wrong. The problem he said is that because of the innate defects of language, it is necessary to seek and summarize a common solution.
Either a weak type or a strong type, a static or dynamic language, an imperative or descriptive language, and each language has inherent advantages and disadvantages. A Jamaican athlete has some advantages in sprinting and even boxing, and lacks in yoga p
This book should be the most interesting one I have read so far. It contains many illustrations, humorous words, and often uses anthropomorphic methods, for example, the dialogue between the abstract factory and the factory method mode does not mean that the depth is not enough. On the contrary, he explained the problem very thoroughly.
This book is very different from the computer books I have read before.
Link: http://msdn.microsoft.com/msdnmag/issues/05/07/DesignPatterns/
Recently, Microsoft has put more and more emphasis on design patterns. If you are not familiar with the design patterns, you will be overwhelmed by these new terms and UML diagrams that have never been seen. This time, the emphasis on the
. The domain model is actually a common language for communication between domain experts and analysts and developers.
The essence of domain-driven design is "to digest a large amount of knowledge, and finally generate a model that reflects deep-level domain knowledge and focuses on key concepts ". the core idea of this book is to use a model as the basis for implementation,
polymorphic mechanism, and more flexible than the virtual function implementation of polymorphism, in the actual use of the process, we can not only transfer functions, but also transfer function objects, member function pointers and so on. Of course, this method is more complicated than the virtual function method, and the newly added friend function destroys the encapsulation of the class. Whether this mechanism should be adopted or not should be analyzed according to the specific situation.
Six basic principles of design patterns
There are a lot of related content on the Internet, but most of them are too complicated. So here I want to use an article to summarize and summarize these six principles, some of the content in this article is taken from the Internet. Due to my limited level, errors are inevitable. If my personal understanding is wrong or not in place, please kindly advise.1. Single
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