select the embedded media option, so that our model can be separated from the animation, after this step, we officially started the explanation of the Mecanim animation system. To understand the Mecanim animation system, you must first understand the following concepts:
1. Avater, I .e., Avatar, is an interface for implementing animation binding in the Mecanim animation system. This interface can be used to match the skeleton and muscle system, so as to ensure that the role is performing the an
unity you have to copy a copy to the memory, try not to open.3.Generate colliders is typically used to generate the mesh collider of the scene, so don't open it anywhere else.4.normalstangents is the processing of vertices and tangents when importing, such as whether to import the vertices of the model, etc., can limit the model precision and affect subsequent rendering, such as vfshader need to use the model of normal. Rig: Here Animation type
This was originally adopted by the Touchegg. Started without effect, and later discovered online because of the need to disable the system's 2-finger 3-finger operation reference Http://askubuntu.com/questions/266057/cant-get-touchegg-to-work-with-my-touchpadSynclient tapbutton2=0 synclient TapButton3=0 synclient ClickFinger2=0 synclient ClickFinger3 =0 synclient horiztwofingerscroll=0 synclient verttwofingerscroll=0After typing the above code, the Touchegg can be used. But the effect is limited
Unity3d Game Development Settings Animation (animations) Propertiesby creating a character animation Avatar, MEC in the new animation system a in Nim, unity sets the skeleton and skinning information of the character animation so that it can animate character in unity. Switch to the animation (Animations) tab. Select the option to import animation (Animation). If there is animation data in the file, you can see the list of animated clips (Clips).Tips:The animation type in the
, starting with the nodes from the previous linked list, and then moving to the next node in the same layer.
We need to judge the queue, the first to determine whether his left and right child nodes exist, and then to determine whether curhead exist, and then through the Pre connection node, and set Curhead. After the first layer has been traversed, we assign the Curhead to Lasthead, Then reset Curhead = NULL. Until the bottom end. This problem can also be used in special cases, complete bi
new Unity 4.0, and the new Unity 4.0 is implemented by Avatar this proxy to set the skeleton and skinning in the character animation.In Figure 4, click the Configure button in the Rig tab to create a Avatar for the currently imported model, and the interface shown in 5 opens.Figure 4 Creating a AvatarBy creating the Mapping tab in Avatar, you implement a skeleton-to-Unity mapping in a character animation, which means that unity can set the skeleton i
need to be accessed on the CPU side, such as the need to get texture pixels through a script, to turn on read/write Enabled in the texture import settings.
Model file Import settings Read/write enabled is checked
In addition to the meshes that need to be accessed in the script, as meshes in the Grid collider, in scripts with staticbatchingutility.combine static-batch meshes, and in addition to the grid emitted by the particle system, other models do not recommend checking this opt
, which is the expression controller. If you make Morpher emoticons in max, check this option to import directly.Material naming material name there are several drop-down options that ask if you are using a map name or a model name. Because you import the model in the time will automatically bring the material ball into the engine (if you do not want to bring in the back of the import materials to remove), this option determines how the material ball named, if it is selected according to the mod
performance improvement (highly recommended) using (SqlConnection conn = new SqlConnection (connectionString)) {Conn.
Open ();
SqlCommand comm = new SqlCommand (); Comm.
Connection = conn; String sql = @ "declare @Temp_Variable varchar (max) CREATE TABLE #Temp_Table (Item varchar (max)) WH
Ile (LEN (@Temp_Array) > 0) BEGIN if (CHARINDEX (', ', @Temp_Array) = 0) begin
Set @Temp_Variable = @Temp_Array Set @Temp_Array = ' End ELSE begin ' Set @Temp_Var
be regarded as left table. In other words, the records of the left table (A) will all be represented, and the right table (B) will only display records that match the search criteria ( In the example: a.ID = b.id). The low-record of table B is null.Step three: Perform right join effect [SQL] SELECT * FROM Table1 a right join Table2 B on a.id = b.id [SQL] SELECT * FROM Table1 A rig HT join Table2 B on a.id = b.ID(The number of rows affected is also 4
show select A.num, A.
Name, b.name from A inner JOIN B on a.nid = B.nid A table All display, if there is no correspondence in B, then the value is NULL select A.num, A.name, B.name From a LEFT join B on a.nid = B.nid B table All display, if there is no correspondence in B, then the value is NULL select A.num, A.name, b.name from a rig
HT Join B on a.nid = B.nid g, combined combination, automatically handles coincident select nickname from A
Label:Original address: http://www.cnblogs.com/chenxizhang/archive/2009/06/01/1493939.html In the original text see: http://msdn.microsoft.com/zh-cn/library/ms182600 (vs.80). aspx The results of the load test are stored in a SQL database. This SQL database is called the load test Results store. This database can be either local (usually using SQL Express) or remote (using any SQL version). After you create the database schema, you can save the load test results to that database. Attention This
as mesh) cannot be modified. If you want to modify it, copy it first. //duplicate a copy of the model to avoid directly modifying the referenced mirror model. as follows: Mesh temp = mesh.instantiate (Smr.sharedmesh) as Mesh;mymesh.sharedmesh = temp;7. Time error, nan errorError Hint: Transform.position assign attempt for ' XXX ' are not valid.Input rotation is {nan, Nan, Nan, nan}. Generally because the game is suspended timescale set to 0, you need to find the corresponding Time.delttime para
, as well as different functions.6, a tank should take more time to lock a soldier with a gun aimed at. So the speed at which one can lock the target should be different.EnemyAimScript.cspublic class Enemyaimscript:monobehaviour {public Transform target;//target objectpublic float enemyaimspeed=5.0f;// Speed @ which enenmy locks on the targetquaternion newrotation;float orienttransform;float orienttarget;void Update () { Orienttransform = Transform.position.x;orienttarget = target.position.x;//t
Paip. obtain data from HTML select
Recently .. There is a withdrawal module. You need to SELECT a bank from the SELECT control .. But the obtained ID value. The bank name must be saved in the background ..
The select html is as follows ..
Name = Land_Bank require = "true" msg = "select a bank" operator = "GreaterThan" to = "0" rig = "select a bank"DataType = "Compare"> Value = 4> Industrial and Commercial Bank of China Value = 12> China Construction
-a09ffedd550aHow to Do exception Broadcasting (configure an error message for loading)
8) Front analyzeHttps://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/library/uuid/6cc17893-0e01-0010-6d91-f9303b436d91How to add a bi report to a portal page
Https://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/library/uuid/1031a475-a633-2a10-f4b4-ccfe615c0517Connecting to sap bw with Microsoft Excel export Ttables and odbo
Https://www.sdn.sap.com/irj/sdn/go/portal/prtroot/docs/library/uuid/ee19e9c7-0301-0
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