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[WEBRTC] Forcing the use of TCP transport

Previous notes, finishingWEBRTC uses UDP transport by default, but it can also be transmitted over TCP.With TCP transport, servers such as Turnserver,licode,janus and servers are required.1. If you use Turnserver, you only need the client to keep the relaytcp type of candidate, the others are discarded.2. If you are using a server such as Licode,janus, TCP is not supported by default.Because they are used at the bottom of the Libnice open-source Ice library, Libnice supports TCP in newer version

WEBRTC Source Fragment Analysis (1) Audio buffer copy

SOURCE Locationwebrtc/webrtc/modules/audio_device/ios/audio_device_ios.ccFunctionOsstatusAudiodeviceiphone::recordprocessimpl (Audiounitrenderactionflags *ioactionflags,Const Audiotimestamp *intimestamp,uint32_t Inbusnumber,uint32_t innumberframes){...........while (Bufpos {if ((_recordinglength[bufpos] > 0) (_recordinglength[bufpos] {Found the partially full bufferInsertpos = static_castDon ' t need to search more, quit loopBufpos = n_rec_buffers;}e

DirectShow interface in WebRTC Audio/video Module learning

) Minframeinterval The minimum frame duration, in 100-nanosecond units. This value is applies only to capture filters. Maxframeinterval The maximum frame duration, in 100-nanosecond units. This value is applies only to capture filters. Minbitspersecond Minimum Data Rate this pin can produce. Note Deprecated. Maxbitspersecond

Long-polling, Websockets, SSE (server-sent Event), the difference between WebRTC and use

1, first look at the simplest SSE:Only use the SSE-enabled browser (most), the browser built-in EventSource object, the object by default three seconds to refresh the response data.HTML code (taken from W3cschool):DOCTYPE HTML>HTML>Head>Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8" />Head>Body>H1>Get server-side update dataH1>DivID= "Result">Div>Script>if(typeof(EventSource)!=="undefined") {varSource=NewEventSource ("Socket");//parameter for request link Source.onmessage=fun

WEBRTC code for the daytime (eight): Code folder structure

/video_coding//Video Codec processing code, I420, VP8, VP9││├──./modules/video_coding/codecs││├──./modules/video_coding/main//videocodingmodule Processing Code│├──./modules/video_processing//Video processing before and after, Brighten,color enhancement,deflickering. Spatial Resampler, etc.││└──./modules/video_processing/main//videoprocessingmodule│└──./modules/video_render//Video rendering code. Android,ios, Linux, Mac, Windows, Opengles├──./p2p//nat Traversal code. Turn/stun, server and client│

WEBRTC Learning Four: the simplest voice chat

I. Environment Refer to the previous article: WEBRTC Learning Three: recording and playback Two. Implement The network communication protocol is not explicitly specified in the Voiceengine, so voice chat is not possible only by calling the Voiceengine API. Voenetwork provides method registerexternaltransp

WEBRTC Audio-related Neteq (iii): Access packet and delay calculation

In the previous article (WEBRTC Audio-related Neteq (ii): Data structure) Neteq the main data structures, to understand the mechanism of Neteq lay a good foundation. This article is mainly about how the RTP packets received from the network in the MCU are put into packet buffer and taken out from packet buffer, as well as the calculation of the network delay value (optbuflevel) and the jitter buffer delay value (bufflevelfilt). Let's see how RTP voice

WEBRTC Voice Overall framework

WEBRTC Voice Overall framework Figure One voice overall frame diagram As shown above, the entire processing frame of the audio is responsible for the transmission of the peer data in addition to the Ligjingle, mainly the Voe (Voice Engine) and the channel adaptation layer Figure II Creating a data communication channel timing diagramThe image above is the local sideComplete process, Voe is created by Createmediaengine_w, the channel adaptation layer

WebRTC Demo-getusermedia ()

WEBRTC IntroductionWEBRTC provides three types of APIs: MediaStream, namely Getusermedia Rtcpeerconnection Rtcdatachannel Getusermedia has been supported by Chrome, opera and Firefox.rtcpeerconnection is currently supported by Chrome, opera and Firefox. Chrome and opera provide an interface named Webkitrtcpeerconnection,firefox with the name Mozrtcpeerconnection.Rtcdatachannel is only available in Chrome, Opera 18 and Firefox 22

The DTLS,DTLS-SRTP of WEBRTC literacy

WEBRTC is a set of new standards for media data transmission based on the browser side, introducing a number of new concepts, including Dtls, SDEs, DTLS-SRT, ice, turn, Rtp-mux, BWE, FEC jsep, Tricle-ice and other terms,This article first said Dtls, DTLS-SRTPDTLS: Full name Datagram Transport Layer Security, which is UDP + secure, the datagram layer is safe, DTLS employs TLS security mechanism, but is more lightweight,

WEBRTC Audio and Video engine Research (2)--voiceengine codec data structure and parameter settings

WEBRTC Technology Group: 234795279 1. Voiceengine CODEC data structure WEBRTC, a struct struct codecinst is used to represent a specific audio codec object: struct Codecinst { int pltype; Payload Type Payload char plname[32];//payload name payload, 32 characters representing int plfreq; Payload frequence Load Frequency int pacsize; Packet size package int channels; Chan

Forward error correction code in WEBRTC-Red Packet

WebRTC FEC (forward error correcting code) is an important part of its QoS, which is used to recover original packets when network drops, reduce retransmission times, reduce delay and improve video quality. It is an implementation of the RFC 5109 standard. Below, we will delve into its principles. redundant Coding To understand the FEC in WEBRTC, you first need to understand the red Packet. The so-called Re

WEBRTC echo Cancellation (1)

There are two types of echoes in voice calls:1. Circuit echo (already resolved)2. Acoustic echoTwo echo cancellation modules are designed in the WEBRTC source code:1.AEC (Acoustic Echo canceller): PC side2.AECM (Acoustic Echo Canceller mobile): MobileAECM:Causes of acoustic Echo:The voice of the proximal speaker is picked up by his microphone and transmitted to the far end via the network,The sound from the remote speaker is picked up by the microphon

Webrtc–getusermedia-filter

() {var newindex = (Filters.indexof (canvas.classname) + 1)% Filters.length; Canvas.classname = Filters[newindex];} Navigator.getusermedia = Navigator.getusermedia | | Navigator.webkitgetusermedia | | navigator.mozgetusermedia;//WebRTC Constraintsvar constraints = {audio:false, video:true};var video = Document.queryse Lector ("video");//MediaStream as Video input function Successcallback (stream) {window.stream = stream;//Stream available to console

WEBRTC Notes Channel Concept

 Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4401075.html The first two blog posts complete the WEBRTC audio and video collection module, and the next step is to introduce the key audio and video coding modules. However, before introducing the audio and video coding module, we need to introduce the channel concept, and the transmission flow of each WEBRTC data is encapsulated into a c

Build Webrtc/licode Server on Mac/ubuntu

gcc-c++ gcc-g77 Flex Bison autoconf automake bzip2-devel zlib-devel ncurses-devel libjpeg-devel Libpng-dev El libtiff-devel freetype-devel pam-devel openssl-devel libxml2-devel gettext-devel pcre-devel3. Installation dependencies3.1 mac./scripts/installmacdeps.sh3.2 Ubuntu./licode/scripts/installubuntudeps.sh4. Installing Licode./scripts/installerizo.sh. /scripts/installnuve.sh5. Mounting Base Example./scripts/installbasicexample.sh6. Run Licode and examples, run at two terminals, or run in the

Red5/FMS live video bandwidth computing

VideoRecording is a function that is often used by the FCS. The important thing is to evaluateVideoSuitable size and rate are required for recording bandwidth.Its roughAlgorithmYes:Video width x video height x playback rate (FPS) = Total Bandwidth

Use flex and red5 to develop simple live video functions

  1. applicationadapter can be empty on the server side: Example:  Package Org. chy. flex01; Import Org. red5.server. adapter. applicationadapter; public class application extends applicationadapter { } The client uses flex to obtain the video

WEBRTC Code Daytime (11): video_coding Module Analysis

1. The main interface provided externallyVideocodingmoduleimpl::incomingpacket, packet processing interface, called Videocodingmoduleimpl after the RTP parsing process::D ecode, processing the decoded interface Vcmreceivecallba After the completion

Analysis of WEBRTC source code architecture

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