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How can we develop excellent HTML5 games? -Explanation of Disney's game technology in finding the path to Oz (1)

like a scene Many classic Disney movie and animation creation scenarios mean merging different layers. There are exterior layers, unit animation layers, and physical setting layers and top layers obtained through glass painting: this technology is called landscape painting. In many ways, the structure of the experience we create is similar, even if some "layers" far exceed the static visual effects. In fact, they influence how things look based on more complex computations. However, at least

Development FAQ Highlights

start of the full-screen display of default.png pictures:(Retina is the retina screen)default.png (image size 320x480): Displayed on a non-Retina-3.5 inch screen (iphone3g\iphone3gs, screen resolution is 320x480)[email protected] (image size 640x960): Displayed on the Retina-3.5 inch screen (iphone4\iphone4s, screen r

Create a bitmap font using Glyph Designer

process of creating a bitmap font is relatively easy, and trying to adjust the various knobs, buttons, and colors in the glyph designer does not hurt. The areas that can be edited are indicated below. You can see a list of TrueType fonts on the left side of the diagram, and if not enough, you can load any TTF file using the Load font icon. Below the list, you can use the slider bar to change the font size and apply bold, italic, and other font styles. Tips: Creating a bitmap font t

In-depth analysis of HTML header tag usage

automaticallyIOS iconRel parameter:Apple-touch-icon images are automatically processed as rounded corners and highlights.Apple-touch-icon-precomposed prohibits the system from automatically adding results to directly display the design source image.IPhone and iTouch, 57x57 pixels by default, must haveIPad, 72x72 pixels, no, but recommendedRetina iPhone and Retina iTouch, 114x114 pixels, no, but we recommendRetina iPad, 144x144 pixels, but not availab

Point, Points (PT), pixel relationships and conversions in Apple devices, and the length of the iphone emulator vs. the real machine

Look at a lot of information has not been found to have a detailed introduction, including Apple official documents, is also a cursory. It was later seen in a blog that introduced the MacBook print font and was inspired.First, the length unit of the Apple device drawing can be thought of as point, not pound (PT). This point is a logical concept and is device-independent.Figure 1: Different resolution screen display 1pointFor traditional conventional screens, 1 point maps physical screen 1 pixel.

The latest CSS technology learned today

Background: Image-set () The image-set in the css4-images specification can achieve Retina screen display, mainly used to solve the design challenges of Apple Retina screen. In a browser that does not support image-set, it supports background-image images, that is, it does not support image-set browsers, and they parse background images in background-image; Supports image-set: If your browser su

Apps tailored for iOS 6

retina displayThere are some things you need to pay attention to, how to make the application best available in any form of presentation. Optimization for High Resolution Guide to automatic Cocoa Layout Take full advantage of the 4 inch Retina DisplayIPhone 5 and iPod touch (5th generation) Retina Display pixels increase by 18% compared with iPhone 4S. Develope

▲Mobile Web Front-end development

project. The project target group is the user's mobile phone resolution. To a certain extent, it is more important than the first point. It determines the direction of project development. Screen Currently, mobile phone screens on the market are divided into two types: normal screen and Retina screen. The biggest difference between a Retina screen and a normal screen is that the display performance is bett

IOS development-game screen adaptation (SpriteKit)

: (GameViewController. swift) /// GameViewController. swift // ZombieConga /// Created by Colin on 14/12/21. // Copyright (c) 2014 icephone. all rights reserved. // import UIKitimport SpriteKitclass GameViewController: UIViewController {override func viewDidLoad () {super. viewDidLoad () let myScene = GameScene (size: CGSize (width: 2048, height: 1536) myScene. scaleMode =. aspectFill let myView = self. view as SKView myView. showsFPS = true myView. showsNodeCount = true myView. ignoresSiblingO

About RGB, yuy2, yuyv, yvyu, uyvy, ayuv

like to express my gratitude to the original author. This article references the articles "the chroma upsampling error (color upsampling error)" And silky originally published by Don munsil Stacey benchmark. 1. What is RGB?RGB indicates the three primary colors of red, green, and blue. r = red, G = green, and B = blue. 2. What is YUV/YCbCr/ypbpr?The Brightness Signal is often called Y, and the color signal is composed of two independent signals. Depending on the Color System and format, the tw

IOS device parameters

Device Screen Size Pixels FAQs IPhone 3gs 3.5 ″ 320 × 480 IPhone idioms for non-Retina Display No Gyroscope No front camera IPhone 4 3.5 ″ 640 × 960 Only single-core Retina screen The lowest performance in iPhone es IPhone 4S 3.5 ″ 640 × 960 None IPhone 5 4 ″ 640 × 113

The pixel and DPR of mobile web development

xCatalog [1] definition [2] classification [3]3p[4] scaling [5]DPR[6]API front wordsPixels are used almost every day in web development, but what exactly is a pixel, is there a difference between the pixel on the mobile and the desktop, and how does scaling affect the pixel, and what does the retina screen have to do with pixels? On these issues, it may be unclear. This article will introduce you to the relevant knowledge about pixelsDefinedPixels, al

Meta Tags Common Properties summary

modeSet the background color of the status barOnly "apple-mobile-web-app-capable" content="yes" when it is in effectContent parameters: defaultThe default value. blackThe status bar background is black. black-translucentThe status bar background is black translucent. If set to default or black , the page content starts at the bottom of the status bar.If set to black-translucent , the page content fills the entire screen, the top is obscured by the st

Learn about mobile-side development

, the physical pixel/device independent pixel = device pixel ratio (devices pixel ratio), the device pixel ratio of English is DPR, We can get the DPR of the current device through Window.devicepixelratio in JavaScript. So what about the device pixel ratio? The key to this problem boils down to this: 1px in CSS is not equal to 1px in the device. That is, physical pixels and device independent pixels are not the same. In the previous mobile device, such as IPHONE3, its resolution is 320x480 (this

Mobile-Size Basics

example, 480x800 's screen is made up of 800 rows and 480 columns of pixels. Each point emits a different color of light that forms the picture we see. The physical size of the phone screen is not proportional to the pixel size. The most typical example of the IPhone 3GS screen pixel is the 320x480,iphone 4s screen pixel is 640x960. Just twice times, but two phones are 3.5 inches.So, we're going to introduce one of the most important concepts: pixel density, which is the PPI (pixels per inch).

Basic knowledge of moving end dimensions

screen is made up of a lot of pixel points. So many resolutions mentioned before are the actual pixel dimensions of the phone's screen. For example, the screen of 480x800, is composed of 800 rows, 480 columns of pixel points. Each point emits a different color of light that constitutes the picture we see. And the physical size of the phone screen is disproportionate to the size of the pixel. The most typical example of the IPhone 3GS screen pixel is the 320x480,iphone 4s screen pixel is 640x960

Why is a high split screen Mac clearer than win PC?

so on, Microsoft is clearly unlikely to be like Apple, specifically for each resolution set specific optimization or icon resolution. Two. Optimization of ecosystem and third party software vendors Another problem is the software problems caused by ecosystems. Similar to the first reason, software vendors are not able to use a variety of Windows notebook resolution with a special icon and other materials, so on a high-resolution screen, only through the DPI-scale low-resolution software, ther

Software development, mobile end dimension Basics

are the actual pixel dimensions of the phone's screen. For example, the screen of 480x800, is composed of 800 rows, 480 columns of pixel points. Each point emits a different color of light that constitutes the picture we see. And the physical size of the phone screen is disproportionate to the size of the pixel. The most typical example of the IPhone 3GS screen pixel is the 320x480,iphone 4s screen pixel is 640x960. Just twice times, but two phones are 3.5 inches. So, we're going to introduce

The treatment method of HTML5 canvas under high power screen under variable blur

A reason for something The skills radar map of the community website recently used canvas, as shown in the following figure. The display of the screen under one times: Twice times the display under the screen: Just as I am very happy to be ready to release out, with the Mac book development colleagues told me that this is simply paste do not want to AH ~ (?) ~.. Nani but my Asus display is perfect, this is very embarrassing. Conjecture is canvas, after all, similar to the

Ultra-Comprehensive Guide to basic knowledge of mobile end dimensions

mentioned before are the actual pixel dimensions of the phone's screen. For example, the screen of 480x800, is composed of 800 rows, 480 columns of pixel points. Each point emits a different color of light that constitutes the picture we see. And the physical size of the phone screen is disproportionate to the size of the pixel. The most typical example of the IPhone 3GS screen pixel is the 320x480,iphone 4s screen pixel is 640x960. Just twice times, but two phones are 3.5 inches. So, we're go

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